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use wxRendererNative::DrawItemSelectionRect() to draw wxVListBox items background...
[wxWidgets.git]
/
include
/
wx
/
os2
/
dcmemory.h
diff --git
a/include/wx/os2/dcmemory.h
b/include/wx/os2/dcmemory.h
index 33001f619e7cf9fc6e5d0ba08a65f440d252a644..07927df52c99eb43cce26017beef2904ff6f3a08 100644
(file)
--- a/
include/wx/os2/dcmemory.h
+++ b/
include/wx/os2/dcmemory.h
@@
-14,18
+14,20
@@
#include "wx/dcclient.h"
#include "wx/dcclient.h"
-class WXDLLEXPORT wxMemoryDC: public wxDC
+class WXDLLEXPORT wxMemoryDC: public wxDC
, public wxMemoryDCBase
{
public:
{
public:
- wxMemoryDC( const wxBitmap& bitmap = wxNullBitmap );
+ wxMemoryDC() { CreateCompatible(NULL); Init(); }
+ wxMemoryDC(wxBitmap& bitmap) { CreateCompatible(NULL); Init(); SelectObject(bitmap); }
wxMemoryDC(wxDC* pDC); // Create compatible DC
wxMemoryDC(wxDC* pDC); // Create compatible DC
- virtual void SelectObject(const wxBitmap& rBitmap);
protected:
// override some base class virtuals
virtual void DoGetSize( int* pWidth
,int* pHeight
) const;
protected:
// override some base class virtuals
virtual void DoGetSize( int* pWidth
,int* pHeight
) const;
+ virtual void DoSelect(const wxBitmap& bitmap);
+
// create DC compatible with the given one or screen if dc == NULL
bool CreateCompatible(wxDC* pDC);
// create DC compatible with the given one or screen if dc == NULL
bool CreateCompatible(wxDC* pDC);