/////////////////////////////////////////////////////////////////////////////
-// Name: dib.h
+// Name: wx/msw/dib.h
// Purpose: Routines for loading and saving DIBs
// Author: Various
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIB_H_
#define _WX_DIB_H_
class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxColourMap;
+class WXDLLEXPORT wxPalette;
+
+// WARNING: these functions are private to wxWindows and shouldn't be used
+// by the user code, they risk to disappear in the next versions!
+
+// ----------------------------------------------------------------------------
+// Functions for working with DIBs
+// ----------------------------------------------------------------------------
+
+// VZ: we have 3 different sets of functions: from bitmap.cpp (wxCreateDIB and
+// wxFreeDIB), from dib.cpp and from dataobj.cpp - surely there is some
+// redundancy between them? (FIXME)
+
+// defined in bitmap.cpp
+extern bool wxCreateDIB(long xSize, long ySize, long bitsPerPixel,
+ HPALETTE hPal, LPBITMAPINFO* lpDIBHeader);
+extern void wxFreeDIB(LPBITMAPINFO lpDIBHeader);
+
+// defined in ole/dataobj.cpp
+extern WXDLLEXPORT size_t wxConvertBitmapToDIB(LPBITMAPINFO pbi, const wxBitmap& bitmap);
+extern WXDLLEXPORT wxBitmap wxConvertDIBToBitmap(const LPBITMAPINFO pbi);
+
+// the rest is defined in dib.cpp
// Save (device dependent) wxBitmap as a DIB
-bool wxSaveBitmap(wxChar *filename, wxBitmap *bitmap, wxColourMap *colourmap = NULL);
+bool wxSaveBitmap(wxChar *filename, wxBitmap *bitmap, wxPalette *colourmap = NULL);
// Load device independent bitmap into device dependent bitmap
-wxBitmap *wxLoadBitmap(wxChar *filename, wxColourMap **colourmap = NULL);
+wxBitmap *wxLoadBitmap(wxChar *filename, wxPalette **colourmap = NULL);
// Load into existing bitmap;
-bool wxLoadIntoBitmap(wxChar *filename, wxBitmap *bitmap, wxColourMap **pal = NULL);
+bool wxLoadIntoBitmap(wxChar *filename, wxBitmap *bitmap, wxPalette **pal = NULL);
HANDLE wxBitmapToDIB (HBITMAP hBitmap, HPALETTE hPal);
BOOL wxReadDIB(LPTSTR lpFileName, HBITMAP *bitmap, HPALETTE *palette);
LPSTR wxFindDIBBits (LPSTR lpbi);
HPALETTE wxMakeDIBPalette(LPBITMAPINFOHEADER lpInfo);
-#endif
+#endif // _WX_DIB_H_