// Name: propgrid.h
// Purpose: interface of wxPropertyGrid
// Author: wxWidgets team
-// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@library{wxpropgrid}
@category{propgrid}
- @appearance{propertygrid.png}
+ @appearance{propertygrid}
*/
class wxPropertyGrid : public wxControl,
public wxScrollHelper,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxPG_DEFAULT_STYLE,
- const wxChar* name = wxPropertyGridNameStr );
+ const wxString& name = wxPropertyGridNameStr );
/** Destructor */
virtual ~wxPropertyGrid();
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxPG_DEFAULT_STYLE,
- const wxChar* name = wxPropertyGridNameStr );
+ const wxString& name = wxPropertyGridNameStr );
/**
Dedicates a specific keycode to wxPropertyGrid. This means that such
*/
virtual void RefreshProperty( wxPGProperty* p );
+
+ /** Forwards to DoRegisterEditorClass with empty name. */
+ static wxPGEditor* RegisterEditorClass( wxPGEditor* editor,
+ bool noDefCheck = false );
/**
Registers a new editor class.
@return Returns pointer to the editor class instance that should be used.
*/
- static wxPGEditor* RegisterEditorClass( wxPGEditor* editor,
+ static wxPGEditor* DoRegisterEditorClass( wxPGEditor* editor,
const wxString& name,
bool noDefCheck = false );
*/
bool SelectProperty( wxPGPropArg id, bool focus = false );
- /**
- Changes keyboard shortcut to push the editor button.
-
- @remarks You can set default with keycode 0. Good value for the platform
- is guessed, but don't expect it to be very accurate.
- */
- void SetButtonShortcut( int keycode, bool ctrlDown = false, bool altDown = false );
-
/**
Sets category caption background colour.
*/