-// quickdraw
-
-void UMAShowWatchCursor() ;
-
-// control hierarchy
-
-Rect * UMAGetControlBoundsInWindowCoords(ControlRef theControl, Rect *bounds) ;
-
-// events
-
-void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
-OSErr UMAGetRootControl( WindowPtr inWindow , ControlRef *outControl ) ;
-
-void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
-