+ // editing
+ virtual void Clear();
+ virtual void Replace(long from, long to, const wxString& value);
+ virtual void Remove(long from, long to);
+
+ // load the controls contents from the file
+ virtual bool LoadFile(const wxString& file);
+
+ // clears the dirty flag
+ virtual void DiscardEdits();
+
+ // writing text inserts it at the current position, appending always
+ // inserts it at the end
+ virtual void WriteText(const wxString& text);
+ virtual void AppendText(const wxString& text);
+
+#if wxUSE_RICHEDIT
+ // apply text attribute to the range of text (only works with richedit
+ // controls)
+ virtual bool SetStyle(long start, long end, const wxTextAttr& style);
+#endif // wxUSE_RICHEDIT
+
+ // translate between the position (which is just an index in the text ctrl
+ // considering all its contents as a single strings) and (x, y) coordinates
+ // which represent column and line.
+ virtual long XYToPosition(long x, long y) const;
+ virtual bool PositionToXY(long pos, long *x, long *y) const;
+
+ virtual void ShowPosition(long pos);
+