Add *wxTopLevelWindowGTK*RequestUserAttention*int*;
[wxWidgets.git] / include / wx / renderer.h
index 271f19dcada8076cbd9ef5bb6a4140b32c52a891..3f6087866572592ddd0c7dca66086698497e2332 100644 (file)
@@ -31,7 +31,7 @@ class WXDLLEXPORT wxWindow;
 #include "wx/gdicmn.h" // for wxPoint
 
 // some platforms have their own renderers, others use the generic one
-#if (defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)) && !defined(__PALMOS__)
+#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
     #define wxHAS_NATIVE_RENDERER
 #else
     #undef wxHAS_NATIVE_RENDERER
@@ -154,6 +154,21 @@ public:
                                   wxOrientation orient,
                                   int flags = 0) = 0;
 
+    // draw a combobox dropdown button
+    //
+    // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
+    virtual void DrawComboBoxDropButton(wxWindow *win,
+                                        wxDC& dc,
+                                        const wxRect& rect,
+                                        int flags = 0) = 0;
+
+    // draw a dropdown arrow
+    //
+    // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
+    virtual void DrawDropArrow(wxWindow *win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0) = 0;
 
     // geometry functions
     // ------------------
@@ -245,6 +260,17 @@ public:
         { m_rendererNative.DrawSplitterSash(win, dc, size,
                                             position, orient, flags); }
 
+    virtual void DrawComboBoxDropButton(wxWindow *win,
+                                        wxDC& dc,
+                                        const wxRect& rect,
+                                        int flags = 0)
+        { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
+
+    virtual void DrawDropArrow(wxWindow *win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0)
+        { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
 
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }