// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "gdicmn.h"
#endif
#ifdef __WXMSW__
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXPM__)
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXMGL__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( (const char**) X##_xpm )
#define wxICON(X) wxIcon( X##_xpm )
#else
// This will usually mean something on any platform
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#endif // platform
/* Another macro: this one is for portable creation of bitmaps. We assume that
*/
#if defined(__WXMSW__) || defined(__WXPM__)
- #define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE)
+ #define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
+ bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; }
};
class WXDLLEXPORT wxPoint