+ // NOTE: Rather than using only setFloatValue: (which we could do) we instead
+ // simply share the SetCocoaScroller call because all but the knobProportion
+ // calculations have to be done anyway.
+ if(orientation & wxHORIZONTAL)
+ {
+ NSScroller *aScroller = [m_cocoaNSScrollView horizontalScroller];
+ if(aScroller != nil)
+ SetCocoaScroller(aScroller, orientation, position, m_scrollThumb[0], m_scrollRange[0]);
+ }
+ if(orientation & wxVERTICAL)
+ {
+ NSScroller *aScroller = [m_cocoaNSScrollView verticalScroller];
+ if(aScroller != nil)
+ SetCocoaScroller(aScroller, orientation, position, m_scrollThumb[1], m_scrollRange[1]);
+ }
+}
+
+void wxWindowCocoaScrollView::SetScrollbar(int orientation, int position, int thumbSize, int range)
+{
+ // FIXME: API assumptions:
+ // 1. If the user wants to remove a scroller he gives range 0.
+ // 2. If the user wants to disable a scroller he sets thumbSize == range
+ // in which case it is logically impossible to scroll.
+ // The scroller shall still be displayed.
+
+ // Ensure that range is >= 0.
+ wxASSERT(range >= 0);
+ if(range < 0)
+ range = 0;
+
+ // Ensure that thumbSize <= range
+ wxASSERT(thumbSize <= range);
+ // Also ensure thumbSize >= 1 but don't complain if it isn't
+ if(thumbSize < 1)
+ thumbSize = 1;
+ // Now make sure it's really less than range, even if we just set it to 1
+ if(thumbSize > range)
+ thumbSize = range;
+
+ bool needScroller = (range != 0);
+
+ // Can potentially set both horizontal and vertical at the same time although this is
+ // probably not very useful.
+ if(orientation & wxHORIZONTAL)
+ {
+ m_scrollRange[0] = range;
+ m_scrollThumb[0] = thumbSize;
+ if(!m_isNativeView)
+ {
+ [m_cocoaNSScrollView setHasHorizontalScroller:needScroller];
+ if(needScroller)
+ SetCocoaScroller([m_cocoaNSScrollView horizontalScroller], orientation, position, thumbSize, range);
+ }
+ }
+
+ if(orientation & wxVERTICAL)
+ {
+ m_scrollRange[1] = range;
+ m_scrollThumb[1] = thumbSize;
+ if(!m_isNativeView)
+ {
+ [m_cocoaNSScrollView setHasVerticalScroller:needScroller];
+ if(needScroller)
+ SetCocoaScroller([m_cocoaNSScrollView verticalScroller], orientation, position, thumbSize, range);
+ }
+ }
+}
+
+int wxWindowCocoaScrollView::GetScrollPos(wxOrientation orient)
+{
+ if((orient & wxBOTH) == wxBOTH)
+ {
+ wxLogError(wxT("GetScrollPos called for wxHORIZONTAL and wxVERTICAL together which makes no sense"));
+ return 0;
+ }
+ int effectiveScrollRange;
+ NSScroller *cocoaScroller;
+ if(orient & wxHORIZONTAL)
+ {
+ effectiveScrollRange = m_scrollRange[0] - m_scrollThumb[0];
+ cocoaScroller = [m_cocoaNSScrollView horizontalScroller];
+ }
+ else if(orient & wxVERTICAL)
+ {
+ effectiveScrollRange = m_scrollRange[1] - m_scrollThumb[1];
+ cocoaScroller = [m_cocoaNSScrollView verticalScroller];
+ }
+ else
+ {
+ wxLogError(wxT("GetScrollPos called without an orientation which makes no sense"));
+ return 0;
+ }
+ if(cocoaScroller == nil)
+ { // Document is not scrolled
+ return 0;
+ }
+ /*
+ The effective range of a scroll bar as defined by wxWidgets is from 0 to (range - thumbSize).
+ That is a scroller at the left/top position is at 0 and a scroller at the bottom/right
+ position is at range-thumbsize.
+
+ The range of an NSScroller is 0.0 to 1.0. Much easier! NOTE: Apple doesn't really specify
+ but GNUStep docs do say that 0.0 is top/left and 1.0 is bottom/right. This is actually
+ in contrast to NSSlider which generally has 1.0 at the TOP when it's done vertically.
+ */
+ CGFloat cocoaScrollPos = [cocoaScroller floatValue];
+ return effectiveScrollRange * cocoaScrollPos;
+}
+
+int wxWindowCocoaScrollView::GetScrollRange(wxOrientation orient)
+{
+ if((orient & wxBOTH) == wxBOTH)
+ {
+ wxLogError(wxT("GetScrollRange called for wxHORIZONTAL and wxVERTICAL together which makes no sense"));
+ return 0;
+ }
+ if(orient & wxHORIZONTAL)
+ {
+ return m_scrollRange[0];
+ }
+ else if(orient & wxVERTICAL)
+ {
+ return m_scrollRange[1];
+ }
+ else
+ {
+ wxLogError(wxT("GetScrollPos called without an orientation which makes no sense"));
+ return 0;
+ }
+}
+
+int wxWindowCocoaScrollView::GetScrollThumb(wxOrientation orient)
+{
+ if((orient & wxBOTH) == wxBOTH)
+ {
+ wxLogError(wxT("GetScrollThumb called for wxHORIZONTAL and wxVERTICAL together which makes no sense"));
+ return 0;
+ }
+ if(orient & wxHORIZONTAL)
+ {
+ return m_scrollThumb[0];
+ }
+ else if(orient & wxVERTICAL)
+ {
+ return m_scrollThumb[1];
+ }
+ else
+ {
+ wxLogError(wxT("GetScrollThumb called without an orientation which makes no sense"));
+ return 0;
+ }
+}
+
+/*!
+ Moves the contents (all existing drawing as well as all all child wxWindow) by the specified
+ amount expressed in the wxWindow's own coordinate system. This is used to implement scrolling
+ but the usage is rather interesting. When scrolling right (e.g. increasing the value of
+ the scroller) you must give a negative delta x (e.g. moving the contents LEFT). Likewise,
+ when scrolling the window down, increasing the value of the scroller, you give a negative
+ delta y which moves the contents up.
+
+ wxCocoa notes: To accomplish this trick in Cocoa we basically do what NSScrollView would
+ have done and that is adjust the content view's bounds origin. The content view is somewhat
+ confusingly the NSClipView which is more or less sort of the pImpl for NSScrollView
+ The real NSView with the user's content (e.g. the "virtual area" in wxWidgets parlance)
+ is called the document view in NSScrollView parlance.
+
+ The bounds origin is basically the exact opposite concept. Whereas in Windows the client
+ coordinate system remains constant and the content must shift left/up for increases
+ of scrolling, in Cocoa the coordinate system is actually the virtual one. So we must
+ instead shift the bounds rectangle right/down to get the effect of the content moving
+ left/up. Basically, it's a higher level interface than that provided by wxWidgets
+ so essentially we're implementing the low-level move content interface in terms of
+ the high-level move the viewport (the bounds) over top that content (the document
+ view which is the virtual area to wx).
+
+ For all intents and purposes that basically just means that we subtract the deltas
+ from the bounds origin and thus a negative delta actually increases the bounds origin
+ and a positive delta actually decreases it. This is absolutely true for the horizontal
+ axis but there's a catch in the vertical axis. If the content view (the clip view) is
+ flipped (and we do this by default) then it works exactly like the horizontal axis.
+ If it is not flipped (i.e. it is in postscript coordinates which are opposite to
+ wxWidgets) then the sense needs to be reversed.
+
+ However, this plays hell with window positions. The frame rects of any child views
+ do not change origin and this is actually important because if they did, the views
+ would send frame changed notifications, not to mention that Cocoa just doesn't really
+ do scrolling that way, it does it the way we do it here.
+
+ To fix this we implement GetPosition for child windows to not merely consult its
+ superview at the Cocoa level in order to do proper Cocoa->wx coordinate transform
+ but to actually consult is parent wxWindow because it makes a big difference if
+ the parent is scrolled. Argh. (FIXME: This isn't actually implemented yet)
+ */
+void wxWindowCocoaScrollView::ScrollWindow(int dx, int dy, const wxRect*)
+{
+ // Update our internal origin so we know how much the application code
+ // expects us to have been scrolled.
+ m_virtualOrigin.x += dx;
+ m_virtualOrigin.y += dy;
+
+ // Scroll the window using the standard Cocoa method of adjusting the
+ // clip view's bounds in the opposite fashion.
+ NSClipView *contentView = [m_cocoaNSScrollView contentView];
+ NSRect clipViewBoundsRect = [contentView bounds];
+ clipViewBoundsRect.origin.x -= dx;
+ if([contentView isFlipped])
+ clipViewBoundsRect.origin.y -= dy;
+ else
+ clipViewBoundsRect.origin.y += dy;
+ [contentView scrollToPoint:clipViewBoundsRect.origin];
+}
+
+void wxWindowCocoaScrollView::_wx_doScroller(NSScroller *sender)
+{
+ wxOrientation orientation;
+ if(sender == [m_cocoaNSScrollView horizontalScroller])
+ orientation = wxHORIZONTAL;
+ else if(sender == [m_cocoaNSScrollView verticalScroller])
+ orientation = wxVERTICAL;
+ else
+ {
+ wxLogDebug(wxT("Received action message from unexpected NSScroller"));
+ return;
+ }
+ // NOTE: Cocoa does not move the scroller for page up/down or line
+ // up/down events. That means the value will be the old value.
+ // For thumbtrack events, the value is the new value.
+ int scrollpos = GetScrollPos(orientation);
+ int commandType;
+ switch([sender hitPart])
+ {
+ default:
+ case NSScrollerNoPart:
+ case NSScrollerKnob: // Drag of knob
+ case NSScrollerKnobSlot: // Jump directly to position
+ commandType = wxEVT_SCROLLWIN_THUMBTRACK;
+ break;
+ case NSScrollerDecrementPage:
+ commandType = wxEVT_SCROLLWIN_PAGEUP;
+ break;
+ case NSScrollerIncrementPage:
+ commandType = wxEVT_SCROLLWIN_PAGEDOWN;
+ break;
+ case NSScrollerDecrementLine:
+ commandType = wxEVT_SCROLLWIN_LINEUP;
+ break;
+ case NSScrollerIncrementLine:
+ commandType = wxEVT_SCROLLWIN_LINEDOWN;
+ break;
+ }
+ wxScrollWinEvent event(commandType, scrollpos, orientation);
+ event.SetEventObject(m_owner);
+ m_owner->HandleWindowEvent(event);
+}
+
+void wxWindowCocoaScrollView::UpdateSizes()
+{
+ // Using the virtual size, figure out what the document frame size should be
+ // NOTE: Assume that the passed in virtualSize is already >= the client size
+ wxSize virtualSize = m_owner->GetVirtualSize();
+
+ // Get the document's current frame
+ NSRect documentViewFrame = [m_owner->GetNSView() frame];
+ NSRect newFrame = documentViewFrame;
+ newFrame.size = NSMakeSize(virtualSize.x, virtualSize.y);
+
+ if(!NSEqualRects(newFrame, documentViewFrame))
+ {
+ [m_owner->GetNSView() setFrame:newFrame];
+ }
+}
+
+void wxWindowCocoaScrollView::Cocoa_FrameChanged(void)
+{
+ wxLogTrace(wxTRACE_COCOA,wxT("wxWindowCocoaScrollView=%p::Cocoa_FrameChanged for wxWindow %p"), this, m_owner);