+ // Check if we need to select the root item
+ // because nothing else has been selected.
+ // Delaying it means that we can invoke event handlers
+ // as required, when a first item is selected.
+ if (!HasFlag(wxTR_MULTIPLE) && !GetSelection().IsOk())
+ {
+ if (m_select_me)
+ SelectItem(m_select_me);
+ else if (GetRootItem().IsOk())
+ SelectItem(GetRootItem());
+ }
+