// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+
+/**
+ Background styles. See wxWindow::SetBackgroundStyle().
+*/
+enum wxBackgroundStyle
+{
+ /// Use the default background, as determined by
+ /// the system or the current theme.
+ wxBG_STYLE_SYSTEM,
+
+ /// Use a solid colour for the background, this style is set automatically if you call
+ /// SetBackgroundColour() so you only need to set it explicitly if you had
+ /// changed the background style to something else before.
+ wxBG_STYLE_COLOUR,
+
+ /// Don't draw the background at all, it's supposed that it is drawn by
+ /// the user-defined erase background event handler.
+ /// This style should be used to avoid flicker when the background is entirely
+ /// custom-drawn.
+ wxBG_STYLE_CUSTOM,
+
+ /// The background is (partially) transparent,this style is automatically set if you call
+ /// SetTransparent() which is used to set the transparency level.
+ wxBG_STYLE_TRANSPARENT
+};
+
+
+/**
+ Valid values for wxWindow::ShowWithEffect() and wxWindow::HideWithEffect().
+*/
+enum wxShowEffect
+{
+ /// Roll window to the left
+ wxSHOW_EFFECT_ROLL_TO_LEFT,
+
+ /// Roll window to the right
+ wxSHOW_EFFECT_ROLL_TO_RIGHT,
+
+ /// Roll window to the top
+ wxSHOW_EFFECT_ROLL_TO_TOP,
+
+ /// Roll window to the bottom
+ wxSHOW_EFFECT_ROLL_TO_BOTTOM,
+
+ /// Slide window to the left
+ wxSHOW_EFFECT_SLIDE_TO_LEFT,
+
+ /// Slide window to the right
+ wxSHOW_EFFECT_SLIDE_TO_RIGHT,
+
+ /// Slide window to the top
+ wxSHOW_EFFECT_SLIDE_TO_TOP,
+
+ /// Slide window to the bottom
+ wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
+
+ /// Fade in or out effect
+ wxSHOW_EFFECT_BLEND,
+
+ /// Expanding or collapsing effect
+ wxSHOW_EFFECT_EXPAND
+};
+
+/**
+ Different window variants, on platforms like eg mac uses different
+ rendering sizes.
+*/
+enum wxWindowVariant
+{
+ wxWINDOW_VARIANT_NORMAL, //!< Normal size
+ wxWINDOW_VARIANT_SMALL, //!< Smaller size (about 25 % smaller than normal)
+ wxWINDOW_VARIANT_MINI, //!< Mini size (about 33 % smaller than normal)
+ wxWINDOW_VARIANT_LARGE, //!< Large size (about 25 % larger than normal)
+ wxWINDOW_VARIANT_MAX
+};
+
+
+/**
+ Flags which can be used in wxWindow::UpdateWindowUI().
+*/
+enum wxUpdateUI
+{
+ wxUPDATE_UI_NONE,
+ wxUPDATE_UI_RECURSE,
+ wxUPDATE_UI_FROMIDLE /**< Invoked from On(Internal)Idle */
+};
+
+
/**
@class wxWindow
- wxWindow is the base class for all windows and represents any visible object on
- screen. All controls, top level windows and so on are windows. Sizers and
+ wxWindow is the base class for all windows and represents any visible object
+ om screen. All controls, top level windows and so on are windows. Sizers and
device contexts are not, however, as they don't appear on screen themselves.
Please note that all children of the window will be deleted automatically by
forwarded to the parent window and so on recursively by default.
Using this flag for the given window allows to block this
propagation at this window, i.e. prevent the events from being
- propagated further upwards. Dialogs have this flag on by default.
+ propagated further upwards. Dialogs have this flag on by default
+ for the reasons explained in the @ref overview_eventhandling "Event Handling Overview".
@style{wxWS_EX_TRANSIENT}
Don't use this window as an implicit parent for the other windows:
this must be used with transient windows as otherwise there is the
risk of creating a dialog/frame with this window as a parent which
would lead to a crash if the parent is destroyed before the child.
+ @style{wxWS_EX_CONTEXTHELP}
+ Under Windows, puts a query button on the caption. When pressed,
+ Windows will go into a context-sensitive help mode and wxWidgets
+ will send a wxEVT_HELP event if the user clicked on an application window.
+ This style cannot be used (because of the underlying native behaviour)
+ together with @c wxMAXIMIZE_BOX or @c wxMINIMIZE_BOX, so these two styles
+ are automatically turned off if this one is used.
@style{wxWS_EX_PROCESS_IDLE}
This window should always process idle events, even if the mode set
by wxIdleEvent::SetMode is wxIDLE_PROCESS_SPECIFIED.
@style{wxWS_EX_PROCESS_UI_UPDATES}
This window should always process UI update events, even if the
- mode set by wxUpdateUIEvent::SetMode is
- wxUPDATE_UI_PROCESS_SPECIFIED.
+ mode set by wxUpdateUIEvent::SetMode is wxUPDATE_UI_PROCESS_SPECIFIED.
@endExtraStyleTable
@library{wxcore}
- @category{FIXME}
+ @category{miscwnd}
- @see @ref overview_eventhandling "Event handling overview",
+ @see @ref overview_eventhandling "Event handling overview",
@ref overview_windowsizing "Window sizing overview"
*/
class wxWindow : public wxEvtHandler
Default constructor
*/
wxWindow();
-
+
/**
Constructs a window, which can be a child of a frame, dialog or any other
non-control window.
Window identifier. If wxID_ANY, will automatically create an identifier.
@param pos
Window position. wxDefaultPosition indicates that wxWidgets
- should generate a default position for the window. If using the wxWindow
- class directly, supply
- an actual position.
+ should generate a default position for the window.
+ If using the wxWindow class directly, supply an actual position.
@param size
- Window size. wxDefaultSize indicates that wxWidgets
- should generate a default size for the window. If no suitable size can be
- found, the
+ Window size. wxDefaultSize indicates that wxWidgets should generate
+ a default size for the window. If no suitable size can be found, the
window will be sized to 20x20 pixels so that the window is visible but
- obviously not
- correctly sized.
+ obviously not correctly sized.
@param style
Window style. For generic window styles, please see wxWindow.
@param name
const wxString& name = wxPanelNameStr);
/**
- Destructor. Deletes all sub-windows, then deletes itself. Instead of using
- the @b delete operator explicitly, you should normally
- use Destroy() so that wxWidgets
- can delete a window only when it is safe to do so, in idle time.
+ Destructor.
+
+ Deletes all sub-windows, then deletes itself. Instead of using
+ the @b delete operator explicitly, you should normally use Destroy()
+ so that wxWidgets can delete a window only when it is safe to do so, in idle time.
@see @ref overview_windowdeletion "Window Deletion Overview",
Destroy(), wxCloseEvent
*/
- ~wxWindow();
+ virtual ~wxWindow();
/**
This method may be overridden in the derived classes to return @false to
- indicate that this control doesn't accept input at all (i.e. behaves like e.g.
- wxStaticText) and so doesn't need focus.
+ indicate that this control doesn't accept input at all (i.e. behaves like
+ e.g. wxStaticText) and so doesn't need focus.
@see AcceptsFocusFromKeyboard()
*/
/**
Overridden to indicate wehter this window or one of its children accepts
focus. Usually it's the same as AcceptsFocus() but is overridden for
- container windows
+ container windows.
*/
virtual bool AcceptsFocusRecursively() const;
-
+
/**
- Adds a child window. This is called automatically by window creation
+ Adds a child window. This is called automatically by window creation
functions so should not be required by the application programmer.
Notice that this function is mostly internal to wxWidgets and shouldn't be
called by the user code.
@remarks This function is currently only implemented under Mac/Carbon.
*/
- void AlwaysShowScrollbars(bool hflag, bool vflag);
+ virtual void AlwaysShowScrollbars(bool hflag = true, bool vflag = true);
/**
Sets the cached best size value.
/**
Returns @true if the system supports transparent windows and calling
- SetTransparent() may succeed. If this function
- returns @false, transparent windows are definitely not supported by the
- current
- system.
+ SetTransparent() may succeed. If this function returns @false, transparent
+ windows are definitely not supported by the current system.
*/
- bool CanSetTransparent();
+ virtual bool CanSetTransparent();
/**
- Directs all mouse input to this window. Call ReleaseMouse() to
- release the capture.
+ Directs all mouse input to this window.
+ Call ReleaseMouse() to release the capture.
+
Note that wxWidgets maintains the stack of windows having captured the mouse
and when the mouse is released the capture returns to the window which had had
captured it previously and it is only really released if there were no previous
window. In particular, this means that you must release the mouse as many times
- as you capture it, unless the window receives
- the wxMouseCaptureLostEvent event.
+ as you capture it, unless the window receives the wxMouseCaptureLostEvent event.
+
Any application which captures the mouse in the beginning of some operation
- must handle wxMouseCaptureLostEvent
- and cancel this operation when it receives the event. The event handler must
- not recapture mouse.
+ must handle wxMouseCaptureLostEvent and cancel this operation when it receives
+ the event. The event handler must not recapture mouse.
@see ReleaseMouse(), wxMouseCaptureLostEvent
*/
- virtual void CaptureMouse();
+ void CaptureMouse();
/**
A synonym for Centre().
*/
- void Center(int direction);
+ void Center(int dir = wxBOTH);
/**
A synonym for CentreOnParent().
*/
- void CenterOnParent(int direction);
+ void CenterOnParent(int dir = wxBOTH);
/**
Centres the window.
void Centre(int direction = wxBOTH);
/**
- Centres the window on its parent. This is a more readable synonym for
- Centre().
+ Centres the window on its parent. This is a more readable synonym for Centre().
@param direction
Specifies the direction for the centering. May be wxHORIZONTAL, wxVERTICAL
Clears the window by filling it with the current background colour. Does not
cause an erase background event to be generated.
*/
- void ClearBackground();
+ virtual void ClearBackground();
- //@{
/**
Converts to screen coordinates from coordinates relative to this window.
@param x
A pointer to a integer value for the x coordinate. Pass the client
- coordinate in, and
- a screen coordinate will be passed out.
+ coordinate in, and a screen coordinate will be passed out.
@param y
A pointer to a integer value for the y coordinate. Pass the client
- coordinate in, and
- a screen coordinate will be passed out.
+ coordinate in, and a screen coordinate will be passed out.
+
+ @beginWxPythonOnly
+ In place of a single overloaded method name, wxPython implements the following methods:
+ - ClientToScreen(point): Accepts and returns a wxPoint
+ - ClientToScreenXY(x, y): Returns a 2-tuple, (x, y)
+ @endWxPythonOnly
+ */
+ void ClientToScreen(int* x, int* y) const;
+
+ /**
+ Converts to screen coordinates from coordinates relative to this window.
+
@param pt
The client position for the second form of the function.
*/
- void ClientToScreen(int* x, int* y) const;
wxPoint ClientToScreen(const wxPoint& pt) const;
- //@}
/**
- Converts client area size @a size to corresponding window size. In
- other words, the returned value is what would GetSize() return if this
+ Converts client area size @a size to corresponding window size.
+
+ In other words, the returned value is what would GetSize() return if this
window had client area of given size. Components with wxDefaultCoord
value are left unchanged. Note that the conversion is not always
exact, it assumes that non-client area doesn't change and so doesn't
@see WindowToClientSize()
*/
- virtual wxSize ClientToWindowSize(const wxSize& size);
+ virtual wxSize ClientToWindowSize(const wxSize& size) const;
/**
- Converts window size @a size to corresponding client area size. In
- other words, the returned value is what would GetClientSize() return if
+ Converts window size @a size to corresponding client area size
+ In other words, the returned value is what would GetClientSize() return if
this window had given window size. Components with wxDefaultCoord value
are left unchanged.
@see ClientToWindowSize()
*/
- virtual wxSize WindowToClientSize(const wxSize& size);
+ virtual wxSize WindowToClientSize(const wxSize& size) const;
/**
- This function simply generates a wxCloseEvent whose
- handler usually tries to close the window. It doesn't close the window
- itself, however.
+ This function simply generates a wxCloseEvent whose handler usually tries
+ to close the window. It doesn't close the window itself, however.
@param force
@false if the window's close handler should be able to veto the destruction
the window. Usually it is only used with the top level
windows (wxFrame and wxDialog classes) as the others
are not supposed to have any special OnClose() logic.
+ The close handler should check whether the window is being deleted
+ forcibly, using wxCloseEvent::CanVeto, in which case it should
+ destroy the window using wxWindow::Destroy.
+ Note that calling Close does not guarantee that the window will
+ be destroyed; but it provides a way to simulate a manual close
+ of a window, which may or may not be implemented by destroying
+ the window. The default implementation of wxDialog::OnCloseWindow
+ does not necessarily delete the dialog, since it will simply
+ simulate an wxID_CANCEL event which is handled by the appropriate
+ button event handler and may do anything at all.
+ To guarantee that the window will be destroyed, call
+ wxWindow::Destroy instead
@see @ref overview_windowdeletion "Window Deletion Overview",
Destroy(), wxCloseEvent
//@{
/**
Converts a point or size from dialog units to pixels.
+
For the x dimension, the dialog units are multiplied by the average character
- width
- and then divided by 4.
+ width and then divided by 4.
For the y dimension, the dialog units are multiplied by the average character
- height
- and then divided by 8.
+ height and then divided by 8.
@remarks Dialog units are used for maintaining a dialog's proportions
even if the font changes.
+ You can also use these functions programmatically.
+ A convenience macro is defined:
+ @code
+ #define wxDLG_UNIT(parent, pt) parent->ConvertDialogToPixels(pt)
+ @endcode
@see ConvertPixelsToDialog()
*/
//@{
/**
Converts a point or size from pixels to dialog units.
+
For the x dimension, the pixels are multiplied by 4 and then divided by the
- average
- character width.
+ average character width.
For the y dimension, the pixels are multiplied by 8 and then divided by the
- average
- character height.
+ average character height.
@remarks Dialog units are used for maintaining a dialog's proportions
even if the font changes.
/**
Destroys the window safely. Use this function instead of the delete operator,
- since
- different window classes can be destroyed differently. Frames and dialogs
+ since different window classes can be destroyed differently. Frames and dialogs
are not destroyed immediately when this function is called -- they are added
to a list of windows to be deleted on idle time, when all the window's events
have been processed. This prevents problems with events being sent to
- non-existent
- windows.
+ non-existent windows.
@return @true if the window has either been successfully deleted, or it
- has been added to the list of windows pending real
- deletion.
+ has been added to the list of windows pending real deletion.
*/
virtual bool Destroy();
/**
- Destroys all children of a window. Called automatically by the destructor.
+ Destroys all children of a window. Called automatically by the destructor.
*/
- virtual void DestroyChildren();
+ bool DestroyChildren();
/**
- Disables the window. Same as @ref Enable() Enable(@false).
+ Returns true if this window is in process of being destroyed.
- @return Returns @true if the window has been disabled, @false if it had
- been already disabled before the call to this function.
- */
- bool Disable();
+ The top level windows are not deleted immediately but are rather
+ scheduled for later destruction to give them time to process any
+ pending messages, see Destroy() description.
- /**
- Gets the size which best suits the window: for a control, it would be
- the minimal size which doesn't truncate the control, for a panel - the
- same size as it would have after a call to Fit().
+ This function returns @true if this window, or one of its parent
+ windows, is scheduled for destruction and can be useful to avoid
+ manipulating it as it's usually useless to do something with a window
+ which is on the point of disappearing anyhow.
+ */
+ bool IsBeingDeleted() const;
- The default implementation of this function is designed for use in container
- windows, such as wxPanel, and works something like this:
- -# If the window has a sizer then it is used to calculate the best size.
- -# Otherwise if the window has layout constraints then those are used to
- calculate the best size.
- -# Otherwise if the window has children then the best size is set to be large
- enough to show all the children.
- -# Otherwise if there are no children then the window's minimal size will be
- used as its best size.
- -# Otherwise if there is no minimal size set, then the current size is used
- for the best size.
+ /**
+ Disables the window. Same as @ref Enable() Enable(@false).
- @see @ref overview_windowsizing
+ @return Returns @true if the window has been disabled, @false if it had
+ been already disabled before the call to this function.
*/
- virtual wxSize DoGetBestSize() const;
+ bool Disable();
/**
Does the window-specific updating after processing the update event.
This function is called by UpdateWindowUI() in order to check return
values in the wxUpdateUIEvent and act appropriately.
+ For example, to allow frame and dialog title updating, wxWidgets
+ implements this function as follows:
+
+ @code
+ // do the window-specific processing after processing the update event
+ void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+ {
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+ }
+ @endcode
*/
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
Enables or disables eligibility for drop file events (OnDropFiles).
@param accept
- If @true, the window is eligible for drop file events. If @false, the window
- will not accept drop file events.
+ If @true, the window is eligible for drop file events.
+ If @false, the window will not accept drop file events.
+
+ @remarks Windows only until version 2.8.9, available on all platforms
+ since 2.8.10. Cannot be used together with SetDropTarget() on
+ non-Windows platforms.
- @remarks Windows only.
+ @see SetDropTarget()
*/
virtual void DragAcceptFiles(bool accept);
If @true, enables the window for input. If @false, disables the window.
@return Returns @true if the window has been enabled or disabled, @false
- if nothing was done, i.e. if the window had already
- been in the specified state.
+ if nothing was done, i.e. if the window had already
+ been in the specified state.
@see IsEnabled(), Disable(), wxRadioBox::Enable
*/
static wxWindow* FindFocus();
/**
- Find a child of this window, by @a id. May return @a this if
- it matches itself.
+ Find a child of this window, by @a id.
+ May return @a this if it matches itself.
*/
wxWindow* FindWindow(long id) const;
-
/**
- Find a child of this window, by name. May return @a this if
- it matches itself.
+ Find a child of this window, by name.
+ May return @a this if it matches itself.
*/
wxWindow* FindWindow(const wxString& name) const;
/**
Find the first window with the given @e id.
- If @a parent is @NULL, the search will start from all top-level
- frames and dialog boxes; if non-@NULL, the search will be limited to the given
+
+ If @a parent is @NULL, the search will start from all top-level frames
+ and dialog boxes; if non-@NULL, the search will be limited to the given
window hierarchy.
The search is recursive in both cases.
@see FindWindow()
*/
- static wxWindow* FindWindowById(long id, wxWindow* parent = NULL);
+ static wxWindow* FindWindowById(long id, const wxWindow* parent = 0);
/**
- Find a window by its label. Depending on the type of window, the label may be a
- window title
+ Find a window by its label.
+
+ Depending on the type of window, the label may be a window title
or panel item label. If @a parent is @NULL, the search will start from all
- top-level
- frames and dialog boxes; if non-@NULL, the search will be limited to the given
- window hierarchy.
+ top-level frames and dialog boxes; if non-@NULL, the search will be
+ limited to the given window hierarchy.
The search is recursive in both cases.
@see FindWindow()
*/
static wxWindow* FindWindowByLabel(const wxString& label,
- wxWindow* parent = NULL);
+ const wxWindow* parent = 0);
/**
- Find a window by its name (as given in a window constructor or @b Create
+ Find a window by its name (as given in a window constructor or Create()
function call).
- If @a parent is @NULL, the search will start from all top-level
- frames and dialog boxes; if non-@NULL, the search will be limited to the given
+
+ If @a parent is @NULL, the search will start from all top-level frames
+ and dialog boxes; if non-@NULL, the search will be limited to the given
window hierarchy.
- The search is recursive in both cases.
- If no window with such name is found,
+
+ The search is recursive in both cases. If no window with such name is found,
FindWindowByLabel() is called.
@see FindWindow()
*/
static wxWindow* FindWindowByName(const wxString& name,
- wxWindow* parent = NULL);
+ const wxWindow* parent = 0);
/**
Sizes the window so that it fits around its subwindows.
to call:
@code
- window->SetClientSize(child->GetSize());
+ window->SetClientSize(child->GetSize());
@endcode
instead of calling Fit().
virtual void Fit();
/**
- Similar to Fit(), but sizes the interior (virtual) size
- of a window. Mainly useful with scrolled windows to reset scrollbars after
- sizing changes that do not trigger a size event, and/or scrolled windows without
- an interior sizer. This function similarly won't do anything if there are no
- subwindows.
+ Similar to Fit(), but sizes the interior (virtual) size of a window.
+
+ Mainly useful with scrolled windows to reset scrollbars after sizing
+ changes that do not trigger a size event, and/or scrolled windows without
+ an interior sizer. This function similarly won't do anything if there are
+ no subwindows.
*/
virtual void FitInside();
Thaw() must be called to reenable window redrawing. Calls to these two
functions may be nested but to ensure that the window is properly
- repainted again, you must thaw it exactly as many times as you froze
- it.
+ repainted again, you must thaw it exactly as many times as you froze it.
If the window has any children, they are recursively frozen too.
@see wxWindowUpdateLocker, Thaw(), IsFrozen()
*/
- virtual void Freeze();
+ void Freeze();
/**
Gets the accelerator table for this window. See wxAcceleratorTable.
*/
- wxAcceleratorTable* GetAcceleratorTable() const;
+ wxAcceleratorTable* GetAcceleratorTable();
/**
Returns the accessible object for this window, if any.
*/
wxAccessible* GetAccessible();
- /**
- This method is deprecated, use GetEffectiveMinSize() instead.
- */
- wxSize GetAdjustedBestSize() const;
-
/**
Returns the background colour of the window.
- @see SetBackgroundColour(), SetForegroundColour(),
- GetForegroundColour()
+ @see SetBackgroundColour(), SetForegroundColour(), GetForegroundColour()
*/
wxColour GetBackgroundColour() const;
/**
- Returns the background style of the window. The background style can be one of:
-
- wxBG_STYLE_SYSTEM
-
- Use the default background, as determined by
- the system or the current theme.
-
- wxBG_STYLE_COLOUR
-
- Use a solid colour for the background, this
- style is set automatically if you call
- SetBackgroundColour() so you only need to
- set it explicitly if you had changed the background style to something else
- before.
-
- wxBG_STYLE_CUSTOM
-
- Don't draw the background at all, it's
- supposed that it is drawn by the user-defined erase background event handler.
- This style should be used to avoid flicker when the background is entirely
- custom-drawn.
-
- wxBG_STYLE_TRANSPARET
-
- The background is (partially) transparent,
- this style is automatically set if you call
- SetTransparent() which is used to set the
- transparency level.
+ Returns the background style of the window.
+ The background style can be one of the wxBackgroundStyle.
@see SetBackgroundColour(), GetForegroundColour(),
SetBackgroundStyle(), SetTransparent()
virtual wxBackgroundStyle GetBackgroundStyle() const;
/**
- This functions returns the best acceptable minimal size for the window. For
- example, for a static control, it will be the minimal size such that the
+ This functions returns the best acceptable minimal size for the window.
+
+ For example, for a static control, it will be the minimal size such that the
control label is not truncated. For windows containing subwindows (typically
- wxPanel), the size returned by this function will be the
- same as the size the window would have had after calling
- Fit().
+ wxPanel), the size returned by this function will be the same as the size
+ the window would have had after calling Fit().
*/
wxSize GetBestSize() const;
//@}
/**
- Returns the default font and colours which are used by the control. This is
- useful if you want to use the same font or colour in your own control as in a
- standard control -- which is a much better idea than hard coding specific
+ Returns the default font and colours which are used by the control.
+
+ This is useful if you want to use the same font or colour in your own control
+ as in a standard control -- which is a much better idea than hard coding specific
colours or fonts which might look completely out of place on the users
system, especially if it uses themes.
+
The @a variant parameter is only relevant under Mac currently and is
ignore under other platforms. Under Mac, it will change the size of the
- returned font. See SetWindowVariant()
- for more about this.
+ returned font. See SetWindowVariant() for more about this.
+
This static method is "overridden" in many derived classes and so calling,
for example, wxButton::GetClassDefaultAttributes() will typically
return the values appropriate for a button which will be normally different
from those returned by, say, wxListCtrl::GetClassDefaultAttributes().
+
The @c wxVisualAttributes structure has at least the fields
@c font, @c colFg and @c colBg. All of them may be invalid
if it was not possible to determine the default control appearance or,
//@{
/**
- Returns the size of the window 'client area' in pixels. The client area is the
- area which may be drawn on by the programmer, excluding title bar, border,
- scrollbars, etc.
+ Returns the size of the window 'client area' in pixels.
+
+ The client area is the area which may be drawn on by the programmer,
+ excluding title bar, border, scrollbars, etc.
Note that if this window is a top-level one and it is currently minimized, the
return size is empty (both width and height are 0).
- @param width
- Receives the client width in pixels.
- @param height
- Receives the client height in pixels.
-
@see GetSize(), GetVirtualSize()
*/
void GetClientSize(int* width, int* height) const;
wxLayoutConstraints* GetConstraints() const;
/**
- Return the sizer that this window is a member of, if any, otherwise
- @NULL.
+ Return the sizer that this window is a member of, if any, otherwise @NULL.
*/
wxSizer* GetContainingSizer() const;
/**
Currently this is the same as calling
wxWindow::GetClassDefaultAttributes(wxWindow::GetWindowVariant()).
+
One advantage of using this function compared to the static version is that
the call is automatically dispatched to the correct class (as usual with
virtual functions) and you don't have to specify the class name explicitly.
+
The other one is that in the future this function could return different
results, for example it might return a different font for an "Ok" button
than for a generic button if the users GUI is configured to show such buttons
@see SetDropTarget(), @ref overview_dnd
*/
- wxDropTarget* GetDropTarget() const;
+ virtual wxDropTarget* GetDropTarget() const;
/**
Merges the window's best size into the min size and returns the result.
wxSize GetEffectiveMinSize() const;
/**
- Returns the event handler for this window. By default, the window is its
- own event handler.
+ Returns the event handler for this window.
+ By default, the window is its own event handler.
@see SetEventHandler(), PushEventHandler(),
PopEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
@remarks The interpretation of foreground colour is open to
interpretation according to the window class; it may be
- the text colour or other colour, or it may not be used
- at all.
+ the text colour or other colour, or it may not be used at all.
@see SetForegroundColour(), SetBackgroundColour(),
GetBackgroundColour()
*/
- wxColour GetForegroundColour();
+ wxColour GetForegroundColour() const;
/**
Returns the grandparent of a window, or @NULL if there isn't one.
wxWindow* GetGrandParent() const;
/**
- Returns the platform-specific handle of the physical window. Cast it to an
- appropriate
- handle, such as @b HWND for Windows, @b Widget for Motif, @b GtkWidget for GTK
- or @b WinHandle for PalmOS.
+ Returns the platform-specific handle of the physical window.
+ Cast it to an appropriate handle, such as @b HWND for Windows,
+ @b Widget for Motif, @b GtkWidget for GTK or @b WinHandle for PalmOS.
*/
- void* GetHandle() const;
+ virtual WXWidget GetHandle() const;
/**
Gets the help text to be used as context-sensitive help for this window.
Note that the text is actually stored by the current wxHelpProvider
- implementation,
- and not in the window object itself.
+ implementation, and not in the window object itself.
@see SetHelpText(), GetHelpTextAtPoint(), wxHelpProvider
*/
- virtual wxString GetHelpText() const;
+ wxString GetHelpText() const;
/**
- Gets the help text to be used as context-sensitive help for this window. This
- method should be overridden if the help message depends on the position inside
- the window, otherwise GetHelpText() can be used.
+ Gets the help text to be used as context-sensitive help for this window.
+ This method should be overridden if the help message depends on the position
+ inside the window, otherwise GetHelpText() can be used.
@param point
Coordinates of the mouse at the moment of help event emission.
@param origin
Help event origin, see also wxHelpEvent::GetOrigin.
*/
- virtual wxString GetHelpTextAtPoint(const wxPoint point,
+ virtual wxString GetHelpTextAtPoint(const wxPoint& point,
wxHelpEvent::Origin origin) const;
/**
Returns the identifier of the window.
- @remarks Each window has an integer identifier. If the application has
- not provided one (or the default wxID_ANY) an unique
+ @remarks Each window has an integer identifier. If the application
+ has not provided one (or the default wxID_ANY) an unique
identifier with a negative value will be generated.
- @see SetId(), @ref overview_windowids "Window identifiers"
+ @see SetId(), @ref overview_windowids
*/
- int GetId() const;
+ wxWindowID GetId() const;
/**
Generic way of getting a label from any window, for
/**
Returns the maximum size of window's client area.
+
This is an indication to the sizer layout mechanism that this is the maximum
possible size as well as the upper bound on window's size settable using
SetClientSize().
@see GetMaxSize()
*/
- wxSize GetMaxClientSize() const;
+ virtual wxSize GetMaxClientSize() const;
/**
- Returns the maximum size of the window. This is an indication to the sizer
- layout mechanism that this is the maximum possible size as well as the upper
- bound on window's size settable using SetSize().
+ Returns the maximum size of the window.
+
+ This is an indication to the sizer layout mechanism that this is the maximum
+ possible size as well as the upper bound on window's size settable using SetSize().
@see GetMaxClientSize()
*/
- wxSize GetMaxSize() const;
+ virtual wxSize GetMaxSize() const;
/**
Returns the minimum size of window's client area, an indication to the sizer
- layout mechanism that this is the minimum required size of its client area. It
- normally just returns the value set by
- SetMinClientSize(), but it can be overridden
- to do the calculation on demand.
+ layout mechanism that this is the minimum required size of its client area.
+
+ It normally just returns the value set by SetMinClientSize(), but it can be
+ overridden to do the calculation on demand.
@see GetMinSize()
*/
virtual wxString GetName() const;
/**
- Returns the next window after this one among the parent children or @NULL if
- this window is the last child.
+ Returns the next window after this one among the parent children or @NULL
+ if this window is the last child.
@since 2.8.8
/**
Returns the parent of the window, or @NULL if there is no parent.
*/
- virtual wxWindow* GetParent() const;
+ wxWindow* GetParent() const;
//@{
/**
This function shows a popup menu at the given position in this window and
- returns the selected id. It can be more convenient than the general purpose
- PopupMenu() function for simple menus proposing a
- choice in a list of strings to the user.
+ returns the selected id.
- @param menu
- The menu to show
- @param pos
- The position at which to show the menu in client coordinates
- @param x
- The horizontal position of the menu
- @param y
- The vertical position of the menu
+ It can be more convenient than the general purpose PopupMenu() function
+ for simple menus proposing a choice in a list of strings to the user.
+
+ Notice that to avoid unexpected conflicts between the (usually
+ consecutive range of) ids used by the menu passed to this function and
+ the existing EVT_UPDATE_UI() handlers, this function temporarily
+ disables UI updates for the window, so you need to manually disable
+ (or toggle or ...) any items which should be disabled in the menu
+ before showing it.
+
+ The parameter @a menu is the menu to show.
+ The parameter @a pos (or the parameters @a x and @a y) is the
+ position at which to show the menu in client coordinates.
- @return The selected menu item id or wxID_NONE if none selected or an
- error occurred.
+ @return
+ The selected menu item id or @c wxID_NONE if none selected or an
+ error occurred.
+
+ @since 2.9.0
*/
- int GetPopupMenuSelectionFromUser(wxMenu& menu,
- const wxPoint& pos);
+ int GetPopupMenuSelectionFromUser(wxMenu& menu, const wxPoint& pos);
int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
//@}
- //@{
/**
This gets the position of the window in pixels, relative to the parent window
- for the child windows or relative to the display origin for the top level
- windows.
+ for the child windows or relative to the display origin for the top level windows.
@param x
Receives the x position of the window if non-@NULL.
@see GetScreenPosition()
*/
void GetPosition(int* x, int* y) const;
+
+ /**
+ This gets the position of the window in pixels, relative to the parent window
+ for the child windows or relative to the display origin for the top level windows.
+
+ @see GetScreenPosition()
+ */
wxPoint GetPosition() const;
- //@}
/**
Returns the previous window before this one among the parent children or @c
- @NULL if
- this window is the first child.
+ @NULL if this window is the first child.
@since 2.8.8
*/
wxRect GetRect() const;
- //@{
/**
Returns the window position in screen coordinates, whether the window is a
child window or a top level one.
@see GetPosition()
*/
void GetScreenPosition(int* x, int* y) const;
+
+ /**
+ Returns the window position in screen coordinates, whether the window is a
+ child window or a top level one.
+
+ @see GetPosition()
+ */
wxPoint GetScreenPosition() const;
- //@}
/**
- Returns the position and size of the window on the screen as a
- wxRect object.
+ Returns the position and size of the window on the screen as a wxRect object.
@see GetRect()
*/
@see See SetScrollbar()
*/
- virtual int GetScrollPos(int orientation);
+ virtual int GetScrollPos(int orientation) const;
/**
Returns the built-in scrollbar range.
@see SetScrollbar()
*/
- virtual int GetScrollRange(int orientation);
+ virtual int GetScrollRange(int orientation) const;
/**
Returns the built-in scrollbar thumb size.
@see SetScrollbar()
*/
- virtual int GetScrollThumb(int orientation);
+ virtual int GetScrollThumb(int orientation) const;
- //@{
/**
Returns the size of the entire window in pixels, including title bar, border,
scrollbars, etc.
+
Note that if this window is a top-level one and it is currently minimized, the
returned size is the restored window size, not the size of the window icon.
@see GetClientSize(), GetVirtualSize()
*/
void GetSize(int* width, int* height) const;
- const wxSize GetSize() const;
- //@}
+
+ /**
+ See the GetSize(int*,int*) overload for more info.
+ */
+ wxSize GetSize() const;
/**
Return the sizer associated with the window by a previous call to
*/
wxSizer* GetSizer() const;
- //@{
/**
Gets the dimensions of the string as it would be drawn on the
window with the currently selected font.
- The text extent is returned in @a w and @a h pointers (first form) or as a
- wxSize object (second form).
+
+ The text extent is returned in @a w and @a h pointers.
@param string
String whose extent is to be measured.
Return value for external leading (optional).
@param font
Font to use instead of the current window font (optional).
- @param use16
- If @true, string contains 16-bit characters. The default is @false.
*/
- virtual void GetTextExtent(const wxString& string, int* w,
- int* h,
+ virtual void GetTextExtent(const wxString& string, int* w, int* h,
int* descent = NULL,
int* externalLeading = NULL,
- const wxFont* font = NULL,
- bool use16 = false) const;
- const wxSize GetTextExtent(const wxString& string) const;
- //@}
+ const wxFont* font = NULL) const;
+
+ /**
+ Gets the dimensions of the string as it would be drawn on the
+ window with the currently selected font.
+ */
+ wxSize GetTextExtent(const wxString& string) const;
/**
Get the associated tooltip or @NULL if none.
/**
Returns the region specifying which parts of the window have been damaged.
- Should
- only be called within an wxPaintEvent handler.
+ Should only be called within an wxPaintEvent handler.
@see wxRegion, wxRegionIterator
*/
- virtual wxRegion GetUpdateRegion() const;
+ const wxRegion& GetUpdateRegion() const;
/**
- Returns a pointer to the current validator for the window, or @NULL if there is
- none.
+ Returns a pointer to the current validator for the window, or @NULL if
+ there is none.
*/
- wxValidator* GetValidator() const;
+ virtual wxValidator* GetValidator();
//@{
/**
- This gets the virtual size of the window in pixels. By default it
- returns the client size of the window, but after a call to
- SetVirtualSize() it will return
- that size.
+ This gets the virtual size of the window in pixels.
+ By default it returns the client size of the window, but after a call to
+ SetVirtualSize() it will return the size set with that method.
+ */
+ wxSize GetVirtualSize() const;
+
+ /**
+ Like the other GetVirtualSize() overload but uses pointers instead.
@param width
Receives the window virtual width.
Receives the window virtual height.
*/
void GetVirtualSize(int* width, int* height) const;
- const wxSize GetVirtualSize() const;
//@}
/**
Returns the size of the left/right and top/bottom borders of this window in x
and y components of the result respectively.
*/
- wxSize GetWindowBorderSize() const;
+ virtual wxSize GetWindowBorderSize() const;
+ //@{
/**
- Gets the window style that was passed to the constructor or @b Create
- method. @b GetWindowStyle() is another name for the same function.
+ Gets the window style that was passed to the constructor or Create()
+ method. GetWindowStyle() is another name for the same function.
*/
- long GetWindowStyleFlag() const;
+ virtual long GetWindowStyleFlag() const;
+ long GetWindowStyle() const;
+ //@}
/**
- Returns the value previously passed to
- SetWindowVariant().
+ Returns the value previously passed to SetWindowVariant().
*/
wxWindowVariant GetWindowVariant() const;
keyboard navigation and return @true in this case.
@return Returns @true if the key pressed was for navigation and was
- handled, @false otherwise.
+ handled, @false otherwise.
@see Navigate()
*/
bool HandleAsNavigationKey(const wxKeyEvent& event);
/**
- Shorthand for @c
- wxWindow::GetEventHandler()-wxEvtHandler::SafelyProcessEvent(event).
+ Shorthand for:
+ @code
+ GetEventHandler()->SafelyProcessEvent(event);
+ @endcode
*/
- bool HandleWindowEvent(wxEvent& event);
+ bool HandleWindowEvent(wxEvent& event) const;
/**
Returns @true if this window has the current mouse capture.
/**
This method should be overridden to return @true if this window has
multiple pages. All standard class with multiple pages such as
- wxNotebook, wxListbook and
- wxTreebook already override it to return @true
- and user-defined classes with similar behaviour should do it as well to allow
- the library to handle such windows appropriately.
+ wxNotebook, wxListbook and wxTreebook already override it to return @true
+ and user-defined classes with similar behaviour should do it as well to
+ allow the library to handle such windows appropriately.
*/
virtual bool HasMultiplePages() const;
@param orient
Orientation to check, either wxHORIZONTAL or wxVERTICAL.
*/
- virtual bool HasScrollbar(int orient) const;
+ bool HasScrollbar(int orient) const;
/**
- Returns @true if this window background is transparent (as, for example, for
- wxStaticText) and should show the parent window background.
+ Returns @true if this window background is transparent (as, for example,
+ for wxStaticText) and should show the parent window background.
+
This method is mostly used internally by the library itself and you normally
shouldn't have to call it. You may, however, have to override it in your
wxWindow-derived class to ensure that background is painted correctly.
*/
- virtual bool HasTransparentBackground() const;
+ virtual bool HasTransparentBackground();
/**
Equivalent to calling wxWindow::Show(@false).
@since 2.9.0
*/
virtual bool HideWithEffect(wxShowEffect effect,
- unsigned timeout = 0);
+ unsigned int timeout = 0);
/**
This function is (or should be, in case of custom controls) called during
window creation to intelligently set up the window visual attributes, that is
the font and the foreground and background colours.
+
By "intelligently" the following is meant: by default, all windows use their
- own @ref GetClassDefaultAttributes() default attributes. However
- if some of the parents attributes are explicitly (that is, using
- SetFont() and not
- wxWindow::SetOwnFont) changed and if the
- corresponding attribute hadn't been explicitly set for this window itself,
- then this window takes the same value as used by the parent. In addition, if
- the window overrides ShouldInheritColours()
- to return @false, the colours will not be changed no matter what and only the
- font might.
+ own @ref GetClassDefaultAttributes() default attributes.
+ However if some of the parents attributes are explicitly (that is, using
+ SetFont() and not wxWindow::SetOwnFont) changed and if the corresponding
+ attribute hadn't been explicitly set for this window itself, then this
+ window takes the same value as used by the parent.
+ In addition, if the window overrides ShouldInheritColours() to return @false,
+ the colours will not be changed no matter what and only the font might.
+
This rather complicated logic is necessary in order to accommodate the
different usage scenarios. The most common one is when all default attributes
are used and in this case, nothing should be inherited as in modern GUIs
just changing the font or colour of their common parent, hence in this case we
do inherit the parents attributes.
*/
- void InheritAttributes();
+ virtual void InheritAttributes();
/**
Sends an @c wxEVT_INIT_DIALOG event, whose handler usually transfers data
to the dialog via validators.
*/
- void InitDialog();
+ virtual void InitDialog();
/**
Resets the cached best size value so it will be recalculated the next time it
virtual bool IsDoubleBuffered() const;
/**
- Returns @true if the window is enabled, i.e. if it accepts user input, @c
- @false
- otherwise.
+ Returns @true if the window is enabled, i.e. if it accepts user input,
+ @false otherwise.
+
Notice that this method can return @false even if this window itself hadn't
- been explicitly disabled when one of its parent windows is disabled. To get the
- intrinsic status of this window, use
- IsThisEnabled()
+ been explicitly disabled when one of its parent windows is disabled.
+ To get the intrinsic status of this window, use IsThisEnabled()
@see Enable()
*/
- virtual bool IsEnabled() const;
+ bool IsEnabled() const;
//@{
/**
only redrawing those areas, which have been exposed.
*/
bool IsExposed(int x, int y) const;
- const bool IsExposed(wxPoint amp;pt) const;
- const bool IsExposed(int x, int y, int w, int h) const;
- const bool IsExposed(wxRect amp;rect) const;
+ bool IsExposed(wxPoint& pt) const;
+ bool IsExposed(int x, int y, int w, int h) const;
+ bool IsExposed(wxRect& rect) const;
//@}
/**
- Returns @true if the window is currently frozen by a call to
- Freeze().
+ Returns @true if the window is currently frozen by a call to Freeze().
@see Freeze(), Thaw()
*/
- virtual bool IsFrozen() const;
+ bool IsFrozen() const;
/**
Returns @true if the window is retained, @false otherwise.
@see AlwaysShowScrollbars()
*/
- bool IsScrollbarAlwaysShown(int orient);
+ virtual bool IsScrollbarAlwaysShown(int orient) const;
/**
Returns @true if the window is shown, @false if it has been hidden.
/**
Returns @true if this window is intrinsically enabled, @false otherwise,
- i.e.
- if @ref Enable() Enable(@false) had been called. This method is
+ i.e. if @ref Enable() Enable(@false) had been called. This method is
mostly used for wxWidgets itself, user code should normally use
IsEnabled() instead.
*/
dialogs are considered to be top-level windows (even if they have a parent
window).
*/
- bool IsTopLevel() const;
+ virtual bool IsTopLevel() const;
/**
Invokes the constraint-based layout algorithm or the sizer-based algorithm
for this window.
- See SetAutoLayout(): when auto layout is on, this function gets called automatically
- when the window is resized.
+ This function does not get called automatically when the window is resized
+ because lots of windows deriving from wxWindow does not need this functionality.
+ If you want to have Layout() called automatically, you should derive
+ from wxPanel (see wxPanel::Layout).
@see @ref overview_windowsizing
*/
- void Layout();
+ virtual bool Layout();
/**
Lowers the window to the bottom of the window hierarchy (Z-order).
+ @remarks
+ This function only works for wxTopLevelWindow-derived classes.
+
@see Raise()
*/
- void Lower();
+ virtual void Lower();
/**
Disables all other windows in the application so that
the user can only interact with this window.
- @param flag
+ @param modal
If @true, this call disables all other windows in the application so that
the user can only interact with this window. If @false, the effect is
- reversed.
+ reversed.
*/
- virtual void MakeModal(bool flag);
+ virtual void MakeModal(bool modal = true);
- //@{
/**
Moves the window to the given position.
Required x position.
@param y
Required y position.
+ @param flags
+ See SetSize() for more info about this parameter.
+
+ @remarks Implementations of SetSize can also implicitly implement the
+ Move() function, which is defined in the base wxWindow class as the call:
+ @code
+ SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING);
+ @endcode
+
+ @see SetSize()
+ */
+ void Move(int x, int y, int flags = wxSIZE_USE_EXISTING);
+
+ /**
+ Moves the window to the given position.
+
@param pt
wxPoint object representing the position.
+ @param flags
+ See SetSize() for more info about this parameter.
- @remarks Implementations of SetSize can also implicitly implement the
- Move() function, which is defined in the base
- wxWindow class as the call:
+ @remarks Implementations of SetSize() can also implicitly implement the
+ Move() function, which is defined in the base wxWindow class as the call:
+ @code
+ SetSize(x, y, wxDefaultCoord, wxDefaultCoord, wxSIZE_USE_EXISTING);
+ @endcode
@see SetSize()
*/
- void Move(int x, int y);
- void Move(const wxPoint& pt);
- //@}
+ void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING);
/**
Moves this window in the tab navigation order after the specified @e win.
This means that when the user presses @c TAB key on that other window,
the focus switches to this window.
+
Default tab order is the same as creation order, this function and
MoveBeforeInTabOrder() allow to change
it after creating all the windows.
void MoveAfterInTabOrder(wxWindow* win);
/**
- Same as MoveAfterInTabOrder() except that
- it inserts this window just before @a win instead of putting it right after
- it.
+ Same as MoveAfterInTabOrder() except that it inserts this window just
+ before @a win instead of putting it right after it.
*/
void MoveBeforeInTabOrder(wxWindow* win);
/**
- Performs a keyboard navigation action starting from this window. This method is
- equivalent to calling NavigateIn() method on the
+ Performs a keyboard navigation action starting from this window.
+ This method is equivalent to calling NavigateIn() method on the
parent window.
@param flags
A combination of wxNavigationKeyEvent::IsForward and
- wxNavigationKeyEvent::WinChange.
+ wxNavigationKeyEvent::WinChange.
@return Returns @true if the focus was moved to another window or @false
- if nothing changed.
+ if nothing changed.
@remarks You may wish to call this from a text control custom keypress
handler to do the default navigation behaviour for the
control. See also wxNavigationKeyEvent and
HandleAsNavigationKey.
*/
- bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
+ bool Navigate(int flags = IsForward);
/**
Performs a keyboard navigation action inside this window.
See Navigate() for more information.
*/
- bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward);
+ bool NavigateIn(int flags = IsForward);
/**
- Create a new ID or range of IDs that are not currently in use. The
- IDs will be reserved until assigned to a wxWindowIDRef()
+ Create a new ID or range of IDs that are not currently in use.
+ The IDs will be reserved until assigned to a wxWindow ID
or unreserved with UnreserveControlId().
- See @ref overview_windowids "Window IDs Overview" for more information.
+
+ See @ref overview_windowids for more information.
@param count
The number of sequential IDs to reserve.
@return Returns the ID or the first ID of the range, or wxID_NONE if the
- specified number of identifiers couldn't be allocated.
+ specified number of identifiers couldn't be allocated.
- @see UnreserveControlId(), wxIdManager, @ref overview_windowids
- "Window IDs Overview"
+ @see UnreserveControlId(), wxIdManager,
+ @ref overview_windowids
*/
static wxWindowID NewControlId(int count = 1);
sometimes an application may need it to implement functionality
that should not be disabled by an application defining an OnIdle
handler in a derived class.
+
This function may be used to do delayed painting, for example,
and most implementations call UpdateWindowUI()
in order to send update events to the window in idle time.
Removes and returns the top-most event handler on the event handler stack.
@param deleteHandler
- If this is @true, the handler will be deleted after it is removed. The
- default value is @false.
+ If this is @true, the handler will be deleted after it is removed.
+ The default value is @false.
@see SetEventHandler(), GetEventHandler(),
PushEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
*/
- wxEvtHandler* PopEventHandler(bool deleteHandler = false) const;
+ wxEvtHandler* PopEventHandler(bool deleteHandler = false);
//@{
/**
Pops up the given menu at the specified coordinates, relative to this
- window, and returns control when the user has dismissed the menu. If a
- menu item is selected, the corresponding menu event is generated and will be
+ window, and returns control when the user has dismissed the menu.
+
+ If a menu item is selected, the corresponding menu event is generated and will be
processed as usually. If the coordinates are not specified, current mouse
cursor position is used.
- @param menu
- Menu to pop up.
- @param pos
- The position where the menu will appear.
- @param x
- Required x position for the menu to appear.
- @param y
- Required y position for the menu to appear.
+ @a menu is the menu to pop up.
+
+ The position where the menu will appear can be specified either as a
+ wxPoint @a pos or by two integers (@a x and @a y).
@remarks Just before the menu is popped up, wxMenu::UpdateUI is called to
ensure that the menu items are in the correct state.
The menu does not get deleted by the window.
+ It is recommended to not explicitly specify coordinates when
+ calling PopupMenu in response to mouse click, because some of
+ the ports (namely, wxGTK) can do a better job of positioning
+ the menu in that case.
@see wxMenu
*/
substitute another, for example to allow central
implementation of event-handling for a variety of
different window classes.
+ wxWindow::PushEventHandler allows an application to set up a
+ chain of event handlers, where an event not handled by one event
+ handler is handed to the next one in the chain.
+ Use wxWindow::PopEventHandler to remove the event handler.
@see SetEventHandler(), GetEventHandler(),
PopEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
/**
Raises the window to the top of the window hierarchy (Z-order).
- In current version of wxWidgets this works both for managed and child windows.
+
+ @remarks
+ This function only works for wxTopLevelWindow-derived classes.
@see Lower()
*/
- void Raise();
+ virtual void Raise();
/**
Causes this window, and all of its children recursively (except under wxGTK1
where this is not implemented), to be repainted. Note that repainting doesn't
happen immediately but only during the next event loop iteration, if you need
- to update the window immediately you should use Update()
- instead.
+ to update the window immediately you should use Update() instead.
@param eraseBackground
- If @true, the background will be
- erased.
+ If @true, the background will be erased.
@param rect
- If non-@NULL, only the given rectangle will
- be treated as damaged.
+ If non-@NULL, only the given rectangle will be treated as damaged.
@see RefreshRect()
*/
/**
Redraws the contents of the given rectangle: only the area inside it will be
repainted.
- This is the same as Refresh() but has a nicer syntax
- as it can be called with a temporary wxRect object as argument like this
- @c RefreshRect(wxRect(x, y, w, h)).
+
+ This is the same as Refresh() but has a nicer syntax as it can be called
+ with a temporary wxRect object as argument like this @c RefreshRect(wxRect(x, y, w, h)).
*/
void RefreshRect(const wxRect& rect, bool eraseBackground = true);
/**
Registers a system wide hotkey. Every time the user presses the hotkey
- registered here, this window
- will receive a hotkey event. It will receive the event even if the application
- is in the background
- and does not have the input focus because the user is working with some other
- application.
+ registered here, this window will receive a hotkey event.
+
+ It will receive the event even if the application is in the background
+ and does not have the input focus because the user is working with some
+ other application.
@param hotkeyId
Numeric identifier of the hotkey. For applications this must be between 0
- and 0xBFFF. If
- this function is called from a shared DLL, it must be a system wide unique
- identifier between 0xC000 and 0xFFFF.
+ and 0xBFFF. If this function is called from a shared DLL, it must be a
+ system wide unique identifier between 0xC000 and 0xFFFF.
This is a MSW specific detail.
@param modifiers
A bitwise combination of wxMOD_SHIFT, wxMOD_CONTROL, wxMOD_ALT
or wxMOD_WIN specifying the modifier keys that have to be pressed along
- with the key.
+ with the key.
@param virtualKeyCode
The virtual key code of the hotkey.
@see UnregisterHotKey()
*/
- bool RegisterHotKey(int hotkeyId, int modifiers,
- int virtualKeyCode);
+ virtual bool RegisterHotKey(int hotkeyId, int modifiers,
+ int virtualKeyCode);
/**
Releases mouse input captured with CaptureMouse().
@see CaptureMouse(), HasCapture(), ReleaseMouse(),
wxMouseCaptureLostEvent, wxMouseCaptureChangedEvent
*/
- virtual void ReleaseMouse();
+ void ReleaseMouse();
/**
- Removes a child window. This is called automatically by window deletion
- functions so should not be required by the application programmer.
+ Removes a child window.
+
+ This is called automatically by window deletion functions so should not
+ be required by the application programmer.
Notice that this function is mostly internal to wxWidgets and shouldn't be
called by the user code.
virtual void RemoveChild(wxWindow* child);
/**
- Find the given @a handler in the windows event handler chain and remove (but
- not delete) it from it.
+ Find the given @a handler in the windows event handler chain and remove
+ (but not delete) it from it.
@param handler
The event handler to remove, must be non-@NULL and
must be present in this windows event handlers chain
@return Returns @true if it was found and @false otherwise (this also
- results in an assert failure so this function should
- only be called when the handler is supposed to be
- there).
+ results in an assert failure so this function should
+ only be called when the handler is supposed to be there).
@see PushEventHandler(), PopEventHandler()
*/
*/
virtual bool Reparent(wxWindow* newParent);
- //@{
/**
Converts from screen to client window coordinates.
Stores the screen x coordinate and receives the client x coordinate.
@param y
Stores the screen x coordinate and receives the client x coordinate.
+ */
+ void ScreenToClient(int* x, int* y) const;
+
+ /**
+ Converts from screen to client window coordinates.
+
@param pt
- The screen position for the second form of the function.
+ The screen position.
*/
- virtual void ScreenToClient(int* x, int* y) const;
- const virtual wxPoint ScreenToClient(const wxPoint& pt) const;
- //@}
+ wxPoint ScreenToClient(const wxPoint& pt) const;
/**
Scrolls the window by the given number of lines down (if @a lines is
positive) or up.
@return Returns @true if the window was scrolled, @false if it was already
- on top/bottom and nothing was done.
+ on top/bottom and nothing was done.
@remarks This function is currently only implemented under MSW and
wxTextCtrl under wxGTK (it also works for wxScrolled classes
positive) or up.
@return Returns @true if the window was scrolled, @false if it was already
- on top/bottom and nothing was done.
+ on top/bottom and nothing was done.
@remarks This function is currently only implemented under MSW and wxGTK.
const wxRect* rect = NULL);
/**
- This function sends a dummy @ref overview_wxsizeevent "size event" to
+ This function sends a dummy @ref wxSizeEvent "size event" to
the window allowing it to re-layout its children positions.
It is sometimes useful to call this function after adding or deleting a
@param flags
May include @c wxSEND_EVENT_POST. Default value is 0.
*/
- void SendSizeEvent(int flags = 0);
+ virtual void SendSizeEvent(int flags = 0);
/**
Safe wrapper for GetParent()->SendSizeEvent().
void SetAccessible(wxAccessible* accessible);
/**
- Determines whether the Layout() function will
- be called automatically when the window is resized. Please note that this only
- happens for the windows usually used to contain children, namely
- wxPanel and wxTopLevelWindow
+ Determines whether the Layout() function will be called automatically
+ when the window is resized. Please note that this only happens for the
+ windows usually used to contain children, namely wxPanel and wxTopLevelWindow
(and the classes deriving from them).
- This method is called implicitly by
- SetSizer() but if you use
- SetConstraints() you should call it
- manually or otherwise the window layout won't be correctly updated when its
- size changes.
+
+ This method is called implicitly by SetSizer() but if you use SetConstraints()
+ you should call it manually or otherwise the window layout won't be correctly
+ updated when its size changes.
@param autoLayout
- Set this to @true if you wish the Layout function to be
- called automatically when the window is resized.
+ Set this to @true if you wish the Layout() function to be
+ called automatically when the window is resized
+ (really happens only if you derive from wxPanel or wxTopLevelWindow).
@see SetConstraints()
*/
/**
Sets the background colour of the window.
- Please see InheritAttributes() for
- explanation of the difference between this method and
- SetOwnBackgroundColour().
+ Please see InheritAttributes() for explanation of the difference between
+ this method and SetOwnBackgroundColour().
@param colour
The colour to be used as the background colour, pass
- wxNullColour to reset to the default colour.
+ wxNullColour to reset to the default colour.
@remarks The background colour is usually painted by the default
wxEraseEvent event handler function under Windows and
automatically under GTK.
+ Note that setting the background colour does not cause an
+ immediate refresh, so you may wish to call wxWindow::ClearBackground
+ or wxWindow::Refresh after calling this function.
+ Using this function will disable attempts to use themes for
+ this window, if the system supports them. Use with care since
+ usually the themes represent the appearance chosen by the user
+ to be used for all applications on the system.
@see GetBackgroundColour(), SetForegroundColour(),
GetForegroundColour(), ClearBackground(),
virtual bool SetBackgroundColour(const wxColour& colour);
/**
- Sets the background style of the window. see
- GetBackgroundStyle() for the description
- of the possible style values.
+ Sets the background style of the window. see GetBackgroundStyle() for
+ the description of the possible style values.
@see SetBackgroundColour(), GetForegroundColour(),
SetTransparent()
*/
- virtual void SetBackgroundStyle(wxBackgroundStyle style);
+ virtual bool SetBackgroundStyle(wxBackgroundStyle style);
/**
This method is only implemented by ports which have support for
- native TAB traversal (such as GTK+ 2.0). It is called by wxWidgets'
- container control code to give the native system a hint when
- doing TAB traversal. A call to this does not disable or change
- the effect of programmatically calling
- SetFocus().
+ native TAB traversal (such as GTK+ 2.0).
+
+ It is called by wxWidgets' container control code to give the native
+ system a hint when doing TAB traversal. A call to this does not disable
+ or change the effect of programmatically calling SetFocus().
@see wxFocusEvent, wxPanel::SetFocus, wxPanel::SetFocusIgnoringChildren
*/
/**
Sets the caret() associated with the window.
*/
- void SetCaret(wxCaret* caret) const;
+ void SetCaret(wxCaret* caret);
//@{
/**
- This sets the size of the window client area in pixels. Using this function to
- size a window
- tends to be more device-independent than SetSize(), since the application need
- not
- worry about what dimensions the border or title bar have when trying to fit the
- window
- around panel items, for example.
+ This sets the size of the window client area in pixels.
- @param width
- The required client area width.
- @param height
- The required client area height.
- @param size
- The required client size.
+ Using this function to size a window tends to be more device-independent
+ than SetSize(), since the application need not worry about what dimensions
+ the border or title bar have when trying to fit the window around panel
+ items, for example.
*/
virtual void SetClientSize(int width, int height);
virtual void SetClientSize(const wxSize& size);
void SetConstraints(wxLayoutConstraints* constraints);
/**
- This normally does not need to be called by user code. It is called
- when a window is added to a sizer, and is used so the window can
- remove itself from the sizer when it is destroyed.
+ This normally does not need to be called by user code.
+ It is called when a window is added to a sizer, and is used so the window
+ can remove itself from the sizer when it is destroyed.
*/
void SetContainingSizer(wxSizer* sizer);
/**
Sets the window's cursor. Notice that the window cursor also sets it for the
children of the window implicitly.
+
The @a cursor may be @c wxNullCursor in which case the window cursor will
be reset back to default.
@see ::wxSetCursor, wxCursor
*/
- virtual void SetCursor(const wxCursor& cursor);
+ virtual bool SetCursor(const wxCursor& cursor);
/**
Associates a drop target with this window.
@see GetDropTarget(), @ref overview_dnd
*/
- void SetDropTarget(wxDropTarget* target);
+ virtual void SetDropTarget(wxDropTarget* target);
/**
Sets the event handler for this window.
substitute another, for example to allow central
implementation of event-handling for a variety of
different window classes.
+ It is usually better to use wxWindow::PushEventHandler since
+ this sets up a chain of event handlers, where an event not
+ handled by one event handler is handed to the next one in the chain.
@see GetEventHandler(), PushEventHandler(),
PopEventHandler(), wxEvtHandler::ProcessEvent, wxEvtHandler
void SetEventHandler(wxEvtHandler* handler);
/**
- Sets the extra style bits for the window. The currently defined extra style
- bits are:
-
- @b wxWS_EX_VALIDATE_RECURSIVELY
-
- TransferDataTo/FromWindow()
- and Validate() methods will recursively descend into all children of the
- window if it has this style flag set.
-
- @b wxWS_EX_BLOCK_EVENTS
-
- Normally, the command
- events are propagated upwards to the window parent recursively until a handler
- for them is found. Using this style allows to prevent them from being
- propagated beyond this window. Notice that wxDialog has this style on by
- default for the reasons explained in the
- @ref overview_eventhandling "Event Handling Overview".
-
- @b wxWS_EX_TRANSIENT
-
- This can be used to prevent a
- window from being used as an implicit parent for the dialogs which were
- created without a parent. It is useful for the windows which can disappear at
- any moment as creating children of such windows results in fatal problems.
-
- @b wxWS_EX_CONTEXTHELP
-
- Under Windows, puts a query
- button on the caption. When pressed, Windows will go into a context-sensitive
- help mode and wxWidgets will send a wxEVT_HELP event if the user clicked on an
- application window.
- This style cannot be used together with wxMAXIMIZE_BOX or wxMINIMIZE_BOX, so
- these two styles are automatically turned of if this one is used.
-
- @b wxWS_EX_PROCESS_IDLE
-
- This window should always process idle events, even
- if the mode set by wxIdleEvent::SetMode is wxIDLE_PROCESS_SPECIFIED.
-
- @b wxWS_EX_PROCESS_UI_UPDATES
-
- This window should always process UI update events,
- even if the mode set by wxUpdateUIEvent::SetMode is
- wxUPDATE_UI_PROCESS_SPECIFIED.
+ Sets the extra style bits for the window.
+ The currently defined extra style bits are reported in the class
+ description.
*/
- void SetExtraStyle(long exStyle);
+ virtual void SetExtraStyle(long exStyle);
/**
This sets the window to receive keyboard input.
/**
This function is called by wxWidgets keyboard navigation code when the user
gives the focus to this window from keyboard (e.g. using @c TAB key).
+
By default this method simply calls SetFocus() but
can be overridden to do something in addition to this in the derived classes.
*/
/**
Sets the font for this window. This function should not be called for the
parent window if you don't want its font to be inherited by its children,
- use SetOwnFont() instead in this case and
- see InheritAttributes() for more
+ use SetOwnFont() instead in this case and see InheritAttributes() for more
explanations.
+
Please notice that the given font is not automatically used for
wxPaintDC objects associated with this window, you need to
call wxDC::SetFont too. However this font is used by
wxNullFont to reset to the default font.
@return @true if the want was really changed, @false if it was already set
- to this font and so nothing was done.
+ to this font and so nothing was done.
@see GetFont(), InheritAttributes()
*/
- bool SetFont(const wxFont& font);
+ virtual bool SetFont(const wxFont& font);
/**
Sets the foreground colour of the window.
- Please see InheritAttributes() for
- explanation of the difference between this method and
- SetOwnForegroundColour().
+ Please see InheritAttributes() for explanation of the difference between
+ this method and SetOwnForegroundColour().
@param colour
The colour to be used as the foreground colour, pass
- wxNullColour to reset to the default colour.
+ wxNullColour to reset to the default colour.
@remarks The interpretation of foreground colour is open to
interpretation according to the window class; it may be
- the text colour or other colour, or it may not be used
- at all.
+ the text colour or other colour, or it may not be used at all.
@see GetForegroundColour(), SetBackgroundColour(),
GetBackgroundColour(), ShouldInheritColours()
*/
- virtual void SetForegroundColour(const wxColour& colour);
+ virtual bool SetForegroundColour(const wxColour& colour);
/**
Sets the help text to be used as context-sensitive help for this window.
Note that the text is actually stored by the current wxHelpProvider
- implementation,
- and not in the window object itself.
+ implementation, and not in the window object itself.
@see GetHelpText(), wxHelpProvider::AddHelp()
*/
- virtual void SetHelpText(const wxString& helpText);
+ void SetHelpText(const wxString& helpText);
/**
Sets the identifier of the window.
Normally, the identifier should be provided on creation
and should not be modified subsequently.
- @see GetId(), @ref overview_windowids "Window identifiers"
+ @see GetId(), @ref overview_windowids
*/
- void SetId(int id);
-
- /**
- Sets the initial window size if none is given (i.e. at least one of the
- components of the size passed to ctor/Create() is wxDefaultCoord).
- */
- virtual void SetInitialBestSize(const wxSize& size);
+ void SetId(wxWindowID winid);
/**
A @e smart SetSize that will fill in default size components with the
@see SetMaxSize()
*/
- void SetMaxClientSize(const wxSize& size);
+ virtual void SetMaxClientSize(const wxSize& size);
/**
Sets the maximum size of the window, to indicate to the sizer layout mechanism
@see SetMaxClientSize()
*/
- void SetMaxSize(const wxSize& size);
+ virtual void SetMaxSize(const wxSize& size);
/**
Sets the minimum client size of the window, to indicate to the sizer
@see SetMinSize()
*/
- void SetMinClientSize(const wxSize& size);
+ virtual void SetMinClientSize(const wxSize& size);
/**
Sets the minimum size of the window, to indicate to the sizer layout
@see SetMinClientSize()
*/
- void SetMinSize(const wxSize& size);
+ virtual void SetMinSize(const wxSize& size);
/**
Sets the window's name.
void SetOwnForegroundColour(const wxColour& colour);
/**
- Obsolete - use wxDC::SetPalette instead.
+ @deprecated use wxDC::SetPalette instead.
*/
- virtual void SetPalette(wxPalette* palette);
+ void SetPalette(const wxPalette& pal);
/**
Sets the position of one of the built-in scrollbars.
@param orientation
- Determines the scrollbar whose position is to be set. May be wxHORIZONTAL
- or wxVERTICAL.
+ Determines the scrollbar whose position is to be set.
+ May be wxHORIZONTAL or wxVERTICAL.
@param pos
Position in scroll units.
@param refresh
Sets the scrollbar properties of a built-in scrollbar.
@param orientation
- Determines the scrollbar whose page size is to be set. May be wxHORIZONTAL
- or wxVERTICAL.
+ Determines the scrollbar whose page size is to be set.
+ May be wxHORIZONTAL or wxVERTICAL.
@param position
The position of the scrollbar in scroll units.
@param thumbSize
The size of the thumb, or visible portion of the scrollbar, in scroll units.
@param range
- The maximum position of the scrollbar.
+ The maximum position of the scrollbar. Value of -1 can be used to
+ ask for the scrollbar to be shown but in the disabled state: this
+ can be used to avoid removing the scrollbar even when it is not
+ needed (currently this is only implemented in wxMSW port).
@param refresh
@true to redraw the scrollbar, @false otherwise.
- @remarks Let's say you wish to display 50 lines of text, using the same
- font. The window is sized so that you can only see 16
- lines at a time.
+ @remarks
+ Let's say you wish to display 50 lines of text, using the same font.
+ The window is sized so that you can only see 16 lines at a time.
+ You would use:
+ @code
+ SetScrollbar(wxVERTICAL, 0, 16, 50);
+ @endcode
+ Note that with the window at this size, the thumb position can never
+ go above 50 minus 16, or 34. You can determine how many lines are
+ currently visible by dividing the current view size by the character
+ height in pixels.
+ When defining your own scrollbar behaviour, you will always need
+ to recalculate the scrollbar settings when the window size changes.
+ You could therefore put your scrollbar calculations and SetScrollbar
+ call into a function named AdjustScrollbars, which can be called
+ initially and also from your wxSizeEvent handler function.
@see @ref overview_scrolling, wxScrollBar, wxScrolled, wxScrollWinEvent
*/
virtual void SetScrollbar(int orientation, int position,
- int thumbSize,
- int range,
+ int thumbSize, int range,
bool refresh = true);
- //@{
/**
Sets the size of the window in pixels.
@param x
Required x position in pixels, or wxDefaultCoord to indicate that the
- existing
- value should be used.
+ existing value should be used.
@param y
Required y position in pixels, or wxDefaultCoord to indicate that the
- existing
- value should be used.
+ existing value should be used.
@param width
Required width in pixels, or wxDefaultCoord to indicate that the existing
value should be used.
@param height
Required height position in pixels, or wxDefaultCoord to indicate that the
- existing
- value should be used.
- @param size
- wxSize object for setting the size.
- @param rect
- wxRect object for setting the position and size.
+ existing value should be used.
@param sizeFlags
- Indicates the interpretation of other parameters. It is a bit list of the
- following:
- wxSIZE_AUTO_WIDTH: a wxDefaultCoord width value is taken to indicate
- a wxWidgets-supplied default width.
-
- wxSIZE_AUTO_HEIGHT: a wxDefaultCoord height value is taken to indicate
- a wxWidgets-supplied default height.
-
- wxSIZE_AUTO: wxDefaultCoord size values are taken to indicate
- a wxWidgets-supplied default size.
-
- wxSIZE_USE_EXISTING: existing dimensions should be used
- if wxDefaultCoord values are supplied.
-
- wxSIZE_ALLOW_MINUS_ONE: allow negative dimensions (i.e. value of
- wxDefaultCoord) to be interpreted
- as real dimensions, not default values.
- wxSIZE_FORCE: normally, if the position and the size of the window are
- already the same as the parameters of this function, nothing is done. but
- with
- this flag a window resize may be forced even in this case (supported in wx
- 2.6.2 and later and only implemented for MSW and ignored elsewhere
- currently)
-
- @remarks The second form is a convenience for calling the first form with
- default x and y parameters, and must be used with
- non-default width and height values.
+ Indicates the interpretation of other parameters.
+ It is a bit list of the following:
+ - @c wxSIZE_AUTO_WIDTH: a wxDefaultCoord width value is taken to indicate
+ a wxWidgets-supplied default width.
+ - @c wxSIZE_AUTO_HEIGHT: a wxDefaultCoord height value is taken to indicate
+ a wxWidgets-supplied default height.
+ - @c wxSIZE_AUTO: wxDefaultCoord size values are taken to indicate
+ a wxWidgets-supplied default size.
+ - @c wxSIZE_USE_EXISTING: existing dimensions should be used
+ if wxDefaultCoord values are supplied.
+ - @c wxSIZE_ALLOW_MINUS_ONE: allow negative dimensions (i.e. value of
+ wxDefaultCoord) to be interpreted as real
+ dimensions, not default values.
+ - @c wxSIZE_FORCE: normally, if the position and the size of the window are
+ already the same as the parameters of this function,
+ nothing is done. but with this flag a window resize may
+ be forced even in this case (supported in wx 2.6.2 and
+ later and only implemented for MSW and ignored elsewhere
+ currently).
+
+ @remarks This overload sets the position and optionally size, of the window.
+ Parameters may be wxDefaultCoord to indicate either that a default
+ should be supplied by wxWidgets, or that the current value of the
+ dimension should be used.
+
+ @see Move()
+ */
+ void SetSize(int x, int y, int width, int height,
+ int sizeFlags = wxSIZE_AUTO);
+
+ //@{
+ /**
+ Sets the size of the window in pixels.
+ The size is specified using a wxRect, wxSize or by a couple of @c int objects.
+
+ @remarks This form must be used with non-default width and height values.
@see Move()
*/
- virtual void SetSize(int x, int y, int width, int height,
- int sizeFlags = wxSIZE_AUTO);
virtual void SetSize(const wxRect& rect);
- virtual void SetSize(int width, int height);
virtual void SetSize(const wxSize& size);
+ virtual void SetSize(int width, int height);
//@}
/**
- Sets the window to have the given layout sizer. The window
- will then own the object, and will take care of its deletion.
+ Use of this function for windows which are not toplevel windows
+ (such as wxDialog or wxFrame) is discouraged.
+ Please use SetMinSize() and SetMaxSize() instead.
+
+ @see wxTopLevelWindow::SetSizeHints
+ */
+ void SetSizeHints( const wxSize& minSize,
+ const wxSize& maxSize=wxDefaultSize,
+ const wxSize& incSize=wxDefaultSize);
+
+ /**
+ Sets the window to have the given layout sizer.
+ The window will then own the object, and will take care of its deletion.
If an existing layout constraints object is already owned by the
window, it will be deleted if the deleteOld parameter is @true.
- Note that this function will also call
- SetAutoLayout() implicitly with @true
+
+ Note that this function will also call SetAutoLayout() implicitly with @true
parameter if the @a sizer is non-@NULL and @false otherwise.
@param sizer
@param deleteOld
If @true (the default), this will delete any pre-existing sizer.
Pass @false if you wish to handle deleting the old sizer yourself.
+
@remarks SetSizer enables and disables Layout automatically.
*/
void SetSizer(wxSizer* sizer, bool deleteOld = true);
/**
- This method calls SetSizer() and then
- wxSizer::SetSizeHints which sets the initial
+ This method calls SetSizer() and then wxSizer::SetSizeHints which sets the initial
window size to the size needed to accommodate all sizer elements and sets the
size hints which, if this window is a top level one, prevent the user from
resizing it to be less than this minimial size.
obviously needs to support the notion of themes in user defined windows.
One such platform is GTK+ where windows can have (very colourful) backgrounds
defined by a user's selected theme.
+
Dialogs, notebook pages and the status bar have this flag set to @true
by default so that the default look and feel is simulated best.
*/
Set the transparency of the window. If the system supports transparent windows,
returns @true, otherwise returns @false and the window remains fully opaque.
See also CanSetTransparent().
+
The parameter @a alpha is in the range 0..255 where 0 corresponds to a
fully transparent window and 255 to the fully opaque one. The constants
- @c wxIMAGE_ALPHA_TRANSPARENT and @c wxIMAGE_ALPHA_OPAQUE can be
- used.
+ @c wxIMAGE_ALPHA_TRANSPARENT and @c wxIMAGE_ALPHA_OPAQUE can be used.
*/
- bool SetTransparent(wxByte alpha);
+ virtual bool SetTransparent(wxByte alpha);
/**
Deletes the current validator (if any) and sets the window validator, having
- called wxValidator::Clone to
- create a new validator of this type.
+ called wxValidator::Clone to create a new validator of this type.
*/
virtual void SetValidator(const wxValidator& validator);
void SetVirtualSize(const wxSize& size);
//@}
- /**
- Identical to SetWindowStyleFlag().
- */
- void SetWindowStyle(long style);
-
+ //@{
/**
Sets the style of the window. Please note that some styles cannot be changed
- after the window creation and that Refresh() might
- need to be be called after changing the others for the change to take place
- immediately.
+ after the window creation and that Refresh() might need to be be called
+ after changing the others for the change to take place immediately.
+
See @ref overview_windowstyles "Window styles" for more information about flags.
@see GetWindowStyleFlag()
*/
virtual void SetWindowStyleFlag(long style);
+ void SetWindowStyle(long style);
+ //@}
/**
This function can be called under all platforms but only does anything under
Mac OS X 10.3+ currently. Under this system, each of the standard control can
- exist in several sizes which correspond to the elements of wxWindowVariant
- enum:
+ exist in several sizes which correspond to the elements of wxWindowVariant enum.
By default the controls use the normal size, of course, but this function can
be used to change this.
/**
Return @true from here to allow the colours of this window to be changed by
- InheritAttributes(), returning @false
- forbids inheriting them from the parent window.
+ InheritAttributes(), returning @false forbids inheriting them from the parent window.
+
The base class version returns @false, but this method is overridden in
wxControl where it returns @true.
*/
- virtual bool ShouldInheritColours();
+ virtual bool ShouldInheritColours() const;
/**
Shows or hides the window. You may need to call Raise()
@see HideWithEffect()
*/
virtual bool ShowWithEffect(wxShowEffect effect,
- unsigned timeout = 0);
+ unsigned int timeout = 0);
/**
Reenables window updating after a previous call to Freeze().
@see wxWindowUpdateLocker, Freeze(), IsFrozen()
*/
- virtual void Thaw();
+ void Thaw();
/**
Turns the given @a flag on if it's currently turned off and vice versa.
This function cannot be used if the value of the flag is 0 (which is often
the case for default flags).
+
Also, please notice that not all styles can be changed after the control
creation.
/**
Transfers values from child controls to data areas specified by their
- validators. Returns
- @false if a transfer failed.
+ validators. Returns @false if a transfer failed.
+
If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
the method will also call TransferDataFromWindow() of all child windows.
/**
Transfers values to child controls from data areas specified by their
validators.
+
If the window has @c wxWS_EX_VALIDATE_RECURSIVELY extra style flag set,
the method will also call TransferDataToWindow() of all child windows.
@param hotkeyId
Numeric identifier of the hotkey. Must be the same id that was passed to
- RegisterHotKey.
+ RegisterHotKey().
@return @true if the hotkey was unregistered successfully, @false if the
- id was invalid.
+ id was invalid.
@remarks This function is currently only implemented under MSW.
@see RegisterHotKey()
*/
- bool UnregisterHotKey(int hotkeyId);
+ virtual bool UnregisterHotKey(int hotkeyId);
/**
Unreserve an ID or range of IDs that was reserved by NewControlId().
- See @ref overview_windowids "Window IDs Overview" for more information.
+ See @ref overview_windowids for more information.
@param id
The starting ID of the range of IDs to unreserve.
The number of sequential IDs to unreserve.
@see NewControlId(), wxIdManager, @ref overview_windowids
- "Window IDs Overview"
*/
static void UnreserveControlId(wxWindowID id, int count = 1);
Calling this method immediately repaints the invalidated area of the window and
all of its children recursively while this would usually only happen when the
flow of control returns to the event loop.
+
Notice that this function doesn't invalidate any area of the window so
nothing happens if nothing has been invalidated (i.e. marked as requiring
- a redraw). Use Refresh() first if you want to
- immediately redraw the window unconditionally.
+ a redraw). Use Refresh() first if you want to immediately redraw the
+ window unconditionally.
*/
virtual void Update();
/**
- This function sends wxUpdateUIEvents() to
- the window. The particular implementation depends on the window; for
- example a wxToolBar will send an update UI event for each toolbar button,
+ This function sends one or more wxUpdateUIEvent to the window.
+ The particular implementation depends on the window; for example a
+ wxToolBar will send an update UI event for each toolbar button,
and a wxFrame will send an update UI event for each menubar menu item.
+
You can call this function from your application to ensure that your
UI is up-to-date at this point (as far as your wxUpdateUIEvent handlers
are concerned). This may be necessary if you have called
- wxUpdateUIEvent::SetMode or
- wxUpdateUIEvent::SetUpdateInterval to
- limit the overhead that wxWidgets incurs by sending update UI events in idle
- time.
- @a flags should be a bitlist of one or more of the following values.
+ wxUpdateUIEvent::SetMode() or wxUpdateUIEvent::SetUpdateInterval() to limit
+ the overhead that wxWidgets incurs by sending update UI events in idle time.
+ @a flags should be a bitlist of one or more of the wxUpdateUI enumeration.
If you are calling this function from an OnInternalIdle or OnIdle
function, make sure you pass the wxUPDATE_UI_FROMIDLE flag, since
The following is an example of how to call UpdateWindowUI from
an idle function.
+ @code
+ void MyWindow::OnInternalIdle()
+ {
+ if (wxUpdateUIEvent::CanUpdate(this))
+ UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
+ }
+ @endcode
+
@see wxUpdateUIEvent, DoUpdateWindowUI(), OnInternalIdle()
*/
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
/**
Moves the pointer to the given position on the window.
+
@note This function is not supported under Mac because Apple Human
- Interface Guidelines forbid moving the mouse cursor programmatically.
+ Interface Guidelines forbid moving the mouse cursor programmatically.
@param x
The new x position for the cursor.
@param y
The new y position for the cursor.
*/
- void WarpPointer(int x, int y);
-};
+ virtual void WarpPointer(int x, int y);
-/// Valid values for wxWindow::ShowWithEffect() and wxWindow::HideWithEffect().
-enum wxShowEffect
-{
- /// Roll window to the left
- wxSHOW_EFFECT_ROLL_TO_LEFT,
- /// Roll window to the right
- wxSHOW_EFFECT_ROLL_TO_RIGHT,
- /// Roll window to the top
- wxSHOW_EFFECT_ROLL_TO_TOP,
- /// Roll window to the bottom
- wxSHOW_EFFECT_ROLL_TO_BOTTOM,
- /// Slide window to the left
- wxSHOW_EFFECT_SLIDE_TO_LEFT,
- /// Slide window to the right
- wxSHOW_EFFECT_SLIDE_TO_RIGHT,
- /// Slide window to the top
- wxSHOW_EFFECT_SLIDE_TO_TOP,
- /// Slide window to the bottom
- wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
- /// Fade in or out effect
- wxSHOW_EFFECT_BLEND,
- /// Expanding or collapsing effect
- wxSHOW_EFFECT_EXPAND
+protected:
+
+ /**
+ Gets the size which best suits the window: for a control, it would be
+ the minimal size which doesn't truncate the control, for a panel - the
+ same size as it would have after a call to Fit().
+
+ The default implementation of this function is designed for use in container
+ windows, such as wxPanel, and works something like this:
+ -# If the window has a sizer then it is used to calculate the best size.
+ -# Otherwise if the window has layout constraints then those are used to
+ calculate the best size.
+ -# Otherwise if the window has children then the best size is set to be large
+ enough to show all the children.
+ -# Otherwise if there are no children then the window's minimal size will be
+ used as its best size.
+ -# Otherwise if there is no minimal size set, then the current size is used
+ for the best size.
+
+ @see @ref overview_windowsizing
+ */
+ virtual wxSize DoGetBestSize() const;
+
+
+ /**
+ Sets the initial window size if none is given (i.e. at least one of the
+ components of the size passed to ctor/Create() is wxDefaultCoord).
+ @deprecated @todo provide deprecation description
+ */
+ virtual void SetInitialBestSize(const wxSize& size);
};
// Global functions/macros
// ============================================================================
-/** @ingroup group_funcmacro_misc */
+/** @addtogroup group_funcmacro_misc */
//@{
/**