/////////////////////////////////////////////////////////////////////////////
-// Name: sashwin.cpp
+// Name: src/generic/sashwin.cpp
// Purpose: wxSashWindow implementation. A sash window has an optional
// sash on each edge, allowing it to be dragged. An event
// is generated when the sash is released.
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#if wxUSE_SASH
+#include "wx/sashwin.h"
+
#ifndef WX_PRECOMP
#include "wx/dialog.h"
#include "wx/frame.h"
#include "wx/settings.h"
+ #include "wx/dcclient.h"
+ #include "wx/dcscreen.h"
+ #include "wx/math.h"
#endif
-#include "wx/math.h"
-
#include <stdlib.h>
-#include "wx/dcscreen.h"
-#include "wx/sashwin.h"
#include "wx/laywin.h"
DEFINE_EVENT_TYPE(wxEVT_SASH_DRAGGED)
EVT_MOUSE_EVENTS(wxSashWindow::OnMouseEvent)
#if defined( __WXMSW__ ) || defined( __WXMAC__)
EVT_SET_CURSOR(wxSashWindow::OnSetCursor)
-#endif // wxMSW
+#endif // __WXMSW__ || __WXMAC__
END_EVENT_TABLE()
void wxSashWindow::OnMouseEvent(wxMouseEvent& event)
{
- wxCoord x, y;
+ wxCoord x = 0, y = 0;
event.GetPosition(&x, &y);
wxSashEdgePosition sashHit = SashHitTest(x, y);
ReleaseMouse();
m_mouseCaptured = false;
}
- else if (event.Moving() && !event.Dragging())
+ else if ((event.Moving() || event.Leaving()) && !event.Dragging())
{
// Just change the cursor if required
if ( sashHit != wxSASH_NONE )
//else: do nothing, in particular, don't call Skip()
}
-#endif // wxMSW
+#endif // __WXMSW__ || __WXMAC__
#endif // wxUSE_SASH