void UMAInitToolbox( UInt16 inMoreMastersCalls, bool isEmbedded) ;
long UMAGetSystemVersion() ;
-// process manager
-
-long UMAGetProcessMode() ;
-bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
-
#if wxUSE_GUI
// menu manager
void UMASetMenuItemText( MenuRef menu, MenuItemIndex item, const wxString& title , wxFontEncoding encoding ) ;
-// quickdraw
-
-void UMAShowWatchCursor() ;
-
-// control hierarchy
-
-Rect * UMAGetControlBoundsInWindowCoords(ControlRef theControl, Rect *bounds) ;
-
-// events
-
-void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
-OSErr UMAGetRootControl( WindowPtr inWindow , ControlRef *outControl ) ;
-
-void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
-
// Retrieves the Help menu handle. Warning: As a side-effect this functions also
// creates the Help menu if it didn't exist yet.
OSStatus UMAGetHelpMenu(
MenuRef * outHelpMenu,
MenuItemIndex * outFirstCustomItemIndex); /* can be NULL */
-// Appearance Drawing
-
-#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
-
-// Quartz
-
-CGDataProviderRef UMACGDataProviderCreateWithCFData( CFDataRef data );
-CGDataConsumerRef UMACGDataConsumerCreateWithCFData( CFMutableDataRef data );
-
#endif // wxUSE_GUI
#endif