#include "wx/gdicmn.h" // for wxPoint
// some platforms have their own renderers, others use the generic one
-#if (defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)) && !defined(__PALMOS__)
+#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
#define wxHAS_NATIVE_RENDERER
#else
#undef wxHAS_NATIVE_RENDERER
wxOrientation orient,
int flags = 0) = 0;
+ // draw a combobox dropdown button
+ //
+ // flags may only use wxCONTROL_PRESSED
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
// geometry functions
// ------------------
{ m_rendererNative.DrawSplitterSash(win, dc, size,
position, orient, flags); }
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
{ return m_rendererNative.GetSplitterParams(win); }