// so check that we get a different error than the last time
if ( err == errLast )
{
- wxLogError(_T("OpenGL error state couldn't be reset."));
+ wxLogError(wxT("OpenGL error state couldn't be reset."));
return;
}
errLast = err;
- wxLogError(_T("OpenGL error %d"), err);
+ wxLogError(wxT("OpenGL error %d"), err);
}
}
// function to draw the texture for cube faces
static wxImage DrawDice(int size, unsigned num)
{
- wxASSERT_MSG( num >= 1 && num <= 6, _T("invalid dice index") );
+ wxASSERT_MSG( num >= 1 && num <= 6, wxT("invalid dice index") );
const int dot = size/16; // radius of a single dot
const int gap = 5*size/32; // gap between dots
END_EVENT_TABLE()
MyFrame::MyFrame()
- : wxFrame(NULL, wxID_ANY, _T("wxWidgets OpenGL Cube Sample"))
+ : wxFrame(NULL, wxID_ANY, wxT("wxWidgets OpenGL Cube Sample"))
{
new TestGLCanvas(this);
menu->AppendSeparator();
menu->Append(wxID_CLOSE);
wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(menu, _T("&Cube"));
+ menuBar->Append(menu, wxT("&Cube"));
SetMenuBar(menuBar);