- // cannot be bigger than allocated space
- wxSize size = cell->GetSize();
-
- // Because of the tree structure indent, here we should minus the width
- // of the cell for drawing
- size.x = wxMin( size.x + 2*PADDING_RIGHTLEFT, cell_rect.width - indent );
- // size.y = wxMin( size.y, cell_rect.height );
- size.y = cell_rect.height;
-
- wxRect item_rect(cell_rect.GetTopLeft(), size);
- int align = cell->CalculateAlignment();
-
- // horizontal alignment:
- item_rect.x = cell_rect.x;
- if (align & wxALIGN_CENTER_HORIZONTAL)
- item_rect.x = cell_rect.x + (cell_rect.width / 2) - (size.x / 2);
- else if (align & wxALIGN_RIGHT)
- item_rect.x = cell_rect.x + cell_rect.width - size.x;
- // else: wxALIGN_LEFT is the default
-
- // vertical alignment:
- item_rect.y = cell_rect.y;
- if (align & wxALIGN_CENTER_VERTICAL)
- item_rect.y = cell_rect.y + (cell_rect.height / 2) - (size.y / 2);
- else if (align & wxALIGN_BOTTOM)
- item_rect.y = cell_rect.y + cell_rect.height - size.y;
- // else: wxALIGN_TOP is the default
-
- // add padding
- item_rect.x += PADDING_RIGHTLEFT;
- item_rect.width = size.x - 2 * PADDING_RIGHTLEFT;
-
- // Here we add the tree indent