/////////////////////////////////////////////////////////////////////////////
-// Name: window.h
+// Name: wx/msw/window.h
// Purpose: wxWindow class
// Author: Julian Smart
-// Modified by:
+// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
+// elimination of Default(), ...
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
+// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "window.h"
#endif
-// #include "wx/msw/winundef.h"
-
-// VZ: apparently some version of Windows send extra mouse move messages after
-// a mouse click. My tests under NT 4.0 and 95 didn't show it so I'm
-// tempted to think that it was just an effect of a poor mouse and so the
-// code to work around this is currently disabled - just define this as 1
-// to reenable it
+// [at least] some version of Windows send extra mouse move messages after
+// a mouse click or a key press - to temporarily fix this problem, set the
+// define below to 1
+//
+// a better solution should be found later...
#define wxUSE_MOUSEEVENT_HACK 0
-// ---------------------------------------------------------------------------
-// forward declarations
-// ---------------------------------------------------------------------------
-
-class WXDLLEXPORT wxButton;
-
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
-// FIXME does anybody use those? they're unused by wxWindows...
+// FIXME does anybody use those? they're unused by wxWidgets...
enum
{
wxKEY_SHIFT = 1,
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxWindow : public wxWindowBase
-{
- DECLARE_DYNAMIC_CLASS(wxWindow);
+class WXDLLEXPORT wxWindowMSW : public wxWindowBase
+{
public:
- wxWindow() { Init(); }
-
- wxWindow(wxWindow *parent,
- wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr)
+ wxWindowMSW() { Init(); }
+
+ wxWindowMSW(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
- virtual ~wxWindow();
+ virtual ~wxWindowMSW();
bool Create(wxWindow *parent,
wxWindowID id,
virtual void Raise();
virtual void Lower();
- virtual bool Show( bool show = TRUE );
- virtual bool Enable( bool enable = TRUE );
+ virtual bool Show( bool show = true );
+ virtual bool Enable( bool enable = true );
virtual void SetFocus();
+ virtual void SetFocusFromKbd();
- virtual bool Reparent( wxWindow *newParent );
+ virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
- virtual void Refresh( bool eraseBackground = TRUE,
+ virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
- virtual void Clear();
+ virtual void Update();
+ virtual void Freeze();
+ virtual void Thaw();
+ virtual void SetWindowStyleFlag( long style );
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
const wxFont *theFont = (const wxFont *) NULL)
const;
- virtual bool PopupMenu( wxMenu *menu, int x, int y );
+#if wxUSE_MENUS_NATIVE
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+#endif // wxUSE_MENUS_NATIVE
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE );
- virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+ int range, bool refresh = true );
+ virtual void SetScrollPos( int orient, int pos, bool refresh = true );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
+ virtual bool ScrollLines(int lines);
+ virtual bool ScrollPages(int pages);
+
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
-#if WXWIN_COMPATIBILITY
- // Set/get scroll attributes
- virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
- virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
- virtual int OldGetScrollRange(int orient) const;
- virtual int GetScrollPage(int orient) const;
-
- // event handlers
- // Handle a control command
- virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
-
- // Override to define new behaviour for default action (e.g. double
- // clicking on a listbox)
- virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { }
-#endif // WXWIN_COMPATIBILITY
-
-#if wxUSE_CARET && WXWIN_COMPATIBILITY
- // caret manipulation (old MSW only functions, see wxCaret class for the
- // new API)
- void CreateCaret(int w, int h);
- void CreateCaret(const wxBitmap *bitmap);
- void DestroyCaret();
- void ShowCaret(bool show);
- void SetCaretPos(int x, int y);
- void GetCaretPos(int *x, int *y) const;
-#endif // wxUSE_CARET
+#if WXWIN_COMPATIBILITY_2_4
+ wxDEPRECATED( bool GetUseCtl3D() const );
+ wxDEPRECATED( bool GetTransparentBackground() const );
+ wxDEPRECATED( void SetTransparent(bool t = true) );
+#endif // WXWIN_COMPATIBILITY_2_4
+#ifndef __WXUNIVERSAL__
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
+#endif // __WXUNIVERSAL__
- // implementation from now on
- // --------------------------
+#if wxUSE_HOTKEY
+ // install and deinstall a system wide hotkey
+ virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
+ virtual bool UnregisterHotKey(int hotkeyId);
+#endif // wxUSE_HOTKEY
- // simple accessors
- // ----------------
+ // window handle stuff
+ // -------------------
WXHWND GetHWND() const { return m_hWnd; }
void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
virtual WXWidget GetHandle() const { return GetHWND(); }
- bool GetUseCtl3D() const { return m_useCtl3D; }
- bool GetTransparentBackground() const { return m_backgroundTransparent; }
- void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; }
+ void AssociateHandle(WXWidget handle);
+ void DissociateHandle();
+
+
+ // implementation from now on
+ // ==========================
// event handlers
// --------------
- void OnEraseBackground(wxEraseEvent& event);
- void OnIdle(wxIdleEvent& event);
- // a window may have a default button
- // TODO move into wxPanel and/or wxFrame
- wxButton *GetDefaultItem() const { return m_btnDefault; }
- void SetDefaultItem(wxButton *btn) { m_btnDefault = btn; }
+ void OnPaint(wxPaintEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
+#ifdef __WXWINCE__
+ void OnInitDialog(wxInitDialogEvent& event);
+#endif
public:
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
-
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
- wxWindow *FindItem(int id) const;
- wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
-
- // Make a Windows extended style from the given wxWindows window style
- virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
- // Determine whether 3D effects are wanted
- virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
-
- // MSW only: TRUE if this control is part of the main control
- virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
-
- // returns TRUE if the window has been created
- bool MSWCreate(int id,
- wxWindow *parent,
- const char *wclass,
- wxWindow *wx_win,
- const char *title,
- int x, int y, int width, int height,
- WXDWORD style,
- const char *dialog_template = NULL,
+ // return true if the window is of a standard (i.e. not wxWidgets') class
+ //
+ // to understand why does it work, look at SubclassWin() code and comments
+ bool IsOfStandardClass() const { return m_oldWndProc != NULL; }
+
+ wxWindow *FindItem(long id) const;
+ wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;
+
+ // MSW only: true if this control is part of the main control
+ virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; };
+
+ // translate wxWidgets style flags for this control into the Windows style
+ // and optional extended style for the corresponding native control
+ //
+ // this is the function that should be overridden in the derived classes,
+ // but you will mostly use MSWGetCreateWindowFlags() below
+ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const ;
+
+ // get the MSW window flags corresponding to wxWidgets ones
+ //
+ // the functions returns the flags (WS_XXX) directly and puts the ext
+ // (WS_EX_XXX) flags into the provided pointer if not NULL
+ WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
+ { return MSWGetStyle(GetWindowStyle(), exflags); }
+
+ // translate wxWidgets coords into Windows ones suitable to be passed to
+ // ::CreateWindow()
+ //
+ // returns true if non default coords are returned, false otherwise
+ bool MSWGetCreateWindowCoords(const wxPoint& pos,
+ const wxSize& size,
+ int& x, int& y,
+ int& w, int& h) const;
+
+ // get the HWND to be used as parent of this window with CreateWindow()
+ virtual WXHWND MSWGetParent() const;
+
+ // creates the window of specified Windows class with given style, extended
+ // style, title and geometry (default values
+ //
+ // returns true if the window has been created, false if creation failed
+ bool MSWCreate(const wxChar *wclass,
+ const wxChar *title = NULL,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ WXDWORD style = 0,
WXDWORD exendedStyle = 0);
- virtual bool MSWCommand(WXUINT param, WXWORD id);
-#if WXWIN_COMPATIBILITY
- wxObject *GetChild(int number) const;
- virtual void MSWDeviceToLogical(float *x, float *y) const;
-#endif // WXWIN_COMPATIBILITY
+ virtual bool MSWCommand(WXUINT param, WXWORD id);
+#ifndef __WXUNIVERSAL__
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND();
+#endif // __WXUNIVERSAL__
// Setup background and foreground colours correctly
virtual void SetupColours();
void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *code, WXWORD *pos, WXHWND *hwnd);
void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
- WXWORD *nCtlColor, WXHDC *hdc, WXHWND *hwnd);
+ WXHDC *hdc, WXHWND *hwnd);
void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
// ------------------------------------------------------------------------
- // internal handlers for MSW messages: all handlers return a boolen value:
- // TRUE means that the handler processed the event and FALSE that it didn't
+ // internal handlers for MSW messages: all handlers return a boolean value:
+ // true means that the handler processed the event and false that it didn't
// ------------------------------------------------------------------------
// there are several cases where we have virtual functions for Windows
bool HandleMinimize();
bool HandleMaximize();
bool HandleSize(int x, int y, WXUINT flag);
+ bool HandleSizing(wxRect& rect);
bool HandleGetMinMaxInfo(void *mmInfo);
bool HandleShow(bool show, int status);
bool HandleActivate(int flag, bool minimized, WXHWND activate);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
- bool HandleSysCommand(WXWPARAM wParam, WXLPARAM lParam);
- bool HandleCtlColor(WXHBRUSH *hBrush,
- WXHDC hdc,
- WXHWND hWnd,
- WXUINT nCtlColor,
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam);
+ bool HandleCtlColor(WXHBRUSH *hBrush, WXHDC hdc, WXHWND hWnd);
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
+ bool HandleDisplayChange();
+ bool HandleCaptureChanged(WXHWND gainedCapture);
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
bool HandleMouseMove(int x, int y, WXUINT flags);
+ bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam);
- bool HandleChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
- bool HandleKeyDown(WXWORD wParam, WXLPARAM lParam);
- bool HandleKeyUp(WXWORD wParam, WXLPARAM lParam);
+ bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = false);
+ bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
+ bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
+#if wxUSE_ACCEL
+ bool HandleHotKey(WXWPARAM wParam, WXLPARAM lParam);
+#endif
+#ifdef __WIN32__
+ int HandleMenuChar(int chAccel, WXLPARAM lParam);
+#endif
bool HandleQueryDragIcon(WXHICON *hIcon);
bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
// Window procedure
- virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// Calls an appropriate default window procedure
- virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+
+ // message processing helpers
+
+ // return false if the message shouldn't be translated/preprocessed but
+ // dispatched normally
+ virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
+
+ // return true if the message was preprocessed and shouldn't be dispatched
virtual bool MSWProcessMessage(WXMSG* pMsg);
+
+ // return true if the message was translated and shouldn't be dispatched
virtual bool MSWTranslateMessage(WXMSG* pMsg);
- virtual void MSWDestroyWindow();
- // Detach "Window" menu from menu bar so it doesn't get deleted
- void MSWDetachWindowMenu();
+ // called when the window is about to be destroyed
+ virtual void MSWDestroyWindow();
// this function should return the brush to paint the window background
// with or 0 for the default brush
- virtual WXHBRUSH OnCtlColor(WXHDC hDC,
- WXHWND hWnd,
- WXUINT nCtlColor,
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam);
-
-#if WXWIN_COMPATIBILITY
- void SetShowing(bool show) { (void)Show(show); }
- bool IsUserEnabled() const { return IsEnabled(); }
-#endif // WXWIN_COMPATIBILITY
+ virtual WXHBRUSH MSWControlColor(WXHDC hDC);
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX)
void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags);
+ // check if mouse is in the window
+ bool IsMouseInWindow() const;
+
+ // virtual function for implementing internal idle
+ // behaviour
+ virtual void OnInternalIdle() ;
+
protected:
// the window handle
WXHWND m_hWnd;
WXFARPROC m_oldWndProc;
// additional (MSW specific) flags
- bool m_useCtl3D:1; // Using CTL3D for this control
- bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
- bool m_doubleClickAllowed:1;
- bool m_winCaptured:1;
+ bool m_lastKeydownProcessed:1;
// the size of one page for scrolling
int m_xThumbSize;
WXHMENU m_hMenu; // Menu, if any
- wxButton *m_btnDefault;
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ virtual void DoCaptureMouse();
+ virtual void DoReleaseMouse();
+
+ // has the window been frozen by Freeze()?
+ bool IsFrozen() const { return m_frozenness > 0; }
+
+ // move the window to the specified location and resize it: this is called
+ // from both DoSetSize() and DoSetClientSize() and would usually just call
+ // ::MoveWindow() except for composite controls which will want to arrange
+ // themselves inside the given rectangle
+ virtual void DoMoveWindow(int x, int y, int width, int height);
+
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
+
+ // process TTN_NEEDTEXT message properly (i.e. fixing the bugs in
+ // comctl32.dll in our code -- see the function body for more info)
+ bool HandleTooltipNotify(WXUINT code,
+ WXLPARAM lParam,
+ const wxString& ttip);
#endif // wxUSE_TOOLTIPS
+ // the helper functions used by HandleChar/KeyXXX methods
+ wxKeyEvent CreateKeyEvent(wxEventType evType, int id,
+ WXLPARAM lParam = 0, WXWPARAM wParam = 0) const;
+
private:
// common part of all ctors
void Init();
// the (non-virtual) handlers for the events
bool HandleMove(int x, int y);
+ bool HandleMoving(wxRect& rect);
bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
#ifdef __WIN95__
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // __WIN95__
- DECLARE_NO_COPY_CLASS(wxWindow);
+ // list of disabled children before last call to our Disable()
+ wxWindowList *m_childrenDisabled;
+
+ // number of calls to Freeze() minus number of calls to Thaw()
+ unsigned int m_frozenness;
+
+ DECLARE_DYNAMIC_CLASS(wxWindowMSW)
+ DECLARE_NO_COPY_CLASS(wxWindowMSW)
DECLARE_EVENT_TABLE()
};
+// ----------------------------------------------------------------------------
+// inline functions
+// ----------------------------------------------------------------------------
+
+#if WXWIN_COMPATIBILITY_2_4
+
+inline bool wxWindowMSW::GetUseCtl3D() const { return false; }
+inline bool wxWindowMSW::GetTransparentBackground() const { return false; }
+inline void wxWindowMSW::SetTransparent(bool WXUNUSED(t)) { }
+
+#endif // WXWIN_COMPATIBILITY_2_4
+
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// kbd code translation
-WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
-WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
+WXDLLEXPORT int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0);
+WXDLLEXPORT WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual);
+
+// window creation helper class: before creating a new HWND, instantiate an
+// object of this class on stack - this allows to process the messages sent to
+// the window even before CreateWindow() returns
+class wxWindowCreationHook
+{
+public:
+ wxWindowCreationHook(wxWindowMSW *winBeingCreated);
+ ~wxWindowCreationHook();
+};
+
+// ----------------------------------------------------------------------------
+// global objects
+// ----------------------------------------------------------------------------
+
+// notice that this hash must be defined after wxWindow declaration as it
+// needs to "see" its dtor and not just forward declaration
+#include "wx/hash.h"
+
+// pseudo-template HWND <-> wxWindow hash table
+#if WXWIN_COMPATIBILITY_2_4
+WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable);
+#else
+WX_DECLARE_HASH(wxWindowMSW, wxWindowList, wxWinHashTable);
+#endif
+
+extern wxWinHashTable *wxWinHandleHash;
#endif
// _WX_WINDOW_H_