]> git.saurik.com Git - wxWidgets.git/blobdiff - src/mac/carbon/renderer.cpp
applied patch 923858 (fixes crash in zlib streams)
[wxWidgets.git] / src / mac / carbon / renderer.cpp
index cfa3a8138591898f7c8fae01f33d359e301f3828..8555ef47e3ba0a8d7a8ef3e622acc1f103a6e7e9 100644 (file)
@@ -56,7 +56,9 @@ public:
     virtual void DrawSplitterSash(wxWindow *win,
                                   wxDC& dc,
                                   const wxSize& size,
-                                  wxCoord position);
+                                  wxCoord position,
+                                  wxOrientation orient,
+                                  int flags = 0);
 
 private:
     // the tree buttons
@@ -117,7 +119,7 @@ static const char *aqua_arrow_down_xpm[] = {
 // ============================================================================
 
 /* static */
-wxRendererNative& wxRendererNative::Get()
+wxRendererNative& wxRendererNative::GetDefault()
 {
     static wxRendererMac s_rendererMac;
 
@@ -132,28 +134,64 @@ wxRendererMac::DrawHeaderButton(wxWindow *win,
 {
     const int CORNER = 1;
 
-    const wxCoord x = rect.x,
-                  y = rect.y,
+    const wxCoord x = rect.x-1,
+                  y = rect.y-1,
                   w = rect.width,
                   h = rect.height;
 
-    dc.SetBrush( *wxTRANSPARENT_BRUSH );
-
-    dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
-    dc.DrawLine( x+w-CORNER+1, y, x+w, y+h );       // right (outer)
-    dc.DrawRectangle( x, y+h, w+1, 1 );             // bottom (outer)
+    int major,minor;
+    wxGetOsVersion( &major, &minor );
 
-    wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
-
-    dc.SetPen( pen );
-    dc.DrawLine( x+w-CORNER, y, x+w-1, y+h );       // right (inner)
-    dc.DrawRectangle( x+1, y+h-1, w-2, 1 );         // bottom (inner)
+    dc.SetBrush( *wxTRANSPARENT_BRUSH );
 
-    dc.SetPen( *wxWHITE_PEN );
-    dc.DrawRectangle( x, y, w-CORNER+1, 1 );        // top (outer)
-    dc.DrawRectangle( x, y, 1, h );                 // left (outer)
-    dc.DrawLine( x, y+h-1, x+1, y+h-1 );
-    dc.DrawLine( x+w-1, y, x+w-1, y+1 );
+    if (major >= 10) 
+    {
+        dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) );
+        dc.DrawRectangle( x, y+CORNER, 1, h-CORNER );                                  // left
+        // The right border is overdrawn by the left border of the right neighbouring
+        // header (to maintain a proper single pixel border). Except for the 
+        // rightmost header of the listctrl.
+        dc.DrawRectangle( x+w+(CORNER*2), y+CORNER, 1, h-CORNER );     // right
+        dc.SetPen( wxPen( wxColour( 0xB1 , 0xB1 , 0xB1 ) , 1 , wxSOLID ) );    
+        dc.DrawRectangle( x, y+h, w+(CORNER*3), 1 );                   // bottom
+        dc.DrawRectangle( x, y, w+(CORNER*3), 1 );                         // top
+        
+        // Do a fill of the interior for background:
+        dc.SetPen( wxPen( wxColour( 0xF6 , 0xF6 , 0xF6 ) , 1 , wxSOLID ) ); 
+        dc.DrawRectangle( x+CORNER, y+CORNER, w+CORNER, h-CORNER );
+    
+        // Do the gradient fill:
+        static int grayValues[] = 
+        {
+            0xF6, 0xF2, 0xEF, 0xED, 0xED, 0xEB, 0xEA, 0xEA, 0xE8, 
+            0xE8, 0xE2, 0xE5, 0xE8, 0xEB, 0xEF, 0xF2, 0xFD
+        };
+        int i;
+        for (i=0; i < h && i < (int)WXSIZEOF(grayValues); i++) 
+        {
+            dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
+                            1 , wxSOLID ) );
+            dc.DrawRectangle( x+CORNER, y+CORNER+i, w+CORNER, 1 );
+        }
+    }
+    else
+    {
+        dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
+        dc.DrawLine( x+w-CORNER+1, y, x+w, y+h );       // right (outer)
+        dc.DrawRectangle( x, y+h, w+1, 1 );             // bottom (outer)
+    
+        wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
+    
+        dc.SetPen( pen );
+        dc.DrawLine( x+w-CORNER, y, x+w-1, y+h );       // right (inner)
+        dc.DrawRectangle( x+1, y+h-1, w-2, 1 );         // bottom (inner)
+    
+        dc.SetPen( *wxWHITE_PEN );
+        dc.DrawRectangle( x, y, w-CORNER+1, 1 );        // top (outer)
+        dc.DrawRectangle( x, y, 1, h );                 // left (outer)
+        dc.DrawLine( x, y+h-1, x+1, y+h-1 );
+        dc.DrawLine( x+w-1, y, x+w-1, y+1 );
+       }
 }
 
 void
@@ -198,16 +236,48 @@ void
 wxRendererMac::DrawSplitterSash(wxWindow *win,
                                 wxDC& dc,
                                 const wxSize& size,
-                                wxCoord position)
+                                wxCoord position,
+                                wxOrientation orient,
+                                int WXUNUSED(flags))
 {
     // VZ: we have to somehow determine if we're drawing a normal sash or
     //     a brushed metal one as they look quite differently... this is
     //     completely bogus anyhow, of course (TODO)
 
-    const wxCoord h = size.y;
-
+#if 0
     dc.SetPen(*wxLIGHT_GREY_PEN);
     dc.SetBrush(*wxWHITE_BRUSH);
-    dc.DrawRectangle(position, 0, 7, h);
+    if ( orient == wxVERTICAL )
+        dc.DrawRectangle(position, 0, 7, size.y);
+    else
+        dc.DrawRectangle(0, position, size.x, 7);
+#else
+    // Do the gradient fill:
+    static int grayValues[] = 
+    {
+        0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
+    };
+    dc.SetBrush( *wxTRANSPARENT_BRUSH );
+    if ( orient == wxVERTICAL )
+    {
+        int i;
+        for (i=0; i < (int)WXSIZEOF(grayValues); i++) 
+        {
+            dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
+                            1 , wxSOLID ) );
+            dc.DrawRectangle( position+i, 0, 1, size.y );
+        }
+    }
+    else
+    {
+        int i;
+        for (i=0; i < (int)WXSIZEOF(grayValues); i++) 
+        {
+            dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
+                            1 , wxSOLID ) );
+            dc.DrawRectangle( 0, position+i, size.x, 1 );
+        }
+    }
+#endif
 }