void wxFrameBase::OnMenuHighlight(wxMenuEvent& event)
{
#if wxUSE_STATUSBAR
- (void)ShowMenuHelp(GetStatusBar(), event.GetMenuId());
+ (void)ShowMenuHelp(event.GetMenuId());
#endif // wxUSE_STATUSBAR
}
void wxFrameBase::OnMenuClose(wxMenuEvent& WXUNUSED(event))
{
- // do we have real status text to restore?
- if ( !m_oldStatusText.empty() )
- {
- if ( m_statusBarPane >= 0 )
- {
- wxStatusBar *statbar = GetStatusBar();
- if ( statbar )
- statbar->SetStatusText(m_oldStatusText, m_statusBarPane);
- }
-
- m_oldStatusText.clear();
- }
+ DoGiveHelp(wxEmptyString, false);
}
#endif // wxUSE_MENUS && wxUSE_STATUSBAR
m_frameStatusBar->PopStatusText(number);
}
-bool wxFrameBase::ShowMenuHelp(wxStatusBar *WXUNUSED(statbar), int menuId)
+bool wxFrameBase::ShowMenuHelp(int menuId)
{
#if wxUSE_MENUS
// if no help string found, we will clear the status bar text
wxString helpString;
- bool show = menuId != wxID_SEPARATOR && menuId != -2 /* wxID_TITLE */;
-
- if ( show )
+ if ( menuId != wxID_SEPARATOR && menuId != -3 /* wxID_TITLE */ )
{
- wxMenuBar *menuBar = GetMenuBar();
- if ( menuBar )
- {
- // it's ok if we don't find the item because it might belong
- // to the popup menu
- wxMenuItem *item = menuBar->FindItem(menuId);
- if ( item )
- helpString = item->GetHelp();
- }
+ const wxMenuItem * const item = FindItemInMenuBar(menuId);
+ if ( item )
+ helpString = item->GetHelp();
+
+ // notice that it's ok if we don't find the item because it might
+ // belong to the popup menu, so don't assert here
}
- DoGiveHelp(helpString, show);
+ DoGiveHelp(helpString, true);
return !helpString.empty();
#else // !wxUSE_MENUS
#endif // wxUSE_STATUSBAR
#if wxUSE_MENUS || wxUSE_TOOLBAR
-void wxFrameBase::DoGiveHelp(const wxString& text, bool show)
+void wxFrameBase::DoGiveHelp(const wxString& help, bool show)
{
#if wxUSE_STATUSBAR
if ( m_statusBarPane < 0 )
if ( !statbar )
return;
- wxString help;
+ wxString text;
if ( show )
{
- help = text;
-
// remember the old status bar text if this is the first time we're
// called since the menu has been opened as we're going to overwrite it
// in our DoGiveHelp() and we want to restore it when the menu is
m_oldStatusText += _T('\0');
}
}
+
+ text = help;
}
- else // hide the status bar text
+ else // hide help, restore the original text
{
- // i.e. restore the old one
- help = m_oldStatusText;
+ text = m_oldStatusText;
+ m_oldStatusText.clear();
}
- statbar->SetStatusText(help, m_statusBarPane);
+ statbar->SetStatusText(text, m_statusBarPane);
#else
wxUnusedVar(text);
wxUnusedVar(show);
this->AttachMenuBar(menubar);
}
+const wxMenuItem *wxFrameBase::FindItemInMenuBar(int menuId) const
+{
+ const wxMenuBar * const menuBar = GetMenuBar();
+
+ return menuBar ? menuBar->FindItem(menuId) : NULL;
+}
+
#endif // wxUSE_MENUS