#pragma interface "control.h"
#endif
-#include "wx/window.h"
-#include "wx/list.h"
-
// General item class
-class WXDLLEXPORT wxControl : public wxWindow
+class WXDLLEXPORT wxControl : public wxControlBase
{
DECLARE_ABSTRACT_CLASS(wxControl)
virtual ~wxControl();
// Simulates an event
- bool Command(wxCommandEvent& event) { return ProcessCommand(event); }
+ virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
+
+ // implementation from now on
+ // --------------------------
// Calls the callback and appropriate event handlers
bool ProcessCommand(wxCommandEvent& event);
protected:
// For controls like radiobuttons which are really composite
- wxList m_subControls;
-
- virtual wxSize DoGetBestSize();
+ wxList m_subControls;
+
+ virtual wxSize DoGetBestSize() const;
+
+ // create the control of the given class with the given style, returns FALSE
+ // if creation failed
+ //
+ // All parameters except classname and style are optional, if the
+ // size/position are not given, they should be set later with SetSize() and,
+ // label (the title of the window), of course, is left empty. The extended
+ // style is determined from the style and the app 3D settings automatically
+ // if it's not specified explicitly.
+ bool MSWCreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ const wxString& label = wxEmptyString,
+ WXDWORD exstyle = (WXDWORD)-1);
+
+ // determine the extended styles combination for this window (may slightly
+ // modify style parameter, this is why it's non const)
+ WXDWORD GetExStyle(WXDWORD& style, bool *want3D) const;
private:
DECLARE_EVENT_TABLE()
#if WXWIN_COMPATIBILITY
inline void wxControl::Callback(const wxFunction f) { m_callback = f; };
- inline wxFont& wxControl::GetLabelFont() const { return GetFont() ; }
- inline wxFont& wxControl::GetButtonFont() const { return GetFont() ; }
+ inline wxFont& wxControl::GetLabelFont() const { return GetFont(); }
+ inline wxFont& wxControl::GetButtonFont() const { return GetFont(); }
inline void wxControl::SetLabelFont(const wxFont& font) { SetFont(font); }
inline void wxControl::SetButtonFont(const wxFont& font) { SetFont(font); }
#endif // WXWIN_COMPATIBILITY