// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "gdicmn.h"
#endif
-#include "wx/object.h"
+#include "wx/setup.h"
#include "wx/list.h"
-#include "wx/hash.h"
#include "wx/string.h"
-#include "wx/setup.h"
-#include "wx/colour.h"
-#include "wx/font.h"
+#include "wx/fontenc.h"
// ---------------------------------------------------------------------------
// forward declarations
#ifdef __WXGTK__
wxCURSOR_DEFAULT, // standard X11 cursor
#endif
+#ifdef __WXMAC__
+ wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
+#endif
#ifdef __X__
// Not yet implemented for Windows
wxCURSOR_CROSS_REVERSE,
#ifdef __WXMSW__
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXPM__)
// Load from a resource
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXMGL__)
// Initialize from an included XPM
#define wxICON(X) wxIcon( (const char**) X##_xpm )
#define wxICON(X) wxIcon( X##_xpm )
#else
// This will usually mean something on any platform
- #define wxICON(X) wxIcon("" #X "")
+ #define wxICON(X) wxIcon(wxT(#X))
#endif // platform
/* Another macro: this one is for portable creation of bitmaps. We assume that
*/
#if defined(__WXMSW__) || defined(__WXPM__)
- #define wxBITMAP(name) wxBitmap(#name, wxBITMAP_TYPE_RESOURCE)
-#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__)
+ #define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
+#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXCOCOA__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
#else // other platforms
class WXDLLEXPORT wxSize
{
public:
- // members are public for compatibility (don't use them directly,
- // especially that there names were chosen very unfortunately - they should
- // have been called width and height)
+ // members are public for compatibility, don't use them directly.
int x, y;
// constructors
// FIXME are these really useful? If they're, we should have += &c as well
wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
+
+ void IncTo(const wxSize& sz)
+ { if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
+ void DecTo(const wxSize& sz)
+ { if ( sz.x < x ) x = sz.x; if ( sz.y < y ) y = sz.y; }
// accessors
void Set(int xx, int yy) { x = xx; y = yy; }
wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }
bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
+ bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; }
};
class WXDLLEXPORT wxPoint
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
};
-#if WXWIN_COMPATIBILITY
- #define wxIntPoint wxPoint
- #define wxRectangle wxRect
-#endif // WXWIN_COMPATIBILITY
-
// ---------------------------------------------------------------------------
// wxRect
// ---------------------------------------------------------------------------
class WXDLLEXPORT wxPenList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxPenList)
-
public:
wxPenList() { }
~wxPenList();
class WXDLLEXPORT wxBrushList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxBrushList)
-
public:
wxBrushList() { }
~wxBrushList();
wxBrush *FindOrCreateBrush(const wxColour& colour, int style);
};
-WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
-
class WXDLLEXPORT wxFontList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxFontList)
-
public:
wxFontList() { }
~wxFontList();
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
};
-class WXDLLEXPORT wxColourDatabase : public wxList
-{
- DECLARE_CLASS(wxColourDatabase)
+class WXDLLEXPORT wxStringToColourHashMap;
+class WXDLLEXPORT wxColourDatabase
+{
public:
- wxColourDatabase(int type);
+ wxColourDatabase();
~wxColourDatabase() ;
// Not const because it may add a name to the database
wxColour *FindColour(const wxString& colour) ;
+ wxColour *FindColourNoAdd(const wxString& colour) const;
wxString FindName(const wxColour& colour) const;
+ void AddColour(const wxString& name, wxColour* colour);
void Initialize();
#ifdef __WXPM__
// PM keeps its own type of colour table
long* m_palTable;
size_t m_nSize;
#endif
+private:
+ wxColour* FindColour(const wxString& colour, bool add);
+
+ wxStringToColourHashMap* m_map;
};
class WXDLLEXPORT wxBitmapList : public wxList
{
- DECLARE_DYNAMIC_CLASS(wxBitmapList)
-
public:
wxBitmapList();
~wxBitmapList();
{
public:
wxResourceCache() { }
+#if !wxUSE_STL
wxResourceCache(const unsigned int keyType) : wxList(keyType) { }
+#endif
~wxResourceCache();
-
-private:
- DECLARE_DYNAMIC_CLASS(wxResourceCache)
};
// ---------------------------------------------------------------------------