wxSelectionStore() : m_itemsSel(wxUIntCmp) { Init(); }
// set the total number of items we handle
- void SetItemCount(unsigned count) { m_count = count; }
+ void SetItemCount(unsigned count);
// special case of SetItemCount(0)
void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = false; }
// returns true if the items selection really changed
bool SelectItem(unsigned item, bool select = true);
- // select the range of items
+ // select the range of items (inclusive)
//
// return true and fill the itemsChanged array with the indices of items
// which have changed state if "few" of them did, otherwise return false