// usual wxWin convention, but the three event types have different kind of
// data associated with them, so the accessors can be only used if the real
// event type matches with the one for which the accessors make sense
// usual wxWin convention, but the three event types have different kind of
// data associated with them, so the accessors can be only used if the real
// event type matches with the one for which the accessors make sense