#include "wx/aui/framemanager.h"
#include "wx/aui/dockart.h"
#include "wx/aui/floatpane.h"
+#include "wx/aui/tabmdi.h"
+#include "wx/aui/auibar.h"
+#include "wx/mdi.h"
#ifndef WX_PRECOMP
#include "wx/panel.h"
#include "wx/dcclient.h"
#include "wx/dcscreen.h"
#include "wx/toolbar.h"
- #include "wx/mdi.h"
#include "wx/image.h"
+ #include "wx/statusbr.h"
#endif
WX_CHECK_BUILD_OPTIONS("wxAUI")
wxAuiPaneInfo wxAuiNullPaneInfo;
wxAuiDockInfo wxAuiNullDockInfo;
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANEMAXIMIZE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANERESTORE)
-DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER)
-DEFINE_EVENT_TYPE(wxEVT_AUI_FINDMANAGER)
+wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
#ifdef __WXMAC__
// a few defines to avoid nameclashes
#define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
#define __AIFF__
- #include "wx/mac/private.h"
+ #include "wx/osx/private.h"
+#endif
+
+#ifdef __WXMSW__
+ #include "wx/msw/wrapwin.h"
+ #include "wx/msw/private.h"
+ #include "wx/msw/dc.h"
#endif
IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
-// private manager flags (not yet on the public API)
-enum wxAuiPrivateManagerOption
-{
- wxAUI_MGR_NO_DOCK_SIZE_LIMIT = 1 << 28
-};
+const int auiToolBarLayer = 10;
+
+#ifndef __WXGTK20__
class wxPseudoTransparentFrame : public wxFrame
wxRect rect(upd.GetRect());
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
- upd++;
+ ++upd;
}
}
END_EVENT_TABLE()
+#else
+ // __WXGTK20__
+
+#include <gtk/gtk.h>
+
+static void
+gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
+{
+ wxSize disp = wxGetDisplaySize();
+ int amount = 128;
+ wxRegion region;
+ for (int y=0; y<disp.y; y++)
+ {
+ // Reverse the order of the bottom 4 bits
+ int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
+ if ((j*16+8)<amount)
+ region.Union(0, y, disp.x, 1);
+ }
+ gdk_window_shape_combine_region(m_widget->window, region.GetRegion(), 0, 0);
+}
+
+
+class wxPseudoTransparentFrame: public wxFrame
+{
+public:
+ wxPseudoTransparentFrame(wxWindow* parent = NULL,
+ wxWindowID id = wxID_ANY,
+ const wxString& title = wxEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString &name = wxT("frame"))
+ {
+ if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
+ return;
+
+ m_title = title;
+
+ m_widget = gtk_window_new( GTK_WINDOW_POPUP );
+ g_object_ref(m_widget);
+
+ if (parent) parent->AddChild(this);
+
+ g_signal_connect( m_widget, "realize",
+ G_CALLBACK (gtk_pseudo_window_realized_callback), this );
+
+ GdkColor col;
+ col.red = 128 * 256;
+ col.green = 192 * 256;
+ col.blue = 255 * 256;
+ gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
+ }
+
+ bool SetTransparent(wxByte WXUNUSED(alpha))
+ {
+ return true;
+ }
+
+protected:
+ virtual void DoSetSizeHints( int minW, int minH,
+ int maxW, int maxH,
+ int incW, int incH)
+ {
+ // the real wxFrame method doesn't work for us because we're not really
+ // a top level window so skip it
+ wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
+ }
+
+private:
+ DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
+
+#endif
+ // __WXGTK20__
+
+
+
// -- static utility functions --
static wxBitmap wxPaneCreateStippleBitmap()
wxBitmap stipple = wxPaneCreateStippleBitmap();
wxBrush brush(stipple);
dc.SetBrush(brush);
+#ifdef __WXMSW__
+ wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+ PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
+#else
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetLogicalFunction(wxXOR);
dc.DrawRectangle(rect);
+#endif
}
// GetMaxLayer() is an internal function which returns
// the highest layer inside the specified dock
-static int GetMaxLayer(const wxAuiDockInfoArray& docks, int dock_direction)
+static int GetMaxLayer(const wxAuiDockInfoArray& docks,
+ int dock_direction)
{
int i, dock_count, max_layer = 0;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
}
}
+/*
+// This function works fine, and may be used in the future
+
// RenumberDockRows() takes a dock and assigns sequential numbers
// to existing rows. Basically it takes out the gaps; so if a
// dock has rows with numbers 0,2,5, they will become 0,1,2
static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
{
- int i, dock_count, j, pane_count;
+ int i, dock_count;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
wxAuiDockInfo& dock = *docks.Item(i);
dock.dock_row = i;
+
+ int j, pane_count;
for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
dock.panes.Item(j)->dock_row = i;
}
}
+*/
// SetActivePane() sets the active pane, as well as cycles through
}
+
// -- wxAuiManager class implementation --
BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
- EVT_AUI_PANEBUTTON(wxAuiManager::OnPaneButton)
+ EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
EVT_AUI_RENDER(wxAuiManager::OnRender)
EVT_PAINT(wxAuiManager::OnPaint)
EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
EVT_LEFT_UP(wxAuiManager::OnLeftUp)
EVT_MOTION(wxAuiManager::OnMotion)
EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
+ EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
- EVT_AUI_FINDMANAGER(wxAuiManager::OnFindManager)
- EVT_TIMER(101, wxAuiManager::OnHintFadeTimer)
+ EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
END_EVENT_TABLE()
wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
{
m_action = actionNone;
+ m_action_window = NULL;
m_last_mouse_move = wxPoint();
m_hover_button = NULL;
m_art = new wxAuiDefaultDockArt;
m_skipping = false;
m_has_maximized = false;
m_frame = NULL;
-
+ m_dock_constraint_x = 0.3;
+ m_dock_constraint_y = 0.3;
+ m_reserved = NULL;
+ m_currentDragItem = -1;
+
if (managed_wnd)
{
SetManagedWindow(managed_wnd);
wxAuiManager::~wxAuiManager()
{
+ // NOTE: It's possible that the windows have already been destroyed by the
+ // time this dtor is called, so this loop can result in memory access via
+ // invalid pointers, resulting in a crash. So it will be disabled while
+ // waiting for a better solution.
+#if 0
+ for ( size_t i = 0; i < m_panes.size(); i++ )
+ {
+ wxAuiPaneInfo& pinfo = m_panes[i];
+ if (pinfo.window && !pinfo.window->GetParent())
+ delete pinfo.window;
+ }
+#endif
+
delete m_art;
}
-// Creates a floating frame for the windows
-wxAuiFloatingFrame * wxAuiManager::CreateFloatingFrame(wxWindow* parent, const wxAuiPaneInfo& p)
+// creates a floating frame for the windows
+wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
+ const wxAuiPaneInfo& pane_info)
{
- return new wxAuiFloatingFrame(parent, this, p);
+ return new wxAuiFloatingFrame(parent, this, pane_info);
+}
+
+bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
+{
+ // if a key modifier is pressed while dragging the frame,
+ // don't dock the window
+ return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
}
// GetPane() looks up a wxAuiPaneInfo structure based
// set the new flags
m_flags = flags;
-
+
if (update_hint_wnd)
{
UpdateHintWindowConfig();
return m_flags;
}
+// Convenience function
+bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
+{
+ // With Core Graphics on Mac, it's not possible to show sash feedback,
+ // so we'll always use live update instead.
+#if defined(__WXMAC__)
+ wxUnusedVar(manager);
+ return true;
+#else
+ return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
+#endif
+}
// don't use these anymore as they are deprecated
// use Set/GetManagedFrame() instead
// need to be managed by the manager itself.
wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
{
- wxAuiManagerEvent evt(wxEVT_AUI_FINDMANAGER);
+ wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
+ evt.SetManager(NULL);
evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
- if (!window->ProcessEvent(evt))
+ if (!window->GetEventHandler()->ProcessEvent(evt))
return NULL;
-
+
return evt.GetManager();
}
{
// find out if the the system can do transparent frames
bool can_do_transparent = false;
-
+
wxWindow* w = m_frame;
while (w)
{
{
wxFrame* f = static_cast<wxFrame*>(w);
can_do_transparent = f->CanSetTransparent();
+
break;
}
-
+
w = w->GetParent();
}
-
+
// if there is an existing hint window, delete it
if (m_hint_wnd)
{
m_hint_fademax = 50;
m_hint_wnd = NULL;
-
+
if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
- {
+ {
// Make a window to use for a transparent hint
#if defined(__WXMSW__) || defined(__WXGTK__)
m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxSize(1,1),
wxFRAME_FLOAT_ON_PARENT
| wxFRAME_TOOL_WINDOW );
+ m_hint_wnd->Connect(wxEVT_ACTIVATE,
+ wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
// Can't set the bg colour of a Frame in wxMac
wxPanel* p = new wxPanel(m_hint_wnd);
// blue.
p->SetBackgroundColour(*wxBLUE);
#endif
-
+
}
- else
+ else
{
if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
(m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
wxAuiPaneInfo().Name(wxT("mdiclient")).
CenterPane().PaneBorder(false));
}
+ else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
+ {
+ wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
+ wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
+ wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
+
+ AddPane(client_window,
+ wxAuiPaneInfo().Name(wxT("mdiclient")).
+ CenterPane().PaneBorder(false));
+ }
+
#endif
UpdateHintWindowConfig();
// first, give the owner frame a chance to override
if (m_frame)
{
- if (m_frame->ProcessEvent(event))
+ if (m_frame->GetEventHandler()->ProcessEvent(event))
return;
}
bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
// check if the pane has a valid window
if (!window)
return false;
- // check if the pane already exists
+ // check if the window is already managed by us
if (GetPane(pane_info.window).IsOk())
return false;
+ // check if the pane name already exists, this could reveal a
+ // bug in the library user's application
+ bool already_exists = false;
+ if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk())
+ {
+ wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
+ already_exists = true;
+ }
+
// if the new pane is docked then we should undo maximize
- if(pane_info.IsDocked())
+ if (pane_info.IsDocked())
RestoreMaximizedPane();
m_panes.Add(pane_info);
// set the pane window
pinfo.window = window;
+
// if the pane's name identifier is blank, create a random string
- if (pinfo.name.empty())
+ if (pinfo.name.empty() || already_exists)
{
pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
- ((unsigned long)pinfo.window) & 0xffffffff,
+ wxPtrToUInt(pinfo.window) & 0xffffffff,
(unsigned int)time(NULL),
#ifdef __WXWINCE__
(unsigned int)GetTickCount(),
button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
pinfo.buttons.Add(button);
}
-
+
if (pinfo.HasPinButton())
{
wxAuiPaneButton button;
button.button_id = wxAUI_BUTTON_PIN;
pinfo.buttons.Add(button);
}
-
+
if (pinfo.HasCloseButton())
{
wxAuiPaneButton button;
pinfo.buttons.Add(button);
}
+ if (pinfo.HasGripper())
+ {
+ if (pinfo.window->IsKindOf(CLASSINFO(wxAuiToolBar)))
+ {
+ // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
+ // have a gripper control. The toolbar's built-in gripper
+ // meshes better with the look and feel of the control than ours,
+ // so turn wxAuiManager's gripper off, and the toolbar's on.
+
+ wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
+ pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
+ tb->SetGripperVisible(true);
+ }
+ }
+
+
if (pinfo.best_size == wxDefaultSize &&
pinfo.window)
{
pinfo.best_size = pinfo.window->GetClientSize();
+#if wxUSE_TOOLBAR
if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
{
// GetClientSize() doesn't get the best size for
// a toolbar under some newer versions of wxWidgets,
// so use GetBestSize()
pinfo.best_size = pinfo.window->GetBestSize();
-
- // for some reason, wxToolBar::GetBestSize() is returning
- // a size that is a pixel shy of the correct amount.
- // I believe this to be the correct action, until
- // wxToolBar::GetBestSize() is fixed. Is this assumption
- // correct?
- pinfo.best_size.y++;
}
+#endif // wxUSE_TOOLBAR
if (pinfo.min_size != wxDefaultSize)
{
}
}
+
+
return true;
}
bool wxAuiManager::AddPane(wxWindow* window,
- int direction,
- const wxString& caption)
+ int direction,
+ const wxString& caption)
{
wxAuiPaneInfo pinfo;
pinfo.Caption(caption);
}
bool wxAuiManager::AddPane(wxWindow* window,
- const wxAuiPaneInfo& pane_info,
- const wxPoint& drop_pos)
+ const wxAuiPaneInfo& pane_info,
+ const wxPoint& drop_pos)
{
if (!AddPane(window, pane_info))
return false;
bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info,
int insert_level)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
// shift the panes around, depending on the insert level
switch (insert_level)
{
{
return AddPane(window, pane_info);
}
- else
+ else
{
if (pane_info.IsFloating())
{
if (pane_info.floating_size != wxDefaultSize)
existing_pane.FloatingSize(pane_info.floating_size);
}
- else
+ else
{
// if the new pane is docked then we should undo maximize
RestoreMaximizedPane();
// method will not destroy the window that is removed.
bool wxAuiManager::DetachPane(wxWindow* window)
{
+ wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
int i, count;
for (i = 0, count = m_panes.GetCount(); i < count; ++i)
{
p.frame->Show(false);
// reparent to m_frame and destroy the pane
- if(m_action_window == p.frame)
+ if (m_action_window == p.frame)
{
m_action_window = NULL;
}
-
+
p.window->Reparent(m_frame);
p.frame->SetSizer(NULL);
p.frame->Destroy();
return false;
}
-// ClosePane() destroys or hides the pane depending on its
-// flags
+// ClosePane() destroys or hides the pane depending on its flags
void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
{
// if we were maximized, restore
}
// now we need to either destroy or hide the pane
- if (pane_info.IsDestroyOnClose())
+ if (pane_info.IsDestroyOnClose())
{
wxWindow * window = pane_info.window;
DetachPane(window);
- if(window)
+ if (window)
{
window->Destroy();
}
- }
- else
+ }
+ else
{
pane_info.Hide();
}
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
- if (!p.IsToolbar())
+ if (!p.IsToolbar() && !p.IsFloating())
{
p.Restore();
- p.SaveHidden();
+
+ // save hidden state
+ p.SetFlag(wxAuiPaneInfo::savedHiddenState,
+ p.HasFlag(wxAuiPaneInfo::optionHidden));
+
+ // hide the pane, because only the newly
+ // maximized pane should show
p.Hide();
}
}
wxAuiPaneInfo& p = m_panes.Item(i);
if (!p.IsToolbar())
{
- p.RestoreHidden();
+ p.SetFlag(wxAuiPaneInfo::optionHidden,
+ p.HasFlag(wxAuiPaneInfo::savedHiddenState));
}
}
for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
{
wxAuiPaneInfo& p = m_panes.Item(i);
- if(p.IsMaximized())
+ if (p.IsMaximized())
{
RestorePane(p);
break;
{
wxString result;
result.Alloc(500);
- result = wxT("layout1|");
+ result = wxT("layout2|");
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
wxString part;
// check layout string version
+ // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
+ // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
part = input.BeforeFirst(wxT('|'));
input = input.AfterFirst(wxT('|'));
part.Trim(true);
part.Trim(false);
- if (part != wxT("layout1"))
+ if (part != wxT("layout2"))
return false;
// mark all panes currently managed as docked and hidden
if (!p.IsOk())
{
// the pane window couldn't be found
- // in the existing layout
- return false;
+ // in the existing layout -- skip it
+ continue;
}
p.SafeSet(pane);
-
}
if (update)
}
void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
- wxArrayInt& positions,
- wxArrayInt& sizes)
+ wxArrayInt& positions,
+ wxArrayInt& sizes)
{
int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
- if (pane.state & wxAuiPaneInfo::actionPane)
+ if (pane.HasFlag(wxAuiPaneInfo::actionPane))
{
wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
action_pane = pane_i;
size += gripper_size;
size += pane.best_size.x;
}
- else
+ else
{
if (pane.HasGripper() && pane.HasGripperTop())
size += gripper_size;
if (amount >= 0)
offset += amount;
- else
+ else
positions[pane_i] -= -amount;
offset += sizes[pane_i];
int amount = positions[pane_i] - offset;
if (amount >= 0)
offset += amount;
- else
+ else
positions[pane_i] += -amount;
offset += sizes[pane_i];
void wxAuiManager::LayoutAddPane(wxSizer* cont,
- wxAuiDockInfo& dock,
- wxAuiPaneInfo& pane,
- wxAuiDockUIPartArray& uiparts,
- bool spacer_only)
+ wxAuiDockInfo& dock,
+ wxAuiPaneInfo& pane,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxAuiDockUIPart part;
wxSizerItem* sizer_item;
int orientation;
if (dock.IsHorizontal())
orientation = wxHORIZONTAL;
- else
+ else
orientation = wxVERTICAL;
// this variable will store the proportion
part.sizer_item = sizer_item;
uiparts.Add(part);
}
-
+
// if we have buttons, add a little space to the right
// of them to ease visual crowding
if (button_count >= 1)
// determine if the pane should have a minimum size; if the pane is
- // non-resizable (fixed) then we must set a minimum size. Alternitavely,
+ // non-resizable (fixed) then we must set a minimum size. Alternatively,
// if the pane.min_size is set, we must use that value as well
wxSize min_size = pane.min_size;
}
void wxAuiManager::LayoutAddDock(wxSizer* cont,
- wxAuiDockInfo& dock,
- wxAuiDockUIPartArray& uiparts,
- bool spacer_only)
+ wxAuiDockInfo& dock,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxSizerItem* sizer_item;
wxAuiDockUIPart part;
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
int pane_pos = pane_positions.Item(pane_i);
- if(pane.IsMaximized()) {
+
+ if (pane.IsMaximized())
has_maximized_pane = true;
- }
+
int amount = pane_pos - offset;
if (amount > 0)
{
if (dock.IsVertical())
sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
- else
+ else
sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeBackground;
}
// at the end add a very small stretchable background area
- sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
+ sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
part.type = wxAuiDockUIPart::typeBackground;
part.dock = &dock;
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
- if(pane.IsMaximized()) {
+
+ if (pane.IsMaximized())
has_maximized_pane = true;
- }
// if this is not the first pane being added,
// we need to add a pane sizer
if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
- else
+ else
sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
part.type = wxAuiDockUIPart::typeDock;
if (dock.IsHorizontal())
cont->SetItemMinSize(dock_sizer, 0, dock.size);
- else
+ else
cont->SetItemMinSize(dock_sizer, dock.size, 0);
// top and left docks have a sash after them
- if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
- dock.dock_direction == wxAUI_DOCK_LEFT))
+ if (!m_has_maximized &&
+ !dock.fixed &&
+ (dock.dock_direction == wxAUI_DOCK_TOP ||
+ dock.dock_direction == wxAUI_DOCK_LEFT))
{
sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
}
wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
- wxAuiDockInfoArray& docks,
- wxAuiDockUIPartArray& uiparts,
- bool spacer_only)
+ wxAuiDockInfoArray& docks,
+ wxAuiDockUIPartArray& uiparts,
+ bool spacer_only)
{
wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
// empty all docks out
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
- docks.Item(i).panes.Empty();
+ {
+ wxAuiDockInfo& dock = docks.Item(i);
+
+ // empty out all panes, as they will be readded below
+ dock.panes.Empty();
+
+ if (dock.fixed)
+ {
+ // always reset fixed docks' sizes, because
+ // the contained windows may have been resized
+ dock.size = 0;
+ }
+ }
// iterate through all known panes, filing each
{
wxAuiPaneInfo& p = panes.Item(i);
- // find any docks in this layer
+ // find any docks with the same dock direction, dock layer, and
+ // dock row as the pane we are working on
wxAuiDockInfo* dock;
wxAuiDockInfoPtrArray arr;
FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
if (arr.GetCount() > 0)
{
+ // found the right dock
dock = arr.Item(0);
}
- else
+ else
{
// dock was not found, so we need to create a new one
wxAuiDockInfo d;
if (!FindPaneInDock(*dock, p.window))
dock->panes.Add(&p);
}
- else
+ else
{
// remove the pane from any existing docks
RemovePaneFromDocks(docks, p);
if (dock.IsHorizontal())
size = wxMax(pane_size.y, size);
- else
+ else
size = wxMax(pane_size.x, size);
}
}
}
- if (!(m_flags & wxAUI_MGR_NO_DOCK_SIZE_LIMIT))
- {
- // new dock's size may not be more than 1/3 of the frame size
- if (dock.IsHorizontal())
- size = wxMin(size, cli_size.y/3);
- else
- size = wxMin(size, cli_size.x/3);
- }
-
+
+ // new dock's size may not be more than the dock constraint
+ // parameter specifies. See SetDockSizeConstraint()
+
+ int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x));
+ int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y));
+
+ if (dock.IsHorizontal())
+ size = wxMin(size, max_dock_y_size);
+ else
+ size = wxMin(size, max_dock_x_size);
+
+ // absolute minimum size for a dock is 10 pixels
if (size < 10)
size = 10;
+
dock.size = size;
}
if (pane.min_size.y > dock_min_size)
dock_min_size = pane.min_size.y;
}
- else
+ else
{
if (pane.min_size.x > dock_min_size)
dock_min_size = pane.min_size.x;
dock.fixed = false;
if (!pane.IsToolbar())
dock.toolbar = false;
- if (pane.state & wxAuiPaneInfo::actionPane)
+ if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
+ dock.fixed = true;
+ if (pane.HasFlag(wxAuiPaneInfo::actionPane))
action_pane_marked = true;
}
// if the dock mode is fixed, and none of the panes
// are being moved right now, make sure the panes
// do not overlap each other. If they do, we will
- // adjust the panes' positions
+ // adjust the positions of the panes
if (dock.fixed && !action_pane_marked)
{
wxArrayInt pane_positions, pane_sizes;
int amount = pane.dock_pos - offset;
if (amount >= 0)
offset += amount;
- else
+ else
pane.dock_pos += -amount;
offset += pane_sizes[j];
// find any top docks in this layer
FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
// find any left docks in this layer
FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- else if (!m_has_maximized)
+ else if (!m_has_maximized)
{
// there are no center docks, add a background area
wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
uiparts.Add(part);
}
}
- else
+ else
{
middle->Add(old_cont, 1, wxEXPAND);
}
// find any right docks in this layer
FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = arr.GetCount()-1; row >= 0; --row)
LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
}
- cont->Add(middle, 1, wxEXPAND);
+ if (middle->GetChildren().GetCount() > 0)
+ cont->Add(middle, 1, wxEXPAND);
+ else
+ delete middle;
// find any bottom docks in this layer
FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
- RenumberDockRows(arr);
if (!arr.IsEmpty())
{
for (row = arr.GetCount()-1; row >= 0; --row)
}
+// SetDockSizeConstraint() allows the dock constraints to be set. For example,
+// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
+// not be larger than half of the window's size
+
+void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
+{
+ m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct));
+ m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct));
+}
+
+void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
+{
+ if (width_pct)
+ *width_pct = m_dock_constraint_x;
+
+ if (height_pct)
+ *height_pct = m_dock_constraint_y;
+}
+
+
+
// Update() updates the layout. Whenever changes are made to
// one or more panes, this function should be called. It is the
// external entry point for running the layout engine.
void wxAuiManager::Update()
{
+ m_hover_button = NULL;
+ m_action_part = NULL;
+
wxSizer* sizer;
int i, pane_count = m_panes.GetCount();
p.window->SetSize(1,1);
- // the following block is a workaround for bug #1531361
- // (see wxWidgets sourceforge page). On wxGTK (only), when
- // a frame is shown/hidden, a move event unfortunately
- // also gets fired. Because we may be dragging around
- // a pane, we need to cancel that action here to prevent
- // a spurious crash.
- if (m_action_window == p.frame)
- {
- if (wxWindow::GetCapture() == m_frame)
+ // the following block is a workaround for bug #1531361
+ // (see wxWidgets sourceforge page). On wxGTK (only), when
+ // a frame is shown/hidden, a move event unfortunately
+ // also gets fired. Because we may be dragging around
+ // a pane, we need to cancel that action here to prevent
+ // a spurious crash.
+ if (m_action_window == p.frame)
+ {
+ if (wxWindow::GetCapture() == m_frame)
m_frame->ReleaseMouse();
m_action = actionNone;
- m_action_window = NULL;
- }
+ m_action_window = NULL;
+ }
- // hide the frame
+ // hide the frame
if (p.frame->IsShown())
p.frame->Show(false);
// reparent to m_frame and destroy the pane
- if(m_action_window == p.frame)
+ if (m_action_window == p.frame)
{
m_action_window = NULL;
}
-
+
p.window->Reparent(m_frame);
p.frame->SetSizer(NULL);
p.frame->Destroy();
if (p.IsShown() && !frame->IsShown())
frame->Show();
}
- else
+ else
{
// frame already exists, make sure it's position
// and size reflect the information in wxAuiPaneInfo
- if (p.frame->GetPosition() != p.floating_pos)
+ if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
{
+ p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
+ p.floating_size.x, p.floating_size.y,
+ wxSIZE_USE_EXISTING);
+ /*
p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
wxDefaultCoord, wxDefaultCoord,
wxSIZE_USE_EXISTING);
//p.frame->Move(p.floating_pos.x, p.floating_pos.y);
+ */
}
+ // update whether the pane is resizable or not
+ long style = p.frame->GetWindowStyleFlag();
+ if (p.IsFixed())
+ style &= ~wxRESIZE_BORDER;
+ else
+ style |= wxRESIZE_BORDER;
+ p.frame->SetWindowStyleFlag(style);
+
if (p.frame->IsShown() != p.IsShown())
p.frame->Show(p.IsShown());
}
}
- else
+ else
{
if (p.window->IsShown() != p.IsShown())
p.window->Show(p.IsShown());
{
if (dock.IsVertical())
return dock.rect.y;
- else
+ else
return dock.rect.x;
}
}
// the target info. If the operation was allowed, the function returns true.
bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
- const wxAuiPaneInfo& new_pos)
+ const wxAuiPaneInfo& new_pos)
{
bool allowed = false;
switch (new_pos.dock_direction)
const int auiLayerInsertOffset = 5;
bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
- wxAuiPaneInfoArray& panes,
- wxAuiPaneInfo& target,
- const wxPoint& pt,
- const wxPoint& offset)
+ wxAuiPaneInfoArray& panes,
+ wxAuiPaneInfo& target,
+ const wxPoint& pt,
+ const wxPoint& offset)
{
wxSize cli_size = m_frame->GetClientSize();
int layer_insert_offset = auiLayerInsertOffset;
- if (target.IsToolbar())
+ if (drop.IsToolbar())
layer_insert_offset = 0;
+
if (pt.x < layer_insert_offset &&
pt.x > layer_insert_offset-auiLayerInsertPixels)
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
- GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
+ GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Left().
Layer(new_layer).
Row(0).
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Top().
Layer(new_layer).
Row(0).
{
int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
GetMaxLayer(docks, wxAUI_DOCK_TOP)),
- GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
-
+ GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
+
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Right().
Layer(new_layer).
Row(0).
GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+ if (drop.IsToolbar())
+ new_layer = auiToolBarLayer;
+
drop.Dock().Bottom().
Layer(new_layer).
Row(0).
return ProcessDockResult(target, drop);
}
+
wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
int dock_drop_offset = 0;
if (part->dock->IsHorizontal())
dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
- else
+ else
dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
// toolbars may only be moved in and to fixed-pane docks,
// otherwise we will try to float the pane. Also, the pane
// should float if being dragged over center pane windows
- if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
+ pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
{
if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
{
}
else
{
- if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
- (drop.IsFloatable() ||
- (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
- part->dock->dock_direction != wxAUI_DOCK_NONE)))
+ if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
{
drop.Float();
}
return ProcessDockResult(target, drop);
}
- else
- {
- m_skipping = false;
- }
- if (!m_skipping)
- {
- m_last_rect = part->dock->rect;
- m_last_rect.Inflate( 15, 15 );
- }
+ m_skipping = false;
+
+ m_last_rect = part->dock->rect;
+ m_last_rect.Inflate( 15, 15 );
drop.Dock().
Direction(part->dock->dock_direction).
insert_layer = 0;
insert_dock_row = true;
- if (pt.x >= part->rect.x &&
- pt.x < part->rect.x+new_row_pixels_x)
- insert_dir = wxAUI_DOCK_LEFT;
- else
- if (pt.y >= part->rect.y &&
- pt.y < part->rect.y+new_row_pixels_y)
- insert_dir = wxAUI_DOCK_TOP;
- else
- if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
- pt.x < part->rect.x + part->rect.width)
- insert_dir = wxAUI_DOCK_RIGHT;
- else
- if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
- pt.y < part->rect.y + part->rect.height)
- insert_dir = wxAUI_DOCK_BOTTOM;
- else
- return false;
+ const wxRect& pr = part->rect;
+ if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
+ insert_dir = wxAUI_DOCK_LEFT;
+ else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
+ insert_dir = wxAUI_DOCK_TOP;
+ else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
+ pt.x < pr.x + pr.width)
+ insert_dir = wxAUI_DOCK_RIGHT;
+ else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
+ pt.y < pr.y + pr.height)
+ insert_dir = wxAUI_DOCK_BOTTOM;
+ else
+ return false;
insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
}
offset = pt.y - part->rect.y;
size = part->rect.GetHeight();
}
- else
+ else
{
offset = pt.x - part->rect.x;
size = part->rect.GetWidth();
if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax)
{
m_hint_fadetimer.Stop();
+ Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
return;
}
m_last_hint = rect;
m_hint_fadeamt = m_hint_fademax;
-
+
if ((m_flags & wxAUI_MGR_HINT_FADE)
&& !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) &&
(m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
m_hint_fadeamt = 0;
m_hint_wnd->SetSize(rect);
+ m_hint_wnd->SetTransparent(m_hint_fadeamt);
if (!m_hint_wnd->IsShown())
m_hint_wnd->Show();
if (m_action == actionDragFloatingPane && m_action_window)
m_action_window->SetFocus();
- m_hint_wnd->SetTransparent(m_hint_fadeamt);
m_hint_wnd->Raise();
if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to
{
// start fade in timer
- m_hint_fadetimer.SetOwner(this, 101);
+ m_hint_fadetimer.SetOwner(this);
m_hint_fadetimer.Start(5);
+ Connect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
}
}
- else // Not using a transparent hint window...
+ else // Not using a transparent hint window...
{
if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
return;
-
+
if (m_last_hint != rect)
{
// remove the last hint rectangle
// nasty redrawn problems.
clip.Intersect(m_frame->GetRect());
- screendc.SetClippingRegion(clip);
+ screendc.SetDeviceClippingRegion(clip);
wxBitmap stipple = wxPaneCreateStippleBitmap();
wxBrush brush(stipple);
m_hint_wnd->Show(false);
m_hint_wnd->SetTransparent(0);
m_hint_fadetimer.Stop();
+ // In case this is called while a hint fade is going, we need to
+ // disconnect the event handler.
+ Disconnect(m_hint_fadetimer.GetId(), wxEVT_TIMER,
+ wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
m_last_hint = wxRect();
return;
}
}
}
+void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
+{
+ // Do nothing so this event isn't handled in the base handlers.
+
+ // Letting the hint window activate without this handler can lead to
+ // weird behavior on Mac where the menu is switched out to the top
+ // window's menu in MDI applications when it shouldn't be. So since
+ // we don't want user interaction with the hint window anyway, we just
+ // prevent it from activating here.
+}
+
+
+
+void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
+ const wxPoint& offset)
+{
+ wxAuiPaneInfo& pane = GetPane(pane_window);
+ if (!pane.IsOk())
+ return;
+
+ if (pane.IsToolbar())
+ {
+ m_action = actionDragToolbarPane;
+ }
+ else
+ {
+ m_action = actionDragFloatingPane;
+ }
+ m_action_window = pane_window;
+ m_action_offset = offset;
+ m_frame->CaptureMouse();
+}
// CalculateHintRect() calculates the drop hint rectangle. The method
wxAuiDockUIPartArray uiparts;
wxAuiPaneInfo hint = GetPane(pane_window);
hint.name = wxT("__HINT__");
+ hint.PaneBorder(true);
hint.Show();
if (!hint.IsOk())
// actually show the hint rectangle on the screen
m_frame->ClientToScreen(&rect.x, &rect.y);
+ if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
+ {
+ // Mirror rectangle in RTL mode
+ rect.x -= rect.GetWidth();
+ }
+
return rect;
}
const wxPoint& offset)
{
wxRect rect = CalculateHintRect(pane_window, pt, offset);
-
+
if (rect.IsEmpty())
{
HideHint();
}
- else
+ else
{
ShowHint(rect);
}
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
+ if(!pane.frame)
+ return;
+
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
pane.frame->SetTransparent(150);
}
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
+ if(!pane.frame)
+ return;
+
wxPoint pt = ::wxGetMousePosition();
#if 0
pt.y = pos.y;
// and some more pixels for the title bar
pt.y -= 5;
- } else
- if (dir == wxWEST)
+ }
+ else if (dir == wxWEST)
{
// move to pane's left border
wxPoint pos( 0,0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
- } else
- if (dir == wxEAST)
+ }
+ else if (dir == wxEAST)
{
// move to pane's right border
wxPoint pos( wnd->GetSize().x, 0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
- } else
- if (dir == wxSOUTH)
+ }
+ else if (dir == wxSOUTH)
{
// move to pane's bottom border
wxPoint pos( 0, wnd->GetSize().y );
// no hint for toolbar floating windows
if (pane.IsToolbar() && m_action == actionDragFloatingPane)
{
- if (m_action == actionDragFloatingPane)
- {
- wxAuiDockInfoArray docks;
- wxAuiPaneInfoArray panes;
- wxAuiDockUIPartArray uiparts;
- wxAuiPaneInfo hint = pane;
+ wxAuiDockInfoArray docks;
+ wxAuiPaneInfoArray panes;
+ wxAuiDockUIPartArray uiparts;
+ wxAuiPaneInfo hint = pane;
- CopyDocksAndPanes(docks, panes, m_docks, m_panes);
+ CopyDocksAndPanes(docks, panes, m_docks, m_panes);
- // find out where the new pane would be
- if (!DoDrop(docks, panes, hint, client_pt))
- return;
- if (hint.IsFloating())
- return;
+ // find out where the new pane would be
+ if (!DoDrop(docks, panes, hint, client_pt))
+ return;
+ if (hint.IsFloating())
+ return;
- pane = hint;
- m_action = actionDragToolbarPane;
- m_action_window = pane.window;
+ pane = hint;
+ m_action = actionDragToolbarPane;
+ m_action_window = pane.window;
- Update();
- }
+ Update();
return;
}
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
+ if (!CanDockPanel(pane))
{
HideHint();
return;
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
+ if(!pane.frame)
+ return;
+
wxPoint pt = ::wxGetMousePosition();
#if 0
pt.y = pos.y;
// and some more pixels for the title bar
pt.y -= 10;
- } else
- if (dir == wxWEST)
+ }
+ else if (dir == wxWEST)
{
// move to pane's left border
wxPoint pos( 0,0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
- } else
- if (dir == wxEAST)
+ }
+ else if (dir == wxEAST)
{
// move to pane's right border
wxPoint pos( wnd->GetSize().x, 0 );
pos = wnd->ClientToScreen( pos );
pt.x = pos.x;
- } else
- if (dir == wxSOUTH)
+ }
+ else if (dir == wxSOUTH)
{
// move to pane's bottom border
wxPoint pos( 0, wnd->GetSize().y );
wxPoint frame_pos = pane.frame->GetPosition();
wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
-
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
+ if (CanDockPanel(pane))
{
// do the drop calculation
DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
pane.frame->SetTransparent(255);
}
- else if (m_has_maximized)
+ else if (m_has_maximized)
{
RestoreMaximizedPane();
}
HideHint();
}
-void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
+void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
{
// try to find the pane
wxAuiPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
- pane.floating_size = size;
+ pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
+
+ // the top-left position may change as well as the size
+ pane.FloatingPosition(rect.x, rect.y);
}
// fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
e.SetPane(&pane);
e.SetCanVeto(evt.CanVeto());
ProcessMgrEvent(e);
evt.Veto();
return;
}
- else
+ else
{
- ClosePane(pane);
+ // close the pane, but check that it
+ // still exists in our pane array first
+ // (the event handler above might have removed it)
+
+ wxAuiPaneInfo& check = GetPane(wnd);
+ if (check.IsOk())
+ {
+ ClosePane(pane);
+ }
}
}
void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
{
- if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
+ if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
{
- // try to find the pane
- wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
-
SetActivePane(m_panes, wnd);
Repaint();
}
void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
{
+ // if the frame is about to be deleted, don't bother
+ if (!m_frame || wxPendingDelete.Member(m_frame))
+ return;
+
wxDC* dc = evt.GetDC();
#ifdef __WXMAC__
{
wxAuiDockUIPart& part = m_uiparts.Item(i);
- // don't draw hidden pane items
- if (part.sizer_item && !part.sizer_item->IsShown())
+ // don't draw hidden pane items or items that aren't windows
+ if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
continue;
switch (part.type)
void wxAuiManager::Render(wxDC* dc)
{
wxAuiManagerEvent e(wxEVT_AUI_RENDER);
+ e.SetManager(this);
e.SetDC(dc);
ProcessMgrEvent(e);
}
{
DoFrameLayout();
Repaint();
-
+
#if wxUSE_MDI
if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
{
evt.SetManager(NULL);
return;
}
-
+
// if we are managing a child frame, get the 'real' manager
if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
{
evt.SetManager(float_frame->GetOwnerManager());
return;
}
-
+
// return pointer to ourself
evt.SetManager(this);
}
if (part->orientation == wxVERTICAL)
cursor = wxCursor(wxCURSOR_SIZEWE);
- else
+ else
cursor = wxCursor(wxCURSOR_SIZENS);
}
- else if (part->type == wxAuiDockUIPart::typeGripper)
+ else if (part->type == wxAuiDockUIPart::typeGripper)
{
cursor = wxCursor(wxCURSOR_SIZING);
}
wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
if (!hit_test || !button_ui_part)
return;
-
+
int state = wxAUI_BUTTON_STATE_NORMAL;
if (hit_test == button_ui_part)
{
if (event.LeftDown())
state = wxAUI_BUTTON_STATE_PRESSED;
- else
+ else
state = wxAUI_BUTTON_STATE_HOVER;
}
- else
+ else
{
if (event.LeftDown())
state = wxAUI_BUTTON_STATE_HOVER;
void wxAuiManager::OnLeftDown(wxMouseEvent& event)
{
+ m_currentDragItem = -1;
+
wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
if (part)
{
if (part->type == wxAuiDockUIPart::typeDockSizer ||
part->type == wxAuiDockUIPart::typePaneSizer)
{
- if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
- return;
-
+ // Removing this restriction so that a centre pane can be resized
+ //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ // return;
+
// a dock may not be resized if it has a single
// pane which is not resizable
if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
event.m_y - part->rect.y);
m_frame->CaptureMouse();
}
- else if (part->type == wxAuiDockUIPart::typePaneButton)
+ else if (part->type == wxAuiDockUIPart::typePaneButton)
{
m_action = actionClickButton;
m_action_part = part;
UpdateButtonOnScreen(part, event);
}
- else if (part->type == wxAuiDockUIPart::typeCaption ||
+ else if (part->type == wxAuiDockUIPart::typeCaption ||
part->type == wxAuiDockUIPart::typeGripper)
{
- if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ // if we are managing a wxAuiFloatingFrame window, then
+ // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
+ // We want to initiate a toolbar drag in our owner manager
+ wxWindow* managed_wnd = GetManagedWindow();
+
+ if (part->pane &&
+ part->pane->window &&
+ managed_wnd &&
+ managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame)))
+ {
+ wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
+ wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
+ owner_mgr->StartPaneDrag(part->pane->window,
+ wxPoint(event.m_x - part->rect.x,
+ event.m_y - part->rect.y));
return;
+ }
+
+
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
Repaint();
}
+ if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ return;
+
m_action = actionClickCaption;
m_action_part = part;
m_action_start = wxPoint(event.m_x, event.m_y);
#endif
}
-
-void wxAuiManager::OnLeftUp(wxMouseEvent& event)
+/// Ends a resize action, or for live update, resizes the sash
+bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
{
- if (m_action == actionResize)
+ // resize the dock or the pane
+ if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
{
- m_frame->ReleaseMouse();
+ // first, we must calculate the maximum size the dock may be
+ int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
+
+ int used_width = 0, used_height = 0;
- // get rid of the hint rectangle
- wxScreenDC dc;
- DrawResizeHint(dc, m_action_hintrect);
+ wxSize client_size = m_frame->GetClientSize();
- // resize the dock or the pane
- if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer)
+ size_t dock_i, dock_count = m_docks.GetCount();
+ for (dock_i = 0; dock_i < dock_count; ++dock_i)
{
- wxRect& rect = m_action_part->dock->rect;
+ wxAuiDockInfo& dock = m_docks.Item(dock_i);
+ if (dock.dock_direction == wxAUI_DOCK_TOP ||
+ dock.dock_direction == wxAUI_DOCK_BOTTOM)
+ {
+ used_height += dock.size;
+ }
+ if (dock.dock_direction == wxAUI_DOCK_LEFT ||
+ dock.dock_direction == wxAUI_DOCK_RIGHT)
+ {
+ used_width += dock.size;
+ }
+ if (dock.resizable)
+ used_width += sash_size;
+ }
+
+
+ int available_width = client_size.GetWidth() - used_width;
+ int available_height = client_size.GetHeight() - used_height;
- wxPoint new_pos(event.m_x - m_action_offset.x,
- event.m_y - m_action_offset.y);
- switch (m_action_part->dock->dock_direction)
+#if wxUSE_STATUSBAR
+ // if there's a status control, the available
+ // height decreases accordingly
+ if (m_frame && m_frame->IsKindOf(CLASSINFO(wxFrame)))
+ {
+ wxFrame* frame = static_cast<wxFrame*>(m_frame);
+ wxStatusBar* status = frame->GetStatusBar();
+ if (status)
{
- case wxAUI_DOCK_LEFT:
- m_action_part->dock->size = new_pos.x - rect.x;
- break;
- case wxAUI_DOCK_TOP:
- m_action_part->dock->size = new_pos.y - rect.y;
- break;
- case wxAUI_DOCK_RIGHT:
- m_action_part->dock->size = rect.x + rect.width -
- new_pos.x - m_action_part->rect.GetWidth();
- break;
- case wxAUI_DOCK_BOTTOM:
- m_action_part->dock->size = rect.y + rect.height -
- new_pos.y - m_action_part->rect.GetHeight();
- break;
+ wxSize status_client_size = status->GetClientSize();
+ available_height -= status_client_size.GetHeight();
}
-
- Update();
- Repaint(NULL);
}
- else if (m_action_part &&
- m_action_part->type == wxAuiDockUIPart::typePaneSizer)
+#endif
+
+ wxRect& rect = m_action_part->dock->rect;
+
+ wxPoint new_pos(event.m_x - m_action_offset.x,
+ event.m_y - m_action_offset.y);
+ int new_size, old_size = m_action_part->dock->size;
+
+ switch (m_action_part->dock->dock_direction)
{
- wxAuiDockInfo& dock = *m_action_part->dock;
- wxAuiPaneInfo& pane = *m_action_part->pane;
+ case wxAUI_DOCK_LEFT:
+ new_size = new_pos.x - rect.x;
+ if (new_size-old_size > available_width)
+ new_size = old_size+available_width;
+ m_action_part->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_TOP:
+ new_size = new_pos.y - rect.y;
+ if (new_size-old_size > available_height)
+ new_size = old_size+available_height;
+ m_action_part->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_RIGHT:
+ new_size = rect.x + rect.width - new_pos.x -
+ m_action_part->rect.GetWidth();
+ if (new_size-old_size > available_width)
+ new_size = old_size+available_width;
+ m_action_part->dock->size = new_size;
+ break;
+ case wxAUI_DOCK_BOTTOM:
+ new_size = rect.y + rect.height -
+ new_pos.y - m_action_part->rect.GetHeight();
+ if (new_size-old_size > available_height)
+ new_size = old_size+available_height;
+ m_action_part->dock->size = new_size;
+ break;
+ }
- int total_proportion = 0;
- int dock_pixels = 0;
- int new_pixsize = 0;
+ Update();
+ Repaint(NULL);
+ }
+ else if (m_action_part &&
+ m_action_part->type == wxAuiDockUIPart::typePaneSizer)
+ {
+ wxAuiDockInfo& dock = *m_action_part->dock;
+ wxAuiPaneInfo& pane = *m_action_part->pane;
- int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
- int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
- int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
+ int total_proportion = 0;
+ int dock_pixels = 0;
+ int new_pixsize = 0;
- wxPoint new_pos(event.m_x - m_action_offset.x,
- event.m_y - m_action_offset.y);
+ int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+ int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+ int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
- // determine the pane rectangle by getting the pane part
- wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
- wxASSERT_MSG(pane_part,
- wxT("Pane border part not found -- shouldn't happen"));
+ wxPoint new_pos(event.m_x - m_action_offset.x,
+ event.m_y - m_action_offset.y);
- // determine the new pixel size that the user wants;
- // this will help us recalculate the pane's proportion
- if (dock.IsHorizontal())
- new_pixsize = new_pos.x - pane_part->rect.x;
- else
- new_pixsize = new_pos.y - pane_part->rect.y;
+ // determine the pane rectangle by getting the pane part
+ wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
+ wxASSERT_MSG(pane_part,
+ wxT("Pane border part not found -- shouldn't happen"));
- // determine the size of the dock, based on orientation
- if (dock.IsHorizontal())
- dock_pixels = dock.rect.GetWidth();
- else
- dock_pixels = dock.rect.GetHeight();
+ // determine the new pixel size that the user wants;
+ // this will help us recalculate the pane's proportion
+ if (dock.IsHorizontal())
+ new_pixsize = new_pos.x - pane_part->rect.x;
+ else
+ new_pixsize = new_pos.y - pane_part->rect.y;
- // determine the total proportion of all resizable panes,
- // and the total size of the dock minus the size of all
- // the fixed panes
- int i, dock_pane_count = dock.panes.GetCount();
- int pane_position = -1;
- for (i = 0; i < dock_pane_count; ++i)
+ // determine the size of the dock, based on orientation
+ if (dock.IsHorizontal())
+ dock_pixels = dock.rect.GetWidth();
+ else
+ dock_pixels = dock.rect.GetHeight();
+
+ // determine the total proportion of all resizable panes,
+ // and the total size of the dock minus the size of all
+ // the fixed panes
+ int i, dock_pane_count = dock.panes.GetCount();
+ int pane_position = -1;
+ for (i = 0; i < dock_pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = *dock.panes.Item(i);
+ if (p.window == pane.window)
+ pane_position = i;
+
+ // while we're at it, subtract the pane sash
+ // width from the dock width, because this would
+ // skew our proportion calculations
+ if (i > 0)
+ dock_pixels -= sash_size;
+
+ // also, the whole size (including decorations) of
+ // all fixed panes must also be subtracted, because they
+ // are not part of the proportion calculation
+ if (p.IsFixed())
{
- wxAuiPaneInfo& p = *dock.panes.Item(i);
- if (p.window == pane.window)
- pane_position = i;
-
- // while we're at it, subtract the pane sash
- // width from the dock width, because this would
- // skew our proportion calculations
- if (i > 0)
- dock_pixels -= sash_size;
-
- // also, the whole size (including decorations) of
- // all fixed panes must also be subtracted, because they
- // are not part of the proportion calculation
- if (p.IsFixed())
- {
- if (dock.IsHorizontal())
- dock_pixels -= p.best_size.x;
- else
- dock_pixels -= p.best_size.y;
- }
- else
- {
- total_proportion += p.dock_proportion;
- }
+ if (dock.IsHorizontal())
+ dock_pixels -= p.best_size.x;
+ else
+ dock_pixels -= p.best_size.y;
}
-
- // find a pane in our dock to 'steal' space from or to 'give'
- // space to -- this is essentially what is done when a pane is
- // resized; the pane should usually be the first non-fixed pane
- // to the right of the action pane
- int borrow_pane = -1;
- for (i = pane_position+1; i < dock_pane_count; ++i)
+ else
{
- wxAuiPaneInfo& p = *dock.panes.Item(i);
- if (!p.IsFixed())
- {
- borrow_pane = i;
- break;
- }
+ total_proportion += p.dock_proportion;
}
+ }
+ // new size can never be more than the number of dock pixels
+ if (new_pixsize > dock_pixels)
+ new_pixsize = dock_pixels;
- // demand that the pane being resized is found in this dock
- // (this assert really never should be raised)
- wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
- // prevent division by zero
- if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
+ // find a pane in our dock to 'steal' space from or to 'give'
+ // space to -- this is essentially what is done when a pane is
+ // resized; the pane should usually be the first non-fixed pane
+ // to the right of the action pane
+ int borrow_pane = -1;
+ for (i = pane_position+1; i < dock_pane_count; ++i)
+ {
+ wxAuiPaneInfo& p = *dock.panes.Item(i);
+ if (!p.IsFixed())
{
- m_action = actionNone;
- return;
+ borrow_pane = i;
+ break;
}
+ }
- // calculate the new proportion of the pane
- int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
- // default minimum size
- int min_size = 0;
+ // demand that the pane being resized is found in this dock
+ // (this assert really never should be raised)
+ wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
- // check against the pane's minimum size, if specified. please note
- // that this is not enough to ensure that the minimum size will
- // not be violated, because the whole frame might later be shrunk,
- // causing the size of the pane to violate it's minimum size
- if (pane.min_size.IsFullySpecified())
- {
- min_size = 0;
+ // prevent division by zero
+ if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
+ {
+ m_action = actionNone;
+ return false;
+ }
- if (pane.HasBorder())
- min_size += (pane_border_size*2);
+ // calculate the new proportion of the pane
+ int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
- // calculate minimum size with decorations (border,caption)
- if (pane_part->orientation == wxVERTICAL)
- {
- min_size += pane.min_size.y;
- if (pane.HasCaption())
- min_size += caption_size;
- }
- else
- {
- min_size += pane.min_size.x;
- }
+ // default minimum size
+ int min_size = 0;
+
+ // check against the pane's minimum size, if specified. please note
+ // that this is not enough to ensure that the minimum size will
+ // not be violated, because the whole frame might later be shrunk,
+ // causing the size of the pane to violate it's minimum size
+ if (pane.min_size.IsFullySpecified())
+ {
+ min_size = 0;
+
+ if (pane.HasBorder())
+ min_size += (pane_border_size*2);
+
+ // calculate minimum size with decorations (border,caption)
+ if (pane_part->orientation == wxVERTICAL)
+ {
+ min_size += pane.min_size.y;
+ if (pane.HasCaption())
+ min_size += caption_size;
}
+ else
+ {
+ min_size += pane.min_size.x;
+ }
+ }
- // for some reason, an arithmatic error somewhere is causing
- // the proportion calculations to always be off by 1 pixel;
- // for now we will add the 1 pixel on, but we really should
- // determine what's causing this.
- min_size++;
+ // for some reason, an arithmatic error somewhere is causing
+ // the proportion calculations to always be off by 1 pixel;
+ // for now we will add the 1 pixel on, but we really should
+ // determine what's causing this.
+ min_size++;
- int min_proportion = (min_size*total_proportion)/dock_pixels;
+ int min_proportion = (min_size*total_proportion)/dock_pixels;
- if (new_proportion < min_proportion)
- new_proportion = min_proportion;
+ if (new_proportion < min_proportion)
+ new_proportion = min_proportion;
- int prop_diff = new_proportion - pane.dock_proportion;
+ int prop_diff = new_proportion - pane.dock_proportion;
- // borrow the space from our neighbor pane to the
- // right or bottom (depending on orientation)
- dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
- pane.dock_proportion = new_proportion;
+ // borrow the space from our neighbor pane to the
+ // right or bottom (depending on orientation);
+ // also make sure we don't make the neighbor too small
+ int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
- // repaint
- Update();
- Repaint(NULL);
+ if (prop_borrow - prop_diff < 0)
+ {
+ // borrowing from other pane would make it too small,
+ // so cancel the resize operation
+ prop_borrow = min_proportion;
+ }
+ else
+ {
+ prop_borrow -= prop_diff;
}
+
+
+ dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
+ pane.dock_proportion = new_proportion;
+
+
+ // repaint
+ Update();
+ Repaint(NULL);
+ }
+
+ return true;
+}
+
+void wxAuiManager::OnLeftUp(wxMouseEvent& event)
+{
+ if (m_action == actionResize)
+ {
+ m_frame->ReleaseMouse();
+
+ if (!wxAuiManager_HasLiveResize(*this))
+ {
+ // get rid of the hint rectangle
+ wxScreenDC dc;
+ DrawResizeHint(dc, m_action_hintrect);
+ }
+ if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
+ m_action_part = & (m_uiparts.Item(m_currentDragItem));
+
+ DoEndResizeAction(event);
+
+ m_currentDragItem = -1;
+
}
else if (m_action == actionClickButton)
{
m_hover_button = NULL;
m_frame->ReleaseMouse();
- UpdateButtonOnScreen(m_action_part, event);
- // make sure we're still over the item that was originally clicked
- if (m_action_part == HitTest(event.GetX(), event.GetY()))
+ if (m_action_part)
{
- // fire button-click event
- wxAuiManagerEvent e(wxEVT_AUI_PANEBUTTON);
- e.SetPane(m_action_part->pane);
- e.SetButton(m_action_part->button->button_id);
- ProcessMgrEvent(e);
+ UpdateButtonOnScreen(m_action_part, event);
+
+ // make sure we're still over the item that was originally clicked
+ if (m_action_part == HitTest(event.GetX(), event.GetY()))
+ {
+ // fire button-click event
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
+ e.SetManager(this);
+ e.SetPane(m_action_part->pane);
+ e.SetButton(m_action_part->button->button_id);
+ ProcessMgrEvent(e);
+ }
}
}
else if (m_action == actionClickCaption)
if (m_action == actionResize)
{
- wxPoint pos = m_action_part->rect.GetPosition();
- if (m_action_part->orientation == wxHORIZONTAL)
- pos.y = wxMax(0, event.m_y - m_action_offset.y);
- else
- pos.x = wxMax(0, event.m_x - m_action_offset.x);
+ // It's necessary to reset m_action_part since it destroyed
+ // by the Update within DoEndResizeAction.
+ if (m_currentDragItem != -1)
+ m_action_part = & (m_uiparts.Item(m_currentDragItem));
+ else
+ m_currentDragItem = m_uiparts.Index(* m_action_part);
+
+ if (m_action_part)
+ {
+ wxPoint pos = m_action_part->rect.GetPosition();
+ if (m_action_part->orientation == wxHORIZONTAL)
+ pos.y = wxMax(0, event.m_y - m_action_offset.y);
+ else
+ pos.x = wxMax(0, event.m_x - m_action_offset.x);
- wxRect rect(m_frame->ClientToScreen(pos),
+ if (wxAuiManager_HasLiveResize(*this))
+ {
+ m_frame->ReleaseMouse();
+ DoEndResizeAction(event);
+ m_frame->CaptureMouse();
+ }
+ else
+ {
+ wxRect rect(m_frame->ClientToScreen(pos),
m_action_part->rect.GetSize());
+ wxScreenDC dc;
- wxScreenDC dc;
- if (!m_action_hintrect.IsEmpty())
- DrawResizeHint(dc, m_action_hintrect);
- DrawResizeHint(dc, rect);
- m_action_hintrect = rect;
+ if (!m_action_hintrect.IsEmpty())
+ {
+ // remove old resize hint
+ DrawResizeHint(dc, m_action_hintrect);
+ m_action_hintrect = wxRect();
+ }
+
+ // draw new resize hint, if it's inside the managed frame
+ wxRect frame_screen_rect = m_frame->GetScreenRect();
+ if (frame_screen_rect.Contains(rect))
+ {
+ DrawResizeHint(dc, rect);
+ m_action_hintrect = rect;
+ }
+ }
+ }
}
else if (m_action == actionClickCaption)
{
// caption has been clicked. we need to check if the mouse
// is now being dragged. if it is, we need to change the
// mouse action to 'drag'
- if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
- abs(event.m_y - m_action_start.y) > drag_y_threshold)
+ if (m_action_part &&
+ (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
+ abs(event.m_y - m_action_start.y) > drag_y_threshold))
{
wxAuiPaneInfo* pane_info = m_action_part->pane;
pt.y - m_action_offset.y);
// float the window
- if(pane_info->IsMaximized()) {
+ if (pane_info->IsMaximized())
RestorePane(*pane_info);
- }
pane_info->Float();
Update();
m_action_offset.x = 30;
}
}
- else
+ else
{
m_action = actionDragToolbarPane;
m_action_window = pane_info->window;
}
else if (m_action == actionDragFloatingPane)
{
- if(m_action_window) {
+ if (m_action_window)
+ {
wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
m_action_window->Move(pt.x - m_action_offset.x,
pt.y - m_action_offset.y);
wxAuiPaneInfo& pane = GetPane(m_action_window);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
- pane.state |= wxAuiPaneInfo::actionPane;
+ pane.SetFlag(wxAuiPaneInfo::actionPane, true);
wxPoint pt = event.GetPosition();
DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
UpdateButtonOnScreen(m_hover_button, event);
Repaint();
}
-
+
// mouse is over a button, so repaint the
// button in hover mode
UpdateButtonOnScreen(part, event);
m_hover_button = part;
-
+
}
}
- else
+ else
{
if (m_hover_button)
{
m_hover_button = NULL;
Repaint();
}
- else
+ else
{
event.Skip();
}
}
}
+void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
+{
+ // cancel the operation in progress, if any
+ if ( m_action != actionNone )
+ {
+ m_action = actionNone;
+ HideHint();
+ }
+}
+
void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
{
// when a child pane has it's focus set, we should change the
// active panes are allowed by the owner)
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
- if (GetPane(event.GetWindow()).IsOk())
+ wxAuiPaneInfo& pane = GetPane(event.GetWindow());
+ if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
{
SetActivePane(m_panes, event.GetWindow());
m_frame->Refresh();
if (evt.button == wxAUI_BUTTON_CLOSE)
{
// fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANECLOSE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
+ e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
if (!e.GetVeto())
{
- ClosePane(pane);
+ // close the pane, but check that it
+ // still exists in our pane array first
+ // (the event handler above might have removed it)
+
+ wxAuiPaneInfo& check = GetPane(pane.window);
+ if (check.IsOk())
+ {
+ ClosePane(pane);
+ }
+
Update();
}
}
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
{
// fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANEMAXIMIZE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
+ e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
{
// fire pane close event
- wxAuiManagerEvent e(wxEVT_AUI_PANERESTORE);
+ wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
+ e.SetManager(this);
e.SetPane(evt.pane);
ProcessMgrEvent(e);
Update();
}
}
- else if (evt.button == wxAUI_BUTTON_PIN)
+ else if (evt.button == wxAUI_BUTTON_PIN)
{
if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
pane.IsFloatable())