+void wxBitmapButton::SetBitmapSelected(const wxBitmap& sel)
+{
+ m_buttonBitmapSelected = sel;
+ m_buttonBitmapSelectedOriginal = sel;
+
+ DoSetBitmap();
+};
+
+void wxBitmapButton::SetBitmapFocus(const wxBitmap& focus)
+{
+ m_buttonBitmapFocus = focus;
+ // Not used in Motif
+};
+
+void wxBitmapButton::SetBitmapDisabled(const wxBitmap& disabled)
+{
+ m_buttonBitmapDisabled = disabled;
+ m_buttonBitmapDisabledOriginal = disabled;
+
+ DoSetBitmap();
+};
+
+void wxBitmapButton::DoSetBitmap()
+{
+ if (m_buttonBitmapOriginal.Ok())
+ {
+ Pixmap pixmap = 0;
+ Pixmap insensPixmap = 0;
+ Pixmap armPixmap = 0;
+
+ // Must re-make the bitmap to have its transparent areas drawn
+ // in the current widget background colour.
+ if (m_buttonBitmapOriginal.GetMask())
+ {
+ int backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget, XmNbackground, &backgroundPixel,
+ NULL);
+
+ wxColour col;
+ col.SetPixel(backgroundPixel);
+
+ wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapOriginal, col);
+ m_buttonBitmap = newBitmap;
+
+ pixmap = (Pixmap) m_buttonBitmap.GetPixmap();
+ }
+ else
+ pixmap = (Pixmap) m_buttonBitmap.GetLabelPixmap(m_mainWidget);
+
+ if (m_buttonBitmapDisabledOriginal.Ok())
+ {
+ if (m_buttonBitmapDisabledOriginal.GetMask())
+ {
+ int backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget, XmNbackground, &backgroundPixel,
+ NULL);
+
+ wxColour col;
+ col.SetPixel(backgroundPixel);
+
+ wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapDisabledOriginal, col);
+ m_buttonBitmapDisabled = newBitmap;
+
+ insensPixmap = (Pixmap) m_buttonBitmapDisabled.GetPixmap();
+ }
+ else
+ insensPixmap = (Pixmap) m_buttonBitmap.GetInsensPixmap(m_mainWidget);
+ }
+ else
+ insensPixmap = (Pixmap) m_buttonBitmap.GetInsensPixmap(m_mainWidget);
+
+ // Now make the bitmap representing the armed state
+ if (m_buttonBitmapSelectedOriginal.Ok())
+ {
+ if (m_buttonBitmapSelectedOriginal.GetMask())
+ {
+ int backgroundPixel;
+ XtVaGetValues((Widget) m_mainWidget, XmNarmColor, &backgroundPixel,
+ NULL);
+
+ wxColour col;
+ col.SetPixel(backgroundPixel);
+
+ wxBitmap newBitmap = wxCreateMaskedBitmap(m_buttonBitmapSelectedOriginal, col);
+ m_buttonBitmapSelected = newBitmap;
+
+ armPixmap = (Pixmap) m_buttonBitmapSelected.GetPixmap();
+ }
+ else
+ armPixmap = (Pixmap) m_buttonBitmap.GetArmPixmap(m_mainWidget);
+ }
+ else
+ armPixmap = (Pixmap) m_buttonBitmap.GetArmPixmap(m_mainWidget);
+
+ if (insensPixmap == pixmap) // <- the Get...Pixmap()-functions return the same pixmap!
+ {
+ insensPixmap =
+ XCreateInsensitivePixmap(DisplayOfScreen(XtScreen((Widget) m_mainWidget)), pixmap);
+ m_insensPixmap = (WXPixmap) insensPixmap;
+ }
+
+ XtVaSetValues ((Widget) m_mainWidget,
+ XmNlabelPixmap, pixmap,
+ XmNlabelInsensitivePixmap, insensPixmap,
+ XmNarmPixmap, armPixmap,
+ XmNlabelType, XmPIXMAP,
+ NULL);
+ }
+ else
+ {
+ // Null bitmap: must not use current pixmap
+ // since it is no longer valid.
+ XtVaSetValues ((Widget) m_mainWidget,
+ XmNlabelType, XmSTRING,
+ XmNlabelPixmap, XmUNSPECIFIED_PIXMAP,
+ XmNlabelInsensitivePixmap, XmUNSPECIFIED_PIXMAP,
+ XmNarmPixmap, XmUNSPECIFIED_PIXMAP,
+ NULL);
+ }
+}
+
+void wxBitmapButton::ChangeBackgroundColour()
+{
+ DoChangeBackgroundColour(m_mainWidget, m_backgroundColour, TRUE);
+
+ // Must reset the bitmaps since the colours have changed.
+ DoSetBitmap();
+}