- void , RefreshRect(const wxRect& rect),
+ void , RefreshRect(const wxRect& rect, bool eraseBackground = true),
"Redraws the contents of the given rectangle: the area inside it will
be repainted. This is the same as Refresh but has a nicer syntax.", "");
"Redraws the contents of the given rectangle: the area inside it will
be repainted. This is the same as Refresh but has a nicer syntax.", "");
foreground colour is dependent on the window class; it may be the text
colour or other colour, or it may not be used at all.", "");
foreground colour is dependent on the window class; it may be the text
colour or other colour, or it may not be used at all.", "");
// TODO:
// // if the window shouldn't inherit its colour from the parent, override
// // this function to return true
// TODO:
// // if the window shouldn't inherit its colour from the parent, override
// // this function to return true
"Physically scrolls the pixels in the window and move child windows
accordingly. Use this function to optimise your scrolling
implementations, to minimise the area that must be redrawn. Note that
"Physically scrolls the pixels in the window and move child windows
accordingly. Use this function to optimise your scrolling
implementations, to minimise the area that must be redrawn. Note that