/////////////////////////////////////////////////////////////////////////////
// Name: src/dfb/dcclient.cpp
-// Purpose: wxWindowDC, wxClientDC and wxPaintDC
+// Purpose: wxWindowDCImpl, wxClientDCImpl and wxPaintDC
// Author: Vaclav Slavik
// Created: 2006-08-10
// RCS-ID: $Id$
#pragma hdrstop
#endif
-#include "wx/dcclient.h"
-
#ifndef WX_PRECOMP
#include "wx/window.h"
+ #include "wx/nonownedwnd.h"
#endif
+#include "wx/dfb/dcclient.h"
#include "wx/dfb/private.h"
-#define TRACE_PAINT _T("paint")
+#define TRACE_PAINT "paint"
// ===========================================================================
// implementation
// boundaries ("hidden behind its borders"), recursively:
static wxRect GetUncoveredWindowArea(wxWindow *win)
{
- wxRect r(win->GetRect());
+ wxRect r(win->GetSize());
if ( win->IsTopLevel() )
return r;
// coordinates; this will remove parts of 'r' that are outside of the
// parent's area:
wxRect rp(GetUncoveredWindowArea(parent));
+
+ // normal windows cannot extend out of its parent's client area:
+ if ( !win->CanBeOutsideClientArea() )
+ rp.Intersect(parent->GetClientRect());
+
rp.Offset(-win->GetPosition());
rp.Offset(-parent->GetClientAreaOrigin());
r.Intersect(rp);
static
wxIDirectFBSurfacePtr CreateDummySurface(wxWindow *win, const wxRect *rect)
{
- wxLogTrace(TRACE_PAINT, _T("%p ('%s'): creating dummy DC surface"),
+ wxLogTrace(TRACE_PAINT, "%p ('%s'): creating dummy DC surface",
win, win->GetName().c_str());
wxSize size(rect ? rect->GetSize() : win->GetSize());
- return win->GetDfbSurface()->CreateCompatible(size);
+
+ // we can't create a surface of 0 size but the size of the window may be 0,
+ // so ensure that we have at least a single pixel to draw on
+ size.IncTo(wxSize(1, 1));
+
+ return win->GetDfbSurface()->CreateCompatible
+ (
+ size,
+ wxIDirectFBSurface::CreateCompatible_NoBackBuffer
+ );
}
//-----------------------------------------------------------------------------
-// wxWindowDC
+// wxWindowDCImpl
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
+IMPLEMENT_ABSTRACT_CLASS(wxWindowDCImpl, wxDFBDCImpl)
-wxWindowDC::wxWindowDC(wxWindow *win)
+wxWindowDCImpl::wxWindowDCImpl(wxDC *owner, wxWindow *win)
+ : wxDFBDCImpl(owner)
{
InitForWin(win, NULL);
}
-void wxWindowDC::InitForWin(wxWindow *win, const wxRect *rect)
+void wxWindowDCImpl::InitForWin(wxWindow *win, const wxRect *rect)
{
- wxCHECK_RET( win, _T("invalid window") );
+ wxCHECK_RET( win, "invalid window" );
+
+ m_window = win;
// obtain the surface used for painting:
wxPoint origin;
wxIDirectFBSurfacePtr surface;
+ wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
+ wxRect r;
+
if ( !win->IsShownOnScreen() )
{
- // we're painting on invisible window: the changes won't have any
- // effect, as the window will be repainted anyhow when it is shown, but
- // we still need a valid DC so that e.g. text extents can be measured,
- // so let's create a dummy surface that has the same format as the real
- // one would have and let the code paint on it:
- surface = CreateDummySurface(win, rect);
-
- // painting on hidden window has no effect on TLW's surface, don't
- // waste time flipping the dummy surface:
- m_shouldFlip = false;
+ // leave 'r' rectangle empty to indicate the window is not visible,
+ // see below (below "create the surface:") for how is this case handled
}
else
{
- wxRect rectOrig(rect ? *rect : wxRect(win->GetSize()));
-
// compute painting rectangle after clipping if we're in PaintWindow
// code, otherwise paint on the entire window:
- wxRect r(rectOrig);
+ r = rectOrig;
const wxRegion& updateRegion = win->GetUpdateRegion();
if ( win->GetTLW()->IsPainting() && !updateRegion.IsEmpty() )
{
r.Intersect(updateRegion.AsRect());
+ wxCHECK_RET( !r.IsEmpty(), "invalid painting rectangle" );
+
// parent TLW will flip the entire surface when painting is done
m_shouldFlip = false;
-
- wxCHECK_RET( !r.IsEmpty(), _T("invalid painting rectangle") );
}
else
{
// OTOH, if the window is (partially) hidden by being
// out of its parent's area, we must clip the surface accordingly.
r.Intersect(GetUncoveredWindowArea(win));
- if ( r.IsEmpty() )
- {
- // the window is fully hidden, we can't paint on it, so create
- // a dummy surface as above
- surface = CreateDummySurface(win, &rectOrig);
- m_shouldFlip = false;
- }
- else
- {
- DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
- surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
-
- // paint the results immediately
- m_shouldFlip = true;
- }
+ m_shouldFlip = true; // paint the results immediately
}
+ }
+
+ // create the surface:
+ if ( r.IsEmpty() )
+ {
+ // we're painting on invisible window: the changes won't have any
+ // effect, as the window will be repainted anyhow when it is shown,
+ // but we still need a valid DC so that e.g. text extents can be
+ // measured, so let's create a dummy surface that has the same
+ // format as the real one would have and let the code paint on it:
+ surface = CreateDummySurface(win, rect);
+
+ // painting on hidden window has no effect on TLW's surface, don't
+ // waste time flipping the dummy surface:
+ m_shouldFlip = false;
+ }
+ else
+ {
+ m_winRect = r;
+ DFBRectangle dfbrect = { r.x, r.y, r.width, r.height };
+ surface = win->GetDfbSurface()->GetSubSurface(&dfbrect);
- // if the DC was clipped thanks to rectPaint, we must adjust the origin
- // accordingly; but we do *not* adjust for 'rect', because
+ // if the DC was clipped thanks to rectPaint, we must adjust the
+ // origin accordingly; but we do *not* adjust for 'rect', because
// rect.GetPosition() has coordinates (0,0) in the DC:
origin.x = rectOrig.x - r.x;
origin.y = rectOrig.y - r.y;
- wxLogTrace(TRACE_PAINT,
- _T("%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]"),
- win, win->GetName().c_str(),
- rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
- r.x, r.y, r.GetRight(), r.GetBottom(),
- origin.x, origin.y);
+ // m_shouldFlip was set in the "if" block above this one
}
if ( !surface )
return;
- Init(surface);
+ wxLogTrace(TRACE_PAINT,
+ "%p ('%s'): creating DC for area [%i,%i,%i,%i], clipped to [%i,%i,%i,%i], origin [%i,%i]",
+ win, win->GetName().c_str(),
+ rectOrig.x, rectOrig.y, rectOrig.GetRight(), rectOrig.GetBottom(),
+ r.x, r.y, r.GetRight(), r.GetBottom(),
+ origin.x, origin.y);
+
+ DFBInit(surface);
SetFont(win->GetFont());
// offset coordinates to account for subsurface's origin coordinates:
SetDeviceOrigin(origin.x, origin.y);
}
-wxWindowDC::~wxWindowDC()
+wxWindowDCImpl::~wxWindowDCImpl()
{
wxIDirectFBSurfacePtr surface(GetDirectFBSurface());
if ( !surface )
if ( m_shouldFlip )
{
- // FIXME: flip only modified parts of the surface
- surface->FlipToFront();
+ // paint overlays on top of the surface being drawn to by this DC
+ // before showing anything on the screen:
+ GetWindow()->PaintOverlays(m_winRect);
+
+ DFBSurfaceCapabilities caps = DSCAPS_NONE;
+ surface->GetCapabilities(&caps);
+ if ( caps & DSCAPS_DOUBLE )
+ {
+ // FIXME: flip only modified parts of the surface
+ surface->FlipToFront();
+ }
+ // else: the surface is not double-buffered and so cannot be flipped
}
// else: don't flip the surface, wxTLW will do it when it finishes
// painting of its invalidated areas
}
//-----------------------------------------------------------------------------
-// wxClientDC
+// wxClientDCImpl
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
+IMPLEMENT_ABSTRACT_CLASS(wxClientDCImpl, wxWindowDCImpl)
-wxClientDC::wxClientDC(wxWindow *win)
+wxClientDCImpl::wxClientDCImpl(wxDC *owner, wxWindow *win)
+ : wxWindowDCImpl(owner, win)
{
- wxCHECK_RET( win, _T("invalid window") );
+ wxCHECK_RET( win, "invalid window" );
wxRect rect = win->GetClientRect();
InitForWin(win, &rect);
// wxPaintDC
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
+IMPLEMENT_ABSTRACT_CLASS(wxPaintDCImpl, wxWindowDCImpl)