// Operators
wxInputStream& operator>>(wxOutputStream& out) { return Read(out); }
-#if wxUSE_SERIAL
- wxInputStream& operator>>(wxObject *& obj);
-#endif
wxInputStream& operator>>( __wxInputManip func) { return func(*this); }
protected:
virtual void Sync();
wxOutputStream& operator<<(wxInputStream& out) { return Write(out); }
-#if wxUSE_SERIAL
- wxOutputStream& operator<<(wxObject& obj);
-#endif
wxOutputStream& operator<<( __wxOutputManip func) { return func(*this); }
protected: