#undef WXDEBUG_REFRESH
#endif
+#if defined(WXDEBUG_REFRESH) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
+#include "wx/msw/private.h"
+#endif
+
// ============================================================================
// implementation
// ============================================================================
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
#elif defined(__WXMGL__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL)
+#elif defined(__WXX11__)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowX11)
+#elif defined(__WXPM__)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowOS2)
#endif
BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
m_isCurrent = FALSE;
m_renderer = wxTheme::Get()->GetRenderer();
+
+ m_oldSize.x = -1;
+ m_oldSize.y = -1;
}
bool wxWindow::Create(wxWindow *parent,
long style,
const wxString& name)
{
- // we add wxCLIP_CHILDREN and wxNO_FULL_REPAINT_ON_RESIZE because without
- // these styles we can't get rid of flicker on wxMSW
+ // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
+ // as under the other platforms
if ( !wxWindowNative::Create(parent, id, pos, size,
- style |
- wxCLIP_CHILDREN |
- wxNO_FULL_REPAINT_ON_RESIZE, name) )
+ style | wxCLIP_CHILDREN,
+ name) )
{
return FALSE;
}
// if we should always have the scrollbar, do show it
if ( GetWindowStyle() & wxALWAYS_SHOW_SB )
{
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( TRUE );
+#endif
m_scrollbarVert = new wxScrollBar(this, -1,
wxDefaultPosition, wxDefaultSize,
wxSB_VERTICAL);
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( FALSE );
+#endif
// and position it
PositionScrollbars();
}
- // the colours/fonts are default
- m_hasBgCol =
- m_hasFgCol =
- m_hasFont = FALSE;
-
return TRUE;
}
return;
}
-
+
DoDrawBackground(*event.GetDC());
// if we have both scrollbars, we also have a square in the corner between
bool wxWindow::DoDrawBackground(wxDC& dc)
{
- // FIXME: leaving this code in leads to partial bg redraws sometimes under
- // MSW
+ // FIXME: Leaving this code in leads to partial bg redraws
+ // sometimes under MSW.
+ // The same happens under X11 because it has a clear
+ // region and an update region and these are sometimes
+ // different. RR.
wxRect rect;
-#ifndef __WXMSW__
+// #ifndef __WXMSW__
+#if 0
rect = GetUpdateRegion().GetBox();
if ( !rect.width && !rect.height )
#endif
void wxWindow::EraseBackground(wxDC& dc, const wxRect& rect)
{
// TODO: handle bg bitmaps here!
-
+
m_renderer->DrawBackground(dc, wxTHEME_BG_COLOUR(this), rect, GetStateFlags());
}
return FALSE;
// disabled window can't keep focus
- if ( FindFocus() == this )
+ if ( FindFocus() == this && GetParent() != NULL )
{
GetParent()->SetFocus();
}
void wxWindow::OnSize(wxSizeEvent& event)
{
+ event.Skip();
+
if ( m_scrollbarVert || m_scrollbarHorz )
{
PositionScrollbars();
}
-
- event.Skip();
+
+#if 0 // ndef __WXMSW__
+ // Refresh the area (strip) previously occupied by the border
+
+ if (HasFlag( wxNO_FULL_REPAINT_ON_RESIZE ) && IsShown())
+ {
+ // This code assumes that wxSizeEvent.GetSize() returns
+ // the area of the entire window, not just the client
+ // area.
+ wxSize newSize = event.GetSize();
+
+ if (m_oldSize.x == -1 && m_oldSize.y == -1)
+ {
+ m_oldSize = newSize;
+ return;
+ }
+
+ if (HasFlag( wxSIMPLE_BORDER ))
+ {
+ if (newSize.y > m_oldSize.y)
+ {
+ wxRect rect;
+ rect.x = 0;
+ rect.width = m_oldSize.x;
+ rect.y = m_oldSize.y-2;
+ rect.height = 1;
+ Refresh( TRUE, &rect );
+ }
+ else if (newSize.y < m_oldSize.y)
+ {
+ wxRect rect;
+ rect.y = newSize.y;
+ rect.x = 0;
+ rect.height = 1;
+ rect.width = newSize.x;
+ wxWindowNative::Refresh( TRUE, &rect );
+ }
+
+ if (newSize.x > m_oldSize.x)
+ {
+ wxRect rect;
+ rect.y = 0;
+ rect.height = m_oldSize.y;
+ rect.x = m_oldSize.x-2;
+ rect.width = 1;
+ Refresh( TRUE, &rect );
+ }
+ else if (newSize.x < m_oldSize.x)
+ {
+ wxRect rect;
+ rect.x = newSize.x;
+ rect.y = 0;
+ rect.width = 1;
+ rect.height = newSize.y;
+ wxWindowNative::Refresh( TRUE, &rect );
+ }
+ }
+ else
+ if (HasFlag( wxSUNKEN_BORDER ) || HasFlag( wxRAISED_BORDER ))
+ {
+ if (newSize.y > m_oldSize.y)
+ {
+ wxRect rect;
+ rect.x = 0;
+ rect.width = m_oldSize.x;
+ rect.y = m_oldSize.y-4;
+ rect.height = 2;
+ Refresh( TRUE, &rect );
+ }
+ else if (newSize.y < m_oldSize.y)
+ {
+ wxRect rect;
+ rect.y = newSize.y;
+ rect.x = 0;
+ rect.height = 2;
+ rect.width = newSize.x;
+ wxWindowNative::Refresh( TRUE, &rect );
+ }
+
+ if (newSize.x > m_oldSize.x)
+ {
+ wxRect rect;
+ rect.y = 0;
+ rect.height = m_oldSize.y;
+ rect.x = m_oldSize.x-4;
+ rect.width = 2;
+ Refresh( TRUE, &rect );
+ }
+ else if (newSize.x < m_oldSize.x)
+ {
+ wxRect rect;
+ rect.x = newSize.x;
+ rect.y = 0;
+ rect.width = 2;
+ rect.height = newSize.y;
+ wxWindowNative::Refresh( TRUE, &rect );
+ }
+ }
+
+ m_oldSize = newSize;
+ }
+#endif
}
wxSize wxWindow::DoGetBestSize() const
{
wxPoint pt = wxWindowBase::GetClientAreaOrigin();
+#if wxUSE_TWO_WINDOWS
+#else
if ( m_renderer )
pt += m_renderer->GetBorderDimensions(GetBorder()).GetPosition();
+#endif
return pt;
}
void wxWindow::DoGetClientSize(int *width, int *height) const
{
+ // if it is a native window, we assume it handles the scrollbars itself
+ // too - and if it doesn't, there is not much we can do
+ if ( !m_renderer )
+ {
+ wxWindowNative::DoGetClientSize(width, height);
+
+ return;
+ }
+
int w, h;
wxWindowNative::DoGetClientSize(&w, &h);
int range,
bool refresh)
{
+ wxASSERT_MSG( pageSize <= range,
+ _T("page size can't be greater than range") );
+
bool hasClientSizeChanged = FALSE;
wxScrollBar *scrollbar = GetScrollbar(orient);
- if ( range )
+ if ( range && (pageSize < range) )
{
if ( !scrollbar )
{
// create it
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( TRUE );
+#endif
scrollbar = new wxScrollBar(this, -1,
wxDefaultPosition, wxDefaultSize,
orient & wxVERTICAL ? wxSB_VERTICAL
: wxSB_HORIZONTAL);
+#if wxUSE_TWO_WINDOWS
+ SetInsertIntoMain( FALSE );
+#endif
if ( orient & wxVERTICAL )
m_scrollbarVert = scrollbar;
else
// give the window a chance to relayout
if ( hasClientSizeChanged )
{
+#if wxUSE_TWO_WINDOWS
+ wxWindowNative::SetSize( GetSize() );
+#else
wxSizeEvent event(GetSize());
(void)GetEventHandler()->ProcessEvent(event);
+#endif
}
}
wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
scrollbar->SetThumbPosition(pos);
+
+ // VZ: I think we can safely ignore this as we always refresh it
+ // automatically whenever the value chanegs
+#if 0
if ( refresh )
Refresh();
+#endif
}
int wxWindow::GetScrollPos(int orient) const
void wxWindow::ScrollWindow(int dx, int dy, const wxRect *rect)
{
+ // use native scrolling when available and do it in generic way
+ // otherwise:
+#ifdef __WXX11__
+
+ wxWindowNative::ScrollWindow(dx, dy, rect);
+
+#else
+
// before scrolling it, ensure that we don't have any unpainted areas
Update();
r = ScrollNoRefresh(0, dy, rect);
Refresh(TRUE /* erase bkgnd */, &r);
}
+
+ // scroll children accordingly:
+ wxPoint offset(dx, dy);
+
+ for (wxWindowList::Node *node = GetChildren().GetFirst();
+ node; node = node->GetNext())
+ {
+ wxWindow *child = node->GetData();
+ if ( child == m_scrollbarVert || child == m_scrollbarHorz )
+ continue;
+
+ // VS: Scrolling children has non-trivial semantics. If rect=NULL then
+ // it is easy: we scroll all children. Otherwise it gets
+ // complicated:
+ // 1. if scrolling in one direction only, scroll only
+ // those children that intersect shaft defined by the rectangle
+ // and scrolling direction
+ // 2. if scrolling in both axes, scroll all children
+
+ if ( rect && (dx * dy == 0 /* moving in only one of x, y axis */) )
+ {
+ wxRect childRect = child->GetRect();
+ if ( dx == 0 && (childRect.GetLeft() <= rect->GetRight() ||
+ childRect.GetRight() >= rect->GetLeft()) )
+ {
+ child->Move(child->GetPosition() + offset);
+ }
+ else if ( dy == 0 && (childRect.GetTop() <= rect->GetBottom() ||
+ childRect.GetBottom() >= rect->GetTop()) )
+ {
+ child->Move(child->GetPosition() + offset);
+ }
+ }
+ else
+ {
+ child->Move(child->GetPosition() + offset);
+ }
+ }
+#endif
}
wxRect wxWindow::ScrollNoRefresh(int dx, int dy, const wxRect *rectTotal)
dcMem.SelectObject(bmp);
dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
-#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
+#if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
+ GetClientAreaOrigin()
#endif // broken wxGTK wxDC::Blit
);
return rect;
}
-// ----------------------------------------------------------------------------
-// colours/fonts
-// ----------------------------------------------------------------------------
-
-bool wxWindow::SetBackgroundColour(const wxColour& colour)
-{
- if ( !wxWindowNative::SetBackgroundColour(colour) )
- return FALSE;
-
- m_hasBgCol = TRUE;
-
- return TRUE;
-}
-
-bool wxWindow::SetForegroundColour(const wxColour& colour)
-{
- if ( !wxWindowNative::SetForegroundColour(colour) )
- return FALSE;
-
- m_hasFgCol = TRUE;
-
- return TRUE;
-}
-
-bool wxWindow::SetFont(const wxFont& font)
-{
- if ( !wxWindowNative::SetFont(font) )
- return FALSE;
-
- m_hasFont = TRUE;
-
- return TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// mouse capture
-// ----------------------------------------------------------------------------
-
-struct WXDLLEXPORT wxWindowNext
-{
- wxWindow *win;
- wxWindowNext *next;
-} *wxWindow::ms_winCaptureNext = NULL;
-
-void wxWindow::CaptureMouse()
-{
- wxWindow *winOld = GetCapture();
- if ( winOld )
- {
- // save it on stack
- wxWindowNext *item = new wxWindowNext;
- item->win = winOld;
- item->next = ms_winCaptureNext;
- ms_winCaptureNext = item;
- }
- //else: no mouse capture to save
-
- wxWindowNative::CaptureMouse();
-}
-
-void wxWindow::ReleaseMouse()
-{
- wxWindowNative::ReleaseMouse();
-
- if ( ms_winCaptureNext )
- {
- ms_winCaptureNext->win->CaptureMouse();
-
- wxWindowNext *item = ms_winCaptureNext;
- ms_winCaptureNext = item->next;
- delete item;
- }
- //else: stack is empty, no previous capture
-}
-
// ----------------------------------------------------------------------------
// accelerators and menu hot keys
// ----------------------------------------------------------------------------
}
#endif // wxUSE_MENUS
+ // if it wasn't in a menu, try to find a button
+ if ( command != -1 )
+ {
+ wxWindow* child = win->FindWindow(command);
+ if ( child && wxDynamicCast(child, wxButton) )
+ {
+ wxCommandEvent eventCmd(wxEVT_COMMAND_BUTTON_CLICKED, command);
+ eventCmd.SetEventObject(child);
+ if ( child->GetEventHandler()->ProcessEvent(eventCmd) )
+ {
+ // skip "event.Skip()" below
+ return;
+ }
+ }
+ }
+
// don't propagate accels from the child frame to the parent one
break;
}
#endif // wxUSE_MENUS
+// ----------------------------------------------------------------------------
+// MSW-specific section
+// ----------------------------------------------------------------------------
+
+#ifdef __WXMSW__
+
+#include "wx/msw/private.h"
+
+long wxWindow::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
+{
+ if ( message == WM_NCHITTEST )
+ {
+ // the windows which contain the other windows should let the mouse
+ // events through, otherwise a window inside a static box would
+ // never get any events at all
+ if ( IsStaticBox() )
+ {
+ return HTTRANSPARENT;
+ }
+ }
+
+ return wxWindowNative::MSWWindowProc(message, wParam, lParam);
+}
+
+#endif // __WXMSW__
+