+void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move)
+{
+ // check that we're not a top level window
+ wxCHECK_RET( GetParent(),
+ _T("MoveBefore/AfterInTabOrder() don't work for TLWs!") );
+
+ // find the target window in the siblings list
+ wxWindowList& siblings = GetParent()->GetChildren();
+ wxWindowList::compatibility_iterator i = siblings.Find(win);
+ wxCHECK_RET( i, _T("MoveBefore/AfterInTabOrder(): win is not a sibling") );
+
+ // unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
+ // can't just move the node around
+ wxWindow *self = (wxWindow *)this;
+ siblings.DeleteObject(self);
+ if ( move == MoveAfter )
+ {
+ i = i->GetNext();
+ }
+
+ if ( i )
+ {
+ siblings.Insert(i, self);
+ }
+ else // MoveAfter and win was the last sibling
+ {
+ siblings.Append(self);
+ }
+}
+