\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxAcceleratorEntry::wxAcceleratorEntry}\label{wxacceleratorentryconstr}
+\membersection{wxAcceleratorEntry::wxAcceleratorEntry}\label{wxacceleratorentryctor}
\func{}{wxAcceleratorEntry}{\void}
entries[0].Set(wxACCEL_CTRL, (int) 'N', ID_NEW_WINDOW);
entries[1].Set(wxACCEL_CTRL, (int) 'X', wxID_EXIT);
entries[2].Set(wxACCEL_SHIFT, (int) 'A', ID_ABOUT);
- entries[3].Set(wxACCEL_NONE, WXK_DELETE, wxID_CUT);
+ entries[3].Set(wxACCEL_NORMAL, WXK_DELETE, wxID_CUT);
wxAcceleratorTable accel(4, entries);
frame->SetAcceleratorTable(accel);
\end{verbatim}
-}
+}%
\wxheading{Remarks}
An accelerator takes precedence over normal processing and can be a convenient way to program some event handling.
For example, you can use an accelerator table to enable a dialog with a multi-line text control to
-accept CTRL-Enter as meaning 'OK' (but not in GTK at present).
+accept CTRL-Enter as meaning `OK' (but not in GTK+ at present).
\wxheading{See also}
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxAcceleratorTable::wxAcceleratorTable}\label{wxacceleratortableconstr}
+\membersection{wxAcceleratorTable::wxAcceleratorTable}\label{wxacceleratortablector}
\func{}{wxAcceleratorTable}{\void}
\func{}{wxAcceleratorTable}{\param{const wxAcceleratorTable\& }{bitmap}}
-Copy constructor.
+Copy constructor, uses \helpref{reference counting}{trefcount}.
\func{}{wxAcceleratorTable}{\param{int}{ n}, \param{wxAcceleratorEntry}{ entries[]}}
wxAcceleratorEntry objects, or 3-tuples consisting of flags, keyCode,
and cmd values like you would construct wxAcceleratorEntry objects with.}
-\membersection{wxAcceleratorTable::\destruct{wxAcceleratorTable}}
+\perlnote{The wxPerl constructor accepts a list of either
+ Wx::AcceleratorEntry objects or references to 3-element arrays
+ ( flags, keyCode, cmd ), like the parameters of Wx::AcceleratorEntry::new.}
+
+\membersection{wxAcceleratorTable::\destruct{wxAcceleratorTable}}\label{wxacceleratortabledtor}
\func{}{\destruct{wxAcceleratorTable}}{\void}
Destroys the wxAcceleratorTable object.
-\membersection{wxAcceleratorTable::Ok}\label{wxacceleratortableok}
+\membersection{wxAcceleratorTable::IsOk}\label{wxacceleratortableisok}
-\constfunc{bool}{Ok}{\void}
+\constfunc{bool}{IsOk}{\void}
-Returns TRUE if the accelerator table is valid.
+Returns true if the accelerator table is valid.
-\membersection{wxAcceleratorTable::operator $=$}
+\membersection{wxAcceleratorTable::operator $=$}\label{wxacceleratortableassign}
\func{wxAcceleratorTable\& }{operator $=$}{\param{const wxAcceleratorTable\& }{accel}}
-Assignment operator. This operator does not copy any data, but instead
-passes a pointer to the data in {\it accel} and increments a reference
-counter. It is a fast operation.
+Assignment operator, using \helpref{reference counting}{trefcount}.
\wxheading{Parameters}
\wxheading{Return value}
-Returns 'this' object.
+Returns reference to this object.
-\membersection{wxAcceleratorTable::operator $==$}
+\membersection{wxAcceleratorTable::operator $==$}\label{wxacceleratortableequal}
\func{bool}{operator $==$}{\param{const wxAcceleratorTable\& }{accel}}
\wxheading{Parameters}
-\docparam{accel}{Accelerator table to compare with 'this'}
+\docparam{accel}{Accelerator table to compare with}
\wxheading{Return value}
-Returns TRUE if the accelerator tables were effectively equal, FALSE otherwise.
+Returns true if the accelerator tables were effectively equal, false otherwise.
-\membersection{wxAcceleratorTable::operator $!=$}
+\membersection{wxAcceleratorTable::operator $!=$}\label{wxacceleratortablenotequal}
\func{bool}{operator $!=$}{\param{const wxAcceleratorTable\& }{accel}}
\wxheading{Parameters}
-\docparam{accel}{Accelerator table to compare with 'this'}
+\docparam{accel}{Accelerator table to compare with}
\wxheading{Return value}
-Returns TRUE if the accelerator tables were unequal, FALSE otherwise.
+Returns true if the accelerator tables were unequal, false otherwise.