#include "wx/chartype.h"
#include "wx/stringimpl.h"
-#ifndef wxWCHAR_T_IS_SEPARATE_TYPE
- // older versions of VC++ have wchar_t as typedef by default; this is
- // configurable, so we have to check which behaviour is enabled
- #if defined(__VISUALC__) && !defined(_NATIVE_WCHAR_T_DEFINED)
- #define wxWCHAR_T_IS_SEPARATE_TYPE 0
- #else
- #define wxWCHAR_T_IS_SEPARATE_TYPE 1
- #endif
-#endif
-
-// helper macro for doing something dependent on whether wchar_t is or isn't a
-// typedef inside another macro
-#if wxWCHAR_T_IS_SEPARATE_TYPE
- #define wxIF_WCHAR_T_TYPE(x) x
-#else // !wxWCHAR_T_IS_SEPARATE_TYPE
- #define wxIF_WCHAR_T_TYPE(x)
-#endif // wxWCHAR_T_IS_SEPARATE_TYPE/!wxWCHAR_T_IS_SEPARATE_TYPE
-
-class WXDLLIMPEXP_BASE wxUniCharRef;
-class WXDLLIMPEXP_BASE wxStringIteratorNode;
+class WXDLLIMPEXP_FWD_BASE wxUniCharRef;
+class WXDLLIMPEXP_FWD_BASE wxString;
// This class represents single Unicode character. It can be converted to
// and from char or wchar_t and implements commonly used character operations.
wxUniChar(char c) { m_value = From8bit(c); }
wxUniChar(unsigned char c) { m_value = From8bit((char)c); }
- // Create the character from a wchar_t character value.
-#if wxWCHAR_T_IS_SEPARATE_TYPE
- wxUniChar(wchar_t c) { m_value = c; }
-#endif
-
- wxUniChar(int c) { m_value = c; }
- wxUniChar(unsigned int c) { m_value = c; }
- wxUniChar(long int c) { m_value = c; }
- wxUniChar(unsigned long int c) { m_value = c; }
- wxUniChar(short int c) { m_value = c; }
- wxUniChar(unsigned short int c) { m_value = c; }
+#define wxUNICHAR_DEFINE_CTOR(type) \
+ wxUniChar(type c) { m_value = (value_type)c; }
+ wxDO_FOR_INT_TYPES(wxUNICHAR_DEFINE_CTOR)
+#undef wxUNICHAR_DEFINE_CTOR
wxUniChar(const wxUniCharRef& c);
// Returns true if the character is an ASCII character:
bool IsAscii() const { return m_value < 0x80; }
+ // Returns true if the character is representable as a single byte in the
+ // current locale encoding and return this byte in output argument c (which
+ // must be non-NULL)
+ bool GetAsChar(char *c) const
+ {
+#if wxUSE_UNICODE
+ if ( !IsAscii() )
+ {
+#if !wxUSE_UTF8_LOCALE_ONLY
+ if ( GetAsHi8bit(m_value, c) )
+ return true;
+#endif // !wxUSE_UTF8_LOCALE_ONLY
+
+ return false;
+ }
+#endif // wxUSE_UNICODE
+
+ *c = wx_truncate_cast(char, m_value);
+ return true;
+ }
+
// Conversions to char and wchar_t types: all of those are needed to be
// able to pass wxUniChars to verious standard narrow and wide character
// functions
operator char() const { return To8bit(m_value); }
operator unsigned char() const { return (unsigned char)To8bit(m_value); }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
- operator wchar_t() const { return m_value; }
-#endif
- operator int() const { return m_value; }
- operator unsigned int() const { return m_value; }
- operator long int() const { return m_value; }
- operator unsigned long int() const { return m_value; }
- operator short int() const { return m_value; }
- operator unsigned short int() const { return m_value; }
+
+#define wxUNICHAR_DEFINE_OPERATOR_PAREN(type) \
+ operator type() const { return (type)m_value; }
+ wxDO_FOR_INT_TYPES(wxUNICHAR_DEFINE_OPERATOR_PAREN)
+#undef wxUNICHAR_DEFINE_OPERATOR_PAREN
// We need this operator for the "*p" part of expressions like "for (
// const_iterator p = begin() + nStart; *p; ++p )". In this case,
bool operator&&(bool v) const { return (bool)*this && v; }
// Assignment operators:
- wxUniChar& operator=(const wxUniChar& c) { m_value = c.m_value; return *this; }
+ wxUniChar& operator=(const wxUniChar& c) { if (&c != this) m_value = c.m_value; return *this; }
+ wxUniChar& operator=(const wxUniCharRef& c);
wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; }
wxUniChar& operator=(unsigned char c) { m_value = From8bit((char)c); return *this; }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
- wxUniChar& operator=(wchar_t c) { m_value = c; return *this; }
-#endif
- wxUniChar& operator=(int c) { m_value = c; return *this; }
- wxUniChar& operator=(unsigned int c) { m_value = c; return *this; }
- wxUniChar& operator=(long int c) { m_value = c; return *this; }
- wxUniChar& operator=(unsigned long int c) { m_value = c; return *this; }
- wxUniChar& operator=(short int c) { m_value = c; return *this; }
- wxUniChar& operator=(unsigned short int c) { m_value = c; return *this; }
+
+#define wxUNICHAR_DEFINE_OPERATOR_EQUAL(type) \
+ wxUniChar& operator=(type c) { m_value = (value_type)c; return *this; }
+ wxDO_FOR_INT_TYPES(wxUNICHAR_DEFINE_OPERATOR_EQUAL)
+#undef wxUNICHAR_DEFINE_OPERATOR_EQUAL
// Comparison operators:
+#define wxDEFINE_UNICHAR_CMP_WITH_INT(T, op) \
+ bool operator op(T c) const { return m_value op (value_type)c; }
// define the given comparison operator for all the types
#define wxDEFINE_UNICHAR_OPERATOR(op) \
bool operator op(const wxUniChar& c) const { return m_value op c.m_value; }\
bool operator op(char c) const { return m_value op From8bit(c); } \
bool operator op(unsigned char c) const { return m_value op From8bit((char)c); } \
- wxIF_WCHAR_T_TYPE( bool operator op(wchar_t c) const { return m_value op (value_type)c; } ) \
- bool operator op(int c) const { return m_value op (value_type)c; } \
- bool operator op(unsigned int c) const { return m_value op (value_type)c; } \
- bool operator op(short int c) const { return m_value op (value_type)c; } \
- bool operator op(unsigned short int c) const { return m_value op (value_type)c; } \
- bool operator op(long int c) const { return m_value op (value_type)c; } \
- bool operator op(unsigned long int c) const { return m_value op (value_type)c; }
+ wxDO_FOR_INT_TYPES_1(wxDEFINE_UNICHAR_CMP_WITH_INT, op)
wxFOR_ALL_COMPARISONS(wxDEFINE_UNICHAR_OPERATOR)
#undef wxDEFINE_UNICHAR_OPERATOR
+#undef wxDEFINE_UNCHAR_CMP_WITH_INT
// this is needed for expressions like 'Z'-c
int operator-(const wxUniChar& c) const { return m_value - c.m_value; }
private:
- static value_type From8bit(char c);
- static char To8bit(value_type c);
+ // notice that we implement these functions inline for 7-bit ASCII
+ // characters purely for performance reasons
+ static value_type From8bit(char c)
+ {
+#if wxUSE_UNICODE
+ if ( (unsigned char)c < 0x80 )
+ return c;
+
+ return FromHi8bit(c);
+#else
+ return c;
+#endif
+ }
+
+ static char To8bit(value_type c)
+ {
+#if wxUSE_UNICODE
+ if ( c < 0x80 )
+ return wx_truncate_cast(char, c);
+
+ return ToHi8bit(c);
+#else
+ return c;
+#endif
+ }
+
+ // helpers of the functions above called to deal with non-ASCII chars
+ static value_type FromHi8bit(char c);
+ static char ToHi8bit(value_type v);
+ static bool GetAsHi8bit(value_type v, char *c);
private:
value_type m_value;
// create the reference
#if wxUSE_UNICODE_UTF8
- wxUniCharRef(wxStringIteratorNode& node, iterator pos) : m_node(node), m_pos(pos) {}
+ wxUniCharRef(wxString& str, iterator pos) : m_str(str), m_pos(pos) {}
#else
wxUniCharRef(iterator pos) : m_pos(pos) {}
#endif
// that must be used explicitly (this is more than using 'explicit'
// keyword on ctor!):
#if wxUSE_UNICODE_UTF8
- static wxUniCharRef CreateForString(wxStringIteratorNode& node, iterator pos)
- { return wxUniCharRef(node, pos); }
+ static wxUniCharRef CreateForString(wxString& str, iterator pos)
+ { return wxUniCharRef(str, pos); }
#else
static wxUniCharRef CreateForString(iterator pos)
{ return wxUniCharRef(pos); }
#endif // wxUSE_UNICODE_UTF8
bool IsAscii() const { return UniChar().IsAscii(); }
+ bool GetAsChar(char *c) const { return UniChar().GetAsChar(c); }
// Assignment operators:
#if wxUSE_UNICODE_UTF8
#endif
wxUniCharRef& operator=(const wxUniCharRef& c)
- { return *this = c.UniChar(); }
+ { if (&c != this) *this = c.UniChar(); return *this; }
- wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
- wxUniCharRef& operator=(unsigned char c) { return *this = wxUniChar(c); }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
- wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); }
-#endif
- wxUniCharRef& operator=(int c) { return *this = wxUniChar(c); }
- wxUniCharRef& operator=(unsigned int c) { return *this = wxUniChar(c); }
- wxUniCharRef& operator=(short int c) { return *this = wxUniChar(c); }
- wxUniCharRef& operator=(unsigned short int c) { return *this = wxUniChar(c); }
- wxUniCharRef& operator=(long int c) { return *this = wxUniChar(c); }
- wxUniCharRef& operator=(unsigned long int c) { return *this = wxUniChar(c); }
+#define wxUNICHAR_REF_DEFINE_OPERATOR_EQUAL(type) \
+ wxUniCharRef& operator=(type c) { return *this = wxUniChar(c); }
+ wxDO_FOR_CHAR_INT_TYPES(wxUNICHAR_REF_DEFINE_OPERATOR_EQUAL)
+#undef wxUNICHAR_REF_DEFINE_OPERATOR_EQUAL
// Conversions to the same types as wxUniChar is convertible too:
- operator char() const { return UniChar(); }
- operator unsigned char() const { return UniChar(); }
-#if wxWCHAR_T_IS_SEPARATE_TYPE
- operator wchar_t() const { return UniChar(); }
-#endif
- operator int() const { return UniChar(); }
- operator unsigned int() const { return UniChar(); }
- operator short int() const { return UniChar(); }
- operator unsigned short int() const { return UniChar(); }
- operator long int() const { return UniChar(); }
- operator unsigned long int() const { return UniChar(); }
+#define wxUNICHAR_REF_DEFINE_OPERATOR_PAREN(type) \
+ operator type() const { return UniChar(); }
+ wxDO_FOR_CHAR_INT_TYPES(wxUNICHAR_REF_DEFINE_OPERATOR_PAREN)
+#undef wxUNICHAR_REF_DEFINE_OPERATOR_PAREN
// see wxUniChar::operator bool etc. for explanation
operator bool() const { return (bool)UniChar(); }
bool operator!() const { return !UniChar(); }
bool operator&&(bool v) const { return UniChar() && v; }
+#define wxDEFINE_UNICHARREF_CMP_WITH_INT(T, op) \
+ bool operator op(T c) const { return UniChar() op c; }
+
// Comparison operators:
#define wxDEFINE_UNICHARREF_OPERATOR(op) \
bool operator op(const wxUniCharRef& c) const { return UniChar() op c.UniChar(); }\
bool operator op(const wxUniChar& c) const { return UniChar() op c; } \
- bool operator op(char c) const { return UniChar() op c; } \
- bool operator op(unsigned char c) const { return UniChar() op c; } \
- wxIF_WCHAR_T_TYPE( bool operator op(wchar_t c) const { return UniChar() op c; } ) \
- bool operator op(int c) const { return UniChar() op c; } \
- bool operator op(unsigned int c) const { return UniChar() op c; } \
- bool operator op(short int c) const { return UniChar() op c; } \
- bool operator op(unsigned short int c) const { return UniChar() op c; } \
- bool operator op(long int c) const { return UniChar() op c; } \
- bool operator op(unsigned long int c) const { return UniChar() op c; }
+ wxDO_FOR_CHAR_INT_TYPES_1(wxDEFINE_UNICHARREF_CMP_WITH_INT, op)
wxFOR_ALL_COMPARISONS(wxDEFINE_UNICHARREF_OPERATOR)
#undef wxDEFINE_UNICHARREF_OPERATOR
+#undef wxDEFINE_UNICHARREF_CMP_WITH_INT
// for expressions like c-'A':
int operator-(const wxUniCharRef& c) const { return UniChar() - c.UniChar(); }
wxUniChar UniChar() const { return *m_pos; }
#endif
- friend class WXDLLIMPEXP_BASE wxUniChar;
+ friend class WXDLLIMPEXP_FWD_BASE wxUniChar;
private:
// reference to the string and pointer to the character in string
#if wxUSE_UNICODE_UTF8
- wxStringIteratorNode& m_node;
+ wxString& m_str;
#endif
iterator m_pos;
};
m_value = c.UniChar().m_value;
}
+inline wxUniChar& wxUniChar::operator=(const wxUniCharRef& c)
+{
+ m_value = c.UniChar().m_value;
+ return *this;
+}
+
// Comparison operators for the case when wxUniChar(Ref) is the second operand
// implemented in terms of member comparison functions
-#define wxCMP_REVERSE(c1, c2, op) c2 op c1
-
-wxDEFINE_COMPARISONS(char, const wxUniChar&, wxCMP_REVERSE)
-wxDEFINE_COMPARISONS(char, const wxUniCharRef&, wxCMP_REVERSE)
-
-wxDEFINE_COMPARISONS(wchar_t, const wxUniChar&, wxCMP_REVERSE)
-wxDEFINE_COMPARISONS(wchar_t, const wxUniCharRef&, wxCMP_REVERSE)
+wxDEFINE_COMPARISONS_BY_REV(char, const wxUniChar&)
+wxDEFINE_COMPARISONS_BY_REV(char, const wxUniCharRef&)
-wxDEFINE_COMPARISONS(const wxUniChar&, const wxUniCharRef&, wxCMP_REVERSE)
+wxDEFINE_COMPARISONS_BY_REV(wchar_t, const wxUniChar&)
+wxDEFINE_COMPARISONS_BY_REV(wchar_t, const wxUniCharRef&)
-#undef wxCMP_REVERSE
+wxDEFINE_COMPARISONS_BY_REV(const wxUniChar&, const wxUniCharRef&)
// for expressions like c-'A':
inline int operator-(char c1, const wxUniCharRef& c2) { return -(c2 - c1); }