// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifdef __GNUG__
+ #pragma implementation "timer.h"
+#endif
+
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
// macros
// ----------------------------------------------------------------------------
-IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxObject)
+IMPLEMENT_ABSTRACT_CLASS(wxTimer, wxEvtHandler)
void wxTimer::Init()
{
wxTimer::~wxTimer()
{
- Stop();
wxTimer::Stop();
+
wxTimerList.DeleteObject(this);
}
+void wxTimer::Notify()
+{
+ //
+ // The base class version generates an event if it has owner - which it
+ // should because otherwise nobody can process timer events, but it does
+ // not use the OS's ID, which OS/2 must have to figure out which timer fired
+ //
+ wxCHECK_RET( m_owner, _T("wxTimer::Notify() should be overridden.") );
+
+ wxTimerEvent vEvent( m_idTimer
+ ,m_milli
+ );
+
+ (void)m_owner->ProcessEvent(vEvent);
+} // end of wxTimer::Notify
+
bool wxTimer::Start(
int nMilliseconds
, bool bOneShot
wxTimerList.DeleteObject(this);
- //
- // Create a windowless timer
- //
- m_ulId = ::WinStartTimer( m_Hab
- ,NULL
- ,(m_ulId ? m_ulId : 1L)
- ,(ULONG)nMilliseconds
- );
+ wxWindow* pWin = NULL;
+
+ if (m_owner)
+ {
+ pWin = (wxWindow*)m_owner;
+ m_ulId = ::WinStartTimer( m_Hab
+ ,pWin->GetHWND()
+ ,m_idTimer
+ ,(ULONG)nMilliseconds
+ );
+ }
+ else
+ m_ulId = ::WinStartTimer( m_Hab
+ ,NULLHANDLE
+ ,0
+ ,(ULONG)nMilliseconds
+ );
if (m_ulId > 0L)
{
wxTimerList.Append( m_ulId
{
if ( m_ulId )
{
- ::WinStopTimer(m_Hab, NULL, m_ulId);
+ if (m_owner)
+ {
+ wxWindow* pWin = (wxWindow*)m_owner;
+
+ ::WinStopTimer(m_Hab, pWin->GetHWND(), m_ulId);
+ }
+ else
+ ::WinStopTimer(m_Hab, NULLHANDLE, m_ulId);
wxTimerList.DeleteObject(this);
}
m_ulId = 0L;
wxNode* pNode = wxTimerList.Find((ULONG)nIdTimer);
wxCHECK_MSG(pNode, 0, wxT("bogus timer id in wxTimerProc") );
-
- wxProcessTimer(*(wxTimer *)pNode->Data());
+ if (pNode)
+ wxProcessTimer(*(wxTimer *)pNode->GetData());
return 0;
}