//
// nmake -f makefile.vc BUILD=debug SHARED=0 DEBUG_RUNTIME_LIBS=0 RUNTIME_LIBS=static all
//
-// Unless the run-time library settings match for wxWidgets and MFC, you will get
-// link errors for symbols such as __mbctype, __argc, and __argv
+// Unless the run-time library settings match for wxWidgets and MFC, you
+// will get link errors for symbols such as __mbctype, __argc, and __argv
+//
+// (3) If you see bogus memory leaks within the MSVC IDE on exit, in this
+// sample or in your own project, you must be using __WXDEBUG__ +
+// WXUSINGDLL + _AFXDLL
+// Unfortunately this confuses the MSVC/MFC leak detector. To do away with
+// these bogus memory leaks, add this to the list of link objects, make it
+// first: mfc[version][u]d.lib
+// - [version] -> 42 or 70 or 80 etc
+// - u if using Unicode
+//
+// (4) Unicode builds may produce the linker error "unresolved external symbol _WinMain@16".
+// MFC requires you to manually add the Unicode entry point to the linker settings,
+// Entry point symbol -> wWinMainCRTStartup
#include "stdafx.h"
public:
virtual bool OnInit();
+ // we need to override this as the default behaviour only works when we're
+ // running wxWidgets main loop, not MFC one
+ virtual void ExitMainLoop();
+
wxFrame *CreateFrame();
};
CMainWindow::CMainWindow()
{
- LoadAccelTable( "MainAccelTable" );
- Create( NULL, "Hello Foundation Application",
- WS_OVERLAPPEDWINDOW, rectDefault, NULL, "MainMenu" );
+ LoadAccelTable( _T("MainAccelTable") );
+ Create( NULL, _T("Hello Foundation Application"),
+ WS_OVERLAPPEDWINDOW, rectDefault, NULL, _T("MainMenu") );
}
void CMainWindow::OnPaint()
{
- CString s = "Hello, Windows!";
+ CString s = _T("Hello, Windows!");
CPaintDC dc( this );
CRect rect;
void CMainWindow::OnAbout()
{
- CDialog about( "AboutBox", this );
+ CDialog about( _T("AboutBox"), this );
about.DoModal();
}
void CMainWindow::OnTest()
{
- wxMessageBox("This is a wxWidgets message box.\nWe're about to create a new wxWidgets frame.", "wxWidgets", wxOK);
+ wxMessageBox(_T("This is a wxWidgets message box.\nWe're about to create a new wxWidgets frame."), _T("wxWidgets"), wxOK);
wxGetApp().CreateFrame();
}
wxSetInstance(m_hInstance);
wxApp::m_nCmdShow = m_nCmdShow;
int argc = 0;
- char **argv = NULL;
+ wxChar **argv = NULL;
wxEntryStart(argc, argv);
if ( !wxTheApp || !wxTheApp->CallOnInit() )
return FALSE;
// Override this to provide wxWidgets message loop compatibility
BOOL CTheApp::PreTranslateMessage(MSG *msg)
{
- wxEventLoop *evtLoop = wxEventLoop::GetActive();
+ wxEventLoop * const
+ evtLoop = static_cast<wxEventLoop *>(wxEventLoop::GetActive());
if ( evtLoop && evtLoop->PreProcessMessage(msg) )
return TRUE;
bool MyApp::OnInit()
{
-#if !START_WITH_MFC_WINDOW
+ if ( !wxApp::OnInit() )
+ return false;
- // Exit app when the top level frame is deleted
- SetExitOnFrameDelete(TRUE);
+#if !START_WITH_MFC_WINDOW
+ // as we're not inside wxWidgets main loop, the default logic doesn't work
+ // in our case and we need to do this explicitly
+ SetExitOnFrameDelete(true);
(void) CreateFrame();
#endif
- return TRUE;
+ return true;
+}
+
+void MyApp::ExitMainLoop()
+{
+ // instead of existing wxWidgets main loop, terminate the MFC one
+ ::PostQuitMessage(0);
}
wxFrame *MyApp::CreateFrame()
{
- MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300),
+ MyChild *subframe = new MyChild(NULL, _T("Canvas Frame"), wxPoint(10, 10), wxSize(300, 300),
wxDEFAULT_FRAME_STYLE);
- subframe->SetTitle("wxWidgets canvas frame");
+ subframe->SetTitle(_T("wxWidgets canvas frame"));
// Give it a status line
subframe->CreateStatusBar();
// Make a menubar
wxMenu *file_menu = new wxMenu;
- file_menu->Append(HELLO_NEW, "&New MFC Window");
- file_menu->Append(HELLO_QUIT, "&Close");
+ file_menu->Append(HELLO_NEW, _T("&New MFC Window"));
+ file_menu->Append(HELLO_QUIT, _T("&Close"));
wxMenuBar *menu_bar = new wxMenuBar;
- menu_bar->Append(file_menu, "&File");
+ menu_bar->Append(file_menu, _T("&File"));
// Associate the menu bar with the frame
subframe->SetMenuBar(menu_bar);
MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
canvas->SetCursor(wxCursor(wxCURSOR_PENCIL));
subframe->canvas = canvas;
- subframe->Show(TRUE);
+ subframe->Show(true);
// Return the main frame window
return subframe;
dc.DrawEllipse(250, 250, 100, 50);
dc.DrawLine(50, 230, 200, 230);
- dc.DrawText("This is a test string", 50, 230);
+ dc.DrawText(_T("This is a test string"), 50, 230);
}
// This implements a tiny doodling program! Drag the mouse using
void MyChild::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- Close(TRUE);
+ Close(true);
}
void MyChild::OnNew(wxCommandEvent& WXUNUSED(event))