]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/thread.cpp
Moved wxToolBarSimple to deprecated library
[wxWidgets.git] / src / msw / thread.cpp
index 8320440d20a1ac1b239db21ab8b3d29bdfbf25df..7cfa033a6466112b47c767c3b6feffd85a96cd06 100644 (file)
@@ -1,16 +1,16 @@
 /////////////////////////////////////////////////////////////////////////////
-// Name:        thread.cpp
+// Name:        src/msw/thread.cpp
 // Purpose:     wxThread Implementation
 // Author:      Original from Wolfram Gloger/Guilhem Lavaux
 // Modified by: Vadim Zeitlin to make it work :-)
 // Created:     04/22/98
 // RCS-ID:      $Id$
-// Copyright:   (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998),
-//                  Vadim Zeitlin (1999)
+// Copyright:   (c) Wolfram Gloger (1996, 1997), Guilhem Lavaux (1998);
+//                  Vadim Zeitlin (1999-2002)
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
     #pragma implementation "thread.h"
 #endif
 
 #endif
 
 #ifndef WX_PRECOMP
-#    include "wx/wx.h"
+    #include "wx/intl.h"
+    #include "wx/app.h"
 #endif
 
 #if wxUSE_THREADS
 
+#include "wx/apptrait.h"
+
 #include "wx/msw/private.h"
+#include "wx/msw/missing.h"
 
 #include "wx/module.h"
 #include "wx/thread.h"
 
-#ifdef Yield
-#    undef Yield
-#endif
-
 // must have this symbol defined to get _beginthread/_endthread declarations
 #ifndef _MT
     #define _MT
 #if defined(__VISUALC__) || \
     (defined(__BORLANDC__) && (__BORLANDC__ >= 0x500)) || \
     (defined(__GNUG__) && defined(__MSVCRT__)) || \
-    defined(__WATCOMC__)
+    defined(__WATCOMC__) || defined(__MWERKS__)
 
+#ifndef __WXWINCE__
     #undef wxUSE_BEGIN_THREAD
     #define wxUSE_BEGIN_THREAD
 #endif
 
+#endif
+
 #ifdef wxUSE_BEGIN_THREAD
     // this is where _beginthreadex() is declared
     #include <process.h>
@@ -127,252 +130,371 @@ static size_t gs_nWaitingForGui = 0;
 static bool gs_waitingForThread = FALSE;
 
 // ============================================================================
-// Windows implementation of thread classes
+// Windows implementation of thread and related classes
 // ============================================================================
 
 // ----------------------------------------------------------------------------
-// wxMutex implementation
+// wxCriticalSection
+// ----------------------------------------------------------------------------
+
+wxCriticalSection::wxCriticalSection()
+{
+    wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
+                           wxCriticalSectionBufferTooSmall );
+
+    ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+wxCriticalSection::~wxCriticalSection()
+{
+    ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+void wxCriticalSection::Enter()
+{
+    ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+void wxCriticalSection::Leave()
+{
+    ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
+}
+
+// ----------------------------------------------------------------------------
+// wxMutex
 // ----------------------------------------------------------------------------
 
 class wxMutexInternal
 {
 public:
-    wxMutexInternal()
-    {
-        m_mutex = ::CreateMutex(NULL, FALSE, NULL);
-        if ( !m_mutex )
-        {
-            wxLogSysError(_("Can not create mutex"));
-        }
-    }
+    wxMutexInternal(wxMutexType mutexType);
+    ~wxMutexInternal();
 
-    ~wxMutexInternal() { if ( m_mutex ) CloseHandle(m_mutex); }
+    bool IsOk() const { return m_mutex != NULL; }
+
+    wxMutexError Lock() { return LockTimeout(INFINITE); }
+    wxMutexError TryLock() { return LockTimeout(0); }
+    wxMutexError Unlock();
+
+private:
+    wxMutexError LockTimeout(DWORD milliseconds);
 
-public:
     HANDLE m_mutex;
+
+    DECLARE_NO_COPY_CLASS(wxMutexInternal)
 };
 
-wxMutex::wxMutex()
+// all mutexes are recursive under Win32 so we don't use mutexType
+wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType))
 {
-    m_internal = new wxMutexInternal;
-
-    m_locked = 0;
+    // create a nameless (hence intra process and always private) mutex
+    m_mutex = ::CreateMutex
+                (
+                    NULL,       // default secutiry attributes
+                    FALSE,      // not initially locked
+                    NULL        // no name
+                );
+
+    if ( !m_mutex )
+    {
+        wxLogLastError(_T("CreateMutex()"));
+    }
 }
 
-wxMutex::~wxMutex()
+wxMutexInternal::~wxMutexInternal()
 {
-    if ( m_locked > 0 )
+    if ( m_mutex )
     {
-        wxLogDebug(_T("Warning: freeing a locked mutex (%d locks)."), m_locked);
+        if ( !::CloseHandle(m_mutex) )
+        {
+            wxLogLastError(_T("CloseHandle(mutex)"));
+        }
     }
-
-    delete m_internal;
 }
 
-wxMutexError wxMutex::Lock()
+wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
 {
-    DWORD ret;
-
-    ret = WaitForSingleObject(m_internal->m_mutex, INFINITE);
-    switch ( ret )
+    DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
+    if ( rc == WAIT_ABANDONED )
     {
-        case WAIT_ABANDONED:
-            return wxMUTEX_BUSY;
+        // the previous caller died without releasing the mutex, but now we can
+        // really lock it
+        wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
+
+        // use 0 timeout, normally we should always get it
+        rc = ::WaitForSingleObject(m_mutex, 0);
+    }
 
+    switch ( rc )
+    {
         case WAIT_OBJECT_0:
             // ok
             break;
 
-        case WAIT_FAILED:
-            wxLogSysError(_("Couldn't acquire a mutex lock"));
-            return wxMUTEX_MISC_ERROR;
-
         case WAIT_TIMEOUT:
+            return wxMUTEX_BUSY;
+
+        case WAIT_ABANDONED:        // checked for above
         default:
             wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
-    }
+            // fall through
 
-    m_locked++;
-    return wxMUTEX_NO_ERROR;
-}
-
-wxMutexError wxMutex::TryLock()
-{
-    DWORD ret;
-
-    ret = WaitForSingleObject(m_internal->m_mutex, 0);
-    if (ret == WAIT_TIMEOUT || ret == WAIT_ABANDONED)
-        return wxMUTEX_BUSY;
+        case WAIT_FAILED:
+            wxLogLastError(_T("WaitForSingleObject(mutex)"));
+            return wxMUTEX_MISC_ERROR;
+    }
 
-    m_locked++;
     return wxMUTEX_NO_ERROR;
 }
 
-wxMutexError wxMutex::Unlock()
+wxMutexError wxMutexInternal::Unlock()
 {
-    if (m_locked > 0)
-        m_locked--;
-
-    BOOL ret = ReleaseMutex(m_internal->m_mutex);
-    if ( ret == 0 )
+    if ( !::ReleaseMutex(m_mutex) )
     {
-        wxLogSysError(_("Couldn't release a mutex"));
+        wxLogLastError(_T("ReleaseMutex()"));
+
         return wxMUTEX_MISC_ERROR;
     }
 
     return wxMUTEX_NO_ERROR;
 }
 
-// ----------------------------------------------------------------------------
-// wxCondition implementation
-// ----------------------------------------------------------------------------
+// --------------------------------------------------------------------------
+// wxSemaphore
+// --------------------------------------------------------------------------
 
-class wxConditionInternal
+// a trivial wrapper around Win32 semaphore
+class wxSemaphoreInternal
 {
 public:
-    wxConditionInternal()
+    wxSemaphoreInternal(int initialcount, int maxcount);
+    ~wxSemaphoreInternal();
+
+    bool IsOk() const { return m_semaphore != NULL; }
+
+    wxSemaError Wait() { return WaitTimeout(INFINITE); }
+
+    wxSemaError TryWait()
     {
-        m_hEvent = ::CreateEvent(
-                                 NULL,   // default secutiry
-                                 FALSE,  // not manual reset
-                                 FALSE,  // nonsignaled initially
-                                 NULL    // nameless event
-                                );
-        if ( !m_hEvent )
-        {
-            wxLogSysError(_("Can not create event object."));
-        }
+        wxSemaError rc = WaitTimeout(0);
+        if ( rc == wxSEMA_TIMEOUT )
+            rc = wxSEMA_BUSY;
 
-        // nobody waits for us yet
-        m_nWaiters = 0;
+        return rc;
     }
 
-    bool Wait(DWORD timeout)
-    {
-        // as m_nWaiters variable is accessed from multiple waiting threads
-        // (and possibly from the broadcasting thread), we need to change its
-        // value atomically
-        ::InterlockedIncrement(&m_nWaiters);
+    wxSemaError WaitTimeout(unsigned long milliseconds);
+
+    wxSemaError Post();
 
-        // FIXME this should be MsgWaitForMultipleObjects() as we want to keep
-        //       processing Windows messages while waiting (or don't we?)
-        DWORD rc = ::WaitForSingleObject(m_hEvent, timeout);
+private:
+    HANDLE m_semaphore;
 
-        ::InterlockedDecrement(&m_nWaiters);
+    DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
+};
 
-        return rc != WAIT_TIMEOUT;
+wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
+{
+#ifndef __WXWINCE__
+    if ( maxcount == 0 )
+    {
+        // make it practically infinite
+        maxcount = INT_MAX;
     }
 
-    void Signal()
+    m_semaphore = ::CreateSemaphore
+                    (
+                        NULL,           // default security attributes
+                        initialcount,
+                        maxcount,
+                        NULL            // no name
+                    );
+#endif
+    if ( !m_semaphore )
     {
-        // set the event to signaled: if a thread is already waiting on it, it
-        // will be woken up, otherwise the event will remain in the signaled
-        // state until someone waits on it. In any case, the system will return
-        // it to a non signalled state afterwards. If multiple threads are
-        // waiting, only one will be woken up.
-        if ( !::SetEvent(m_hEvent) )
-        {
-            wxLogLastError(wxT("SetEvent"));
-        }
+        wxLogLastError(_T("CreateSemaphore()"));
     }
+}
 
-    void Broadcast()
+wxSemaphoreInternal::~wxSemaphoreInternal()
+{
+    if ( m_semaphore )
     {
-        // we need to save the original value as m_nWaiters is goign to be
-        // decreased by the signalled thread resulting in the loop being
-        // executed less times than needed
-        LONG nWaiters = m_nWaiters;
-
-        // this works because all these threads are already waiting and so each
-        // SetEvent() inside Signal() is really a PulseEvent() because the
-        // event state is immediately returned to non-signaled
-        for ( LONG n = 0; n < nWaiters; n++ )
+        if ( !::CloseHandle(m_semaphore) )
         {
-            Signal();
+            wxLogLastError(_T("CloseHandle(semaphore)"));
         }
     }
+}
 
-    ~wxConditionInternal()
+wxSemaError wxSemaphoreInternal::WaitTimeout(unsigned long milliseconds)
+{
+    DWORD rc = ::WaitForSingleObject( m_semaphore, milliseconds );
+
+    switch ( rc )
     {
-        if ( m_hEvent )
-        {
-            if ( !::CloseHandle(m_hEvent) )
-            {
-                wxLogLastError(wxT("CloseHandle(event)"));
-            }
-        }
-    }
+        case WAIT_OBJECT_0:
+           return wxSEMA_NO_ERROR;
 
-private:
-    // the Win32 synchronization object corresponding to this event
-    HANDLE m_hEvent;
+        case WAIT_TIMEOUT:
+           return wxSEMA_TIMEOUT;
 
-    // number of threads waiting for this condition
-    LONG m_nWaiters;
-};
+        default:
+            wxLogLastError(_T("WaitForSingleObject(semaphore)"));
+    }
 
-wxCondition::wxCondition()
-{
-    m_internal = new wxConditionInternal;
+    return wxSEMA_MISC_ERROR;
 }
 
-wxCondition::~wxCondition()
+wxSemaError wxSemaphoreInternal::Post()
 {
-    delete m_internal;
+#ifndef __WXWINCE__
+    if ( !::ReleaseSemaphore(m_semaphore, 1, NULL /* ptr to previous count */) )
+#endif
+    {
+        wxLogLastError(_T("ReleaseSemaphore"));
+
+        return wxSEMA_MISC_ERROR;
+    }
+
+    return wxSEMA_NO_ERROR;
 }
 
-void wxCondition::Wait()
+// --------------------------------------------------------------------------
+// wxCondition
+// --------------------------------------------------------------------------
+
+// Win32 doesn't have explicit support for the POSIX condition variables and
+// the Win32 events have quite different semantics, so we reimplement the
+// conditions from scratch using the mutexes and semaphores
+class wxConditionInternal
 {
-    (void)m_internal->Wait(INFINITE);
-}
+public:
+    wxConditionInternal(wxMutex& mutex);
+
+    bool IsOk() const { return m_mutex.IsOk() && m_semaphore.IsOk(); }
+
+    wxCondError Wait();
+    wxCondError WaitTimeout(unsigned long milliseconds);
+
+    wxCondError Signal();
+    wxCondError Broadcast();
+
+private:
+    // the number of threads currently waiting for this condition
+    LONG m_numWaiters;
+
+    // the critical section protecting m_numWaiters
+    wxCriticalSection m_csWaiters;
 
-bool wxCondition::Wait(unsigned long sec,
-                       unsigned long nsec)
+    wxMutex& m_mutex;
+    wxSemaphore m_semaphore;
+
+    DECLARE_NO_COPY_CLASS(wxConditionInternal)
+};
+
+wxConditionInternal::wxConditionInternal(wxMutex& mutex)
+                   : m_mutex(mutex)
 {
-    return m_internal->Wait(sec*1000 + nsec/1000000);
+    // another thread can't access it until we return from ctor, so no need to
+    // protect access to m_numWaiters here
+    m_numWaiters = 0;
 }
 
-void wxCondition::Signal()
+wxCondError wxConditionInternal::Wait()
 {
-    m_internal->Signal();
+    // increment the number of waiters
+    ::InterlockedIncrement(&m_numWaiters);
+
+    m_mutex.Unlock();
+
+    // a potential race condition can occur here
+    //
+    // after a thread increments nwaiters, and unlocks the mutex and before the
+    // semaphore.Wait() is called, if another thread can cause a signal to be
+    // generated
+    //
+    // this race condition is handled by using a semaphore and incrementing the
+    // semaphore only if 'nwaiters' is greater that zero since the semaphore,
+    // can 'remember' signals the race condition will not occur
+
+    // wait ( if necessary ) and decrement semaphore
+    wxSemaError err = m_semaphore.Wait();
+    m_mutex.Lock();
+
+    return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR : wxCOND_MISC_ERROR;
 }
 
-void wxCondition::Broadcast()
+wxCondError wxConditionInternal::WaitTimeout(unsigned long milliseconds)
 {
-    m_internal->Broadcast();
-}
+    ::InterlockedIncrement(&m_numWaiters);
 
-// ----------------------------------------------------------------------------
-// wxCriticalSection implementation
-// ----------------------------------------------------------------------------
+    m_mutex.Unlock();
 
-wxCriticalSection::wxCriticalSection()
-{
-#ifdef __WXDEBUG__
-    // Done this way to stop warnings during compilation about statement
-    // always being false
-    int csSize = sizeof(CRITICAL_SECTION);
-    int bSize  = sizeof(m_buffer);
-    wxASSERT_MSG( csSize <= bSize,
-                  _T("must increase buffer size in wx/thread.h") );
-#endif
+    // a race condition can occur at this point in the code
+    //
+    // please see the comments in Wait(), for details
 
-    ::InitializeCriticalSection((CRITICAL_SECTION *)m_buffer);
-}
+    wxSemaError err = m_semaphore.WaitTimeout(milliseconds);
 
-wxCriticalSection::~wxCriticalSection()
-{
-    ::DeleteCriticalSection((CRITICAL_SECTION *)m_buffer);
+    if ( err == wxSEMA_BUSY )
+    {
+        // another potential race condition exists here it is caused when a
+        // 'waiting' thread timesout, and returns from WaitForSingleObject, but
+        // has not yet decremented 'nwaiters'.
+        //
+        // at this point if another thread calls signal() then the semaphore
+        // will be incremented, but the waiting thread will miss it.
+        //
+        // to handle this particular case, the waiting thread calls
+        // WaitForSingleObject again with a timeout of 0, after locking
+        // 'nwaiters_mutex'. this call does not block because of the zero
+        // timeout, but will allow the waiting thread to catch the missed
+        // signals.
+        wxCriticalSectionLocker lock(m_csWaiters);
+
+        err = m_semaphore.WaitTimeout(0);
+
+        if ( err != wxSEMA_NO_ERROR )
+        {
+            m_numWaiters--;
+        }
+    }
+
+    m_mutex.Lock();
+
+    return err == wxSEMA_NO_ERROR ? wxCOND_NO_ERROR : wxCOND_MISC_ERROR;
 }
 
-void wxCriticalSection::Enter()
+wxCondError wxConditionInternal::Signal()
 {
-    ::EnterCriticalSection((CRITICAL_SECTION *)m_buffer);
+    wxCriticalSectionLocker lock(m_csWaiters);
+
+    if ( m_numWaiters > 0 )
+    {
+        // increment the semaphore by 1
+        if ( m_semaphore.Post() != wxSEMA_NO_ERROR )
+            return wxCOND_MISC_ERROR;
+
+        m_numWaiters--;
+    }
+
+    return wxCOND_NO_ERROR;
 }
 
-void wxCriticalSection::Leave()
+wxCondError wxConditionInternal::Broadcast()
 {
-    ::LeaveCriticalSection((CRITICAL_SECTION *)m_buffer);
+    wxCriticalSectionLocker lock(m_csWaiters);
+
+    while ( m_numWaiters > 0 )
+    {
+        if ( m_semaphore.Post() != wxSEMA_NO_ERROR )
+            return wxCOND_MISC_ERROR;
+
+        m_numWaiters--;
+    }
+
+    return wxCOND_NO_ERROR;
 }
 
 // ----------------------------------------------------------------------------
@@ -413,6 +535,15 @@ public:
     // create a new (suspended) thread (for the given thread object)
     bool Create(wxThread *thread, unsigned int stackSize);
 
+    // wait for the thread to terminate, either by itself, or by asking it
+    // (politely, this is not Kill()!) to do it
+    wxThreadError WaitForTerminate(bool shouldCancel,
+                                   wxCriticalSection& cs,
+                                   wxThread::ExitCode *pRc);
+
+    // kill the thread unconditionally
+    wxThreadError Kill();
+
     // suspend/resume/terminate
     bool Suspend();
     bool Resume();
@@ -438,6 +569,8 @@ private:
     wxThreadState m_state;      // state, see wxThreadState enum
     unsigned int  m_priority;   // thread priority in "wx" units
     DWORD         m_tid;        // thread id
+
+    DECLARE_NO_COPY_CLASS(wxThreadInternal)
 };
 
 THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
@@ -516,6 +649,9 @@ void wxThreadInternal::SetPriority(unsigned int priority)
 
 bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
 {
+    wxASSERT_MSG( m_state == STATE_NEW && !m_hThread,
+                    _T("Create()ing thread twice?") );
+
     // for compilers which have it, we should use C RTL function for thread
     // creation instead of Win32 API one because otherwise we will have memory
     // leaks if the thread uses C RTL (and most threads do)
@@ -564,6 +700,190 @@ bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
     return TRUE;
 }
 
+wxThreadError wxThreadInternal::Kill()
+{
+    if ( !::TerminateThread(m_hThread, (DWORD)-1) )
+    {
+        wxLogSysError(_("Couldn't terminate thread"));
+
+        return wxTHREAD_MISC_ERROR;
+    }
+
+    Free();
+
+    return wxTHREAD_NO_ERROR;
+}
+
+wxThreadError
+wxThreadInternal::WaitForTerminate(bool shouldCancel,
+                                   wxCriticalSection& cs,
+                                   wxThread::ExitCode *pRc)
+{
+    wxThread::ExitCode rc = 0;
+
+    // Delete() is always safe to call, so consider all possible states
+
+    // we might need to resume the thread, but we might also not need to cancel
+    // it if it doesn't run yet
+    bool shouldResume = FALSE,
+         isRunning = FALSE;
+
+    // check if the thread already started to run
+    {
+        wxCriticalSectionLocker lock(cs);
+
+        if ( m_state == STATE_NEW )
+        {
+            if ( shouldCancel )
+            {
+                // WinThreadStart() will see it and terminate immediately, no need
+                // to cancel the thread - but we still need to resume it to let it
+                // run
+                m_state = STATE_EXITED;
+
+                Resume();   // it knows about STATE_EXITED special case
+
+                shouldCancel = FALSE;
+            }
+
+            isRunning = TRUE;
+
+            // shouldResume is correctly set to FALSE here
+        }
+        else
+        {
+            shouldResume = m_state == STATE_PAUSED;
+        }
+    }
+
+    // resume the thread if it is paused
+    if ( shouldResume )
+        Resume();
+
+    // is it still running?
+    if ( isRunning || m_state == STATE_RUNNING )
+    {
+        if ( wxThread::IsMain() )
+        {
+            // set flag for wxIsWaitingForThread()
+            gs_waitingForThread = TRUE;
+        }
+
+        // ask the thread to terminate
+        if ( shouldCancel )
+        {
+            wxCriticalSectionLocker lock(cs);
+
+            Cancel();
+        }
+
+        // we can't just wait for the thread to terminate because it might be
+        // calling some GUI functions and so it will never terminate before we
+        // process the Windows messages that result from these functions
+        // (note that even in console applications we might have to process
+        // messages if we use wxExecute() or timers or ...)
+        DWORD result = 0;       // suppress warnings from broken compilers
+        do
+        {
+            if ( wxThread::IsMain() )
+            {
+                // give the thread we're waiting for chance to do the GUI call
+                // it might be in
+                if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
+                {
+                    wxMutexGuiLeave();
+                }
+            }
+
+            result = ::MsgWaitForMultipleObjects
+                     (
+                       1,              // number of objects to wait for
+                       &m_hThread,     // the objects
+                       FALSE,          // don't wait for all objects
+                       INFINITE,       // no timeout
+                       QS_ALLINPUT |   // return as soon as there are any events
+                       QS_ALLPOSTMESSAGE
+                     );
+
+            switch ( result )
+            {
+                case 0xFFFFFFFF:
+                    // error
+                    wxLogSysError(_("Can not wait for thread termination"));
+                    Kill();
+                    return wxTHREAD_KILLED;
+
+                case WAIT_OBJECT_0:
+                    // thread we're waiting for terminated
+                    break;
+
+                case WAIT_OBJECT_0 + 1:
+                    // new message arrived, process it -- but only if we're the
+                    // main thread as we don't support processing messages in
+                    // the other ones
+                    //
+                    // NB: we still must include QS_ALLINPUT even when waiting
+                    //     in a secondary thread because if it had created some
+                    //     window somehow (possible not even using wxWindows)
+                    //     the system might dead lock then
+                    if ( wxThread::IsMain() )
+                    {
+                        // it looks that sometimes WAIT_OBJECT_0 + 1 is
+                        // returned but there are no messages in the thread
+                        // queue -- prevent DoMessageFromThreadWait() from
+                        // blocking inside ::GetMessage() forever in this case
+                        ::PostMessage(NULL, WM_NULL, 0, 0);
+
+                        wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits()
+                                                       : NULL;
+
+                        if ( traits && !traits->DoMessageFromThreadWait() )
+                        {
+                            // WM_QUIT received: kill the thread
+                            Kill();
+
+                            return wxTHREAD_KILLED;
+                        }
+                    }
+                    break;
+
+                default:
+                    wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
+            }
+        } while ( result != WAIT_OBJECT_0 );
+
+        if ( wxThread::IsMain() )
+        {
+            gs_waitingForThread = FALSE;
+        }
+    }
+
+    // although the thread might be already in the EXITED state it might not
+    // have terminated yet and so we are not sure that it has actually
+    // terminated if the "if" above hadn't been taken
+    do
+    {
+        if ( !::GetExitCodeThread(m_hThread, (LPDWORD)&rc) )
+        {
+            wxLogLastError(wxT("GetExitCodeThread"));
+
+            rc = (wxThread::ExitCode)-1;
+        }
+    } while ( (DWORD)rc == STILL_ACTIVE );
+
+    if ( pRc )
+        *pRc = rc;
+
+    // we don't need the thread handle any more
+    Free();
+
+    wxCriticalSectionLocker lock(cs);
+    SetState(STATE_EXITED);
+
+    return rc == (wxThread::ExitCode)-1 ? wxTHREAD_MISC_ERROR
+                                        : wxTHREAD_NO_ERROR;
+}
+
 bool wxThreadInternal::Suspend()
 {
     DWORD nSuspendCount = ::SuspendThread(m_hThread);
@@ -623,10 +943,6 @@ bool wxThread::IsMain()
     return ::GetCurrentThreadId() == gs_idMainThread;
 }
 
-#ifdef Yield
-#undef Yield
-#endif
-
 void wxThread::Yield()
 {
     // 0 argument to Sleep() is special and means to just give away the rest of
@@ -647,8 +963,14 @@ int wxThread::GetCPUCount()
     return si.dwNumberOfProcessors;
 }
 
+unsigned long wxThread::GetCurrentId()
+{
+    return (unsigned long)::GetCurrentThreadId();
+}
+
 bool wxThread::SetConcurrency(size_t level)
 {
+#ifndef __WXWINCE__
     wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
 
     // ok only for the default one
@@ -738,7 +1060,7 @@ bool wxThread::SetConcurrency(size_t level)
 
         return FALSE;
     }
-
+#endif
     return TRUE;
 }
 
@@ -809,178 +1131,18 @@ wxThread::ExitCode wxThread::Wait()
     // although under Windows we can wait for any thread, it's an error to
     // wait for a detached one in wxWin API
     wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
-                 _T("can't wait for detached thread") );
+                 _T("wxThread::Wait(): can't wait for detached thread") );
 
     ExitCode rc = (ExitCode)-1;
 
-    (void)Delete(&rc);
-
-    m_internal->Free();
+    (void)m_internal->WaitForTerminate(false, m_critsect, &rc);
 
     return rc;
 }
 
 wxThreadError wxThread::Delete(ExitCode *pRc)
 {
-    ExitCode rc = 0;
-
-    // Delete() is always safe to call, so consider all possible states
-
-    // we might need to resume the thread, but we might also not need to cancel
-    // it if it doesn't run yet
-    bool shouldResume = FALSE,
-         shouldCancel = TRUE,
-         isRunning = FALSE;
-
-    // check if the thread already started to run
-    {
-        wxCriticalSectionLocker lock(m_critsect);
-
-        if ( m_internal->GetState() == STATE_NEW )
-        {
-            // WinThreadStart() will see it and terminate immediately, no need
-            // to cancel the thread - but we still need to resume it to let it
-            // run
-            m_internal->SetState(STATE_EXITED);
-
-            Resume();   // it knows about STATE_EXITED special case
-
-            shouldCancel = FALSE;
-            isRunning = TRUE;
-
-            // shouldResume is correctly set to FALSE here
-        }
-        else
-        {
-            shouldResume = IsPaused();
-        }
-    }
-
-    // resume the thread if it is paused
-    if ( shouldResume )
-        Resume();
-
-    HANDLE hThread = m_internal->GetHandle();
-
-    // does is still run?
-    if ( isRunning || IsRunning() )
-    {
-        if ( IsMain() )
-        {
-            // set flag for wxIsWaitingForThread()
-            gs_waitingForThread = TRUE;
-
-#if wxUSE_GUI
-            wxBeginBusyCursor();
-#endif // wxUSE_GUI
-        }
-
-        // ask the thread to terminate
-        if ( shouldCancel )
-        {
-            wxCriticalSectionLocker lock(m_critsect);
-
-            m_internal->Cancel();
-        }
-
-#if wxUSE_GUI
-        // we can't just wait for the thread to terminate because it might be
-        // calling some GUI functions and so it will never terminate before we
-        // process the Windows messages that result from these functions
-        DWORD result;
-        do
-        {
-            result = ::MsgWaitForMultipleObjects
-                     (
-                       1,              // number of objects to wait for
-                       &hThread,       // the objects
-                       FALSE,          // don't wait for all objects
-                       INFINITE,       // no timeout
-                       QS_ALLEVENTS    // return as soon as there are any events
-                     );
-
-            switch ( result )
-            {
-                case 0xFFFFFFFF:
-                    // error
-                    wxLogSysError(_("Can not wait for thread termination"));
-                    Kill();
-                    return wxTHREAD_KILLED;
-
-                case WAIT_OBJECT_0:
-                    // thread we're waiting for terminated
-                    break;
-
-                case WAIT_OBJECT_0 + 1:
-                    // new message arrived, process it
-                    if ( !wxTheApp->DoMessage() )
-                    {
-                        // WM_QUIT received: kill the thread
-                        Kill();
-
-                        return wxTHREAD_KILLED;
-                    }
-
-                    if ( IsMain() )
-                    {
-                        // give the thread we're waiting for chance to exit
-                        // from the GUI call it might have been in
-                        if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
-                        {
-                            wxMutexGuiLeave();
-                        }
-                    }
-
-                    break;
-
-                default:
-                    wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
-            }
-        } while ( result != WAIT_OBJECT_0 );
-#else // !wxUSE_GUI
-        // simply wait for the thread to terminate
-        //
-        // OTOH, even console apps create windows (in wxExecute, for WinSock
-        // &c), so may be use MsgWaitForMultipleObject() too here?
-        if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
-        {
-            wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
-        }
-#endif // wxUSE_GUI/!wxUSE_GUI
-
-        if ( IsMain() )
-        {
-            gs_waitingForThread = FALSE;
-
-#if wxUSE_GUI
-            wxEndBusyCursor();
-#endif // wxUSE_GUI
-        }
-    }
-
-    if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
-    {
-        wxLogLastError(wxT("GetExitCodeThread"));
-
-        rc = (ExitCode)-1;
-    }
-
-    if ( IsDetached() )
-    {
-        // if the thread exits normally, this is done in WinThreadStart, but in
-        // this case it would have been too early because
-        // MsgWaitForMultipleObject() would fail if the thread handle was
-        // closed while we were waiting on it, so we must do it here
-        delete this;
-    }
-
-    wxASSERT_MSG( (DWORD)rc != STILL_ACTIVE,
-                  wxT("thread must be already terminated.") );
-
-    if ( pRc )
-        *pRc = rc;
-
-    return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
+    return m_internal->WaitForTerminate(true, m_critsect, pRc);
 }
 
 wxThreadError wxThread::Kill()
@@ -988,21 +1150,20 @@ wxThreadError wxThread::Kill()
     if ( !IsRunning() )
         return wxTHREAD_NOT_RUNNING;
 
-    if ( !::TerminateThread(m_internal->GetHandle(), (DWORD)-1) )
-    {
-        wxLogSysError(_("Couldn't terminate thread"));
-
-        return wxTHREAD_MISC_ERROR;
-    }
-
-    m_internal->Free();
+    wxThreadError rc = m_internal->Kill();
 
     if ( IsDetached() )
     {
         delete this;
     }
+    else // joinable
+    {
+        // update the status of the joinable thread
+        wxCriticalSectionLocker lock(m_critsect);
+        m_internal->SetState(STATE_EXITED);
+    }
 
-    return wxTHREAD_NO_ERROR;
+    return rc;
 }
 
 void wxThread::Exit(ExitCode status)
@@ -1013,6 +1174,12 @@ void wxThread::Exit(ExitCode status)
     {
         delete this;
     }
+    else // joinable
+    {
+        // update the status of the joinable thread
+        wxCriticalSectionLocker lock(m_critsect);
+        m_internal->SetState(STATE_EXITED);
+    }
 
 #ifdef wxUSE_BEGIN_THREAD
     _endthreadex((unsigned)status);
@@ -1152,7 +1319,7 @@ void wxThreadModule::OnExit()
 // not a mutex, so the names are a bit confusing
 // ----------------------------------------------------------------------------
 
-void WXDLLEXPORT wxMutexGuiEnter()
+void WXDLLIMPEXP_BASE wxMutexGuiEnter()
 {
     // this would dead lock everything...
     wxASSERT_MSG( !wxThread::IsMain(),
@@ -1174,7 +1341,7 @@ void WXDLLEXPORT wxMutexGuiEnter()
     gs_critsectGui->Enter();
 }
 
-void WXDLLEXPORT wxMutexGuiLeave()
+void WXDLLIMPEXP_BASE wxMutexGuiLeave()
 {
     wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
 
@@ -1196,7 +1363,7 @@ void WXDLLEXPORT wxMutexGuiLeave()
     gs_critsectGui->Leave();
 }
 
-void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
+void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
 {
     wxASSERT_MSG( wxThread::IsMain(),
                   wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
@@ -1226,13 +1393,13 @@ void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
     }
 }
 
-bool WXDLLEXPORT wxGuiOwnedByMainThread()
+bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
 {
     return gs_bGuiOwnedByMainThread;
 }
 
 // wake up the main thread if it's in ::GetMessage()
-void WXDLLEXPORT wxWakeUpMainThread()
+void WXDLLIMPEXP_BASE wxWakeUpMainThread()
 {
     // sending any message would do - hopefully WM_NULL is harmless enough
     if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
@@ -1242,11 +1409,16 @@ void WXDLLEXPORT wxWakeUpMainThread()
     }
 }
 
-bool WXDLLEXPORT wxIsWaitingForThread()
+bool WXDLLIMPEXP_BASE wxIsWaitingForThread()
 {
     return gs_waitingForThread;
 }
 
+// ----------------------------------------------------------------------------
+// include common implementation code
+// ----------------------------------------------------------------------------
+
+#include "wx/thrimpl.cpp"
+
 #endif // wxUSE_THREADS
 
-// vi:sts=4:sw=4:et