/////////////////////////////////////////////////////////////////////////////
-// Name: src/mac/corefoundation/joystick.cpp
+// Name: src/osx/core/joystick.cpp
// Purpose: wxJoystick class
// Author: Ryan Norton
// Modified by:
#include "wx/thread.h" //wxThread for polling thread/ wxCriticalSection
//private headers
-#include "wx/mac/corefoundation/hid.h" //private mac hid stuff
+#include "wx/osx/core/hid.h" //private mac hid stuff
//mac headers
#include <CoreServices/CoreServices.h>
}
else
{
- delete m_hid;
- m_hid = NULL;
+ wxDELETE(m_hid);
}
}
if (m_thread)
m_thread->Delete(); // It's detached so it will delete itself
- if (m_hid)
- delete m_hid;
+ delete m_hid;
}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// wxJoystickThread::HIDCallback (static)
//
-// Callback for the native HID device when it recieves input.
+// Callback for the native HID device when it receives input.
//
// This is where the REAL dirty work gets done.
//
wxevent.SetEventObject(pThis->m_catchwin);
if (pThis->m_catchwin)
- pThis->m_catchwin->AddPendingEvent(wxevent);
+ pThis->m_catchwin->GetEventHandler()->AddPendingEvent(wxevent);
ret = (*m_hid->GetQueue())->getNextEvent(m_hid->GetQueue(),
&hidevent, bogustime, 0);
}
}
-#endif // wxUSE_JOYSTICK
+#endif // wxUSE_JOYSTICK