public:
// constructors
// ------------
-
- // default
- wxColour() { Init(); }
DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// copy ctors and assignment operators
wxColour& operator = ( const wxColour& col );
// dtor
- ~wxColour();
+ virtual ~wxColour();
// accessors
- bool Ok() const {return m_isInit; }
+ virtual bool IsOk() const {return m_isInit; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
- int GetPixel() const { return m_pixel; };
- void SetPixel(int pixel) { m_pixel = pixel; m_isInit = true; };
+ WXPixel GetPixel() const { return m_pixel; };
+ void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; };
inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
// TODO: can this handle mono displays? If not, we should have an extra
// flag to specify whether this should be black or white by default.
- int AllocColour(WXDisplay* display, bool realloc = false);
+ WXPixel AllocColour(WXDisplay* display, bool realloc = false);
protected:
// Helper function
void Init();
- virtual void InitWith( unsigned char red, unsigned char green, unsigned char blue );
+ virtual void
+ InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
private:
bool m_isInit;
unsigned char m_green;
public:
- int m_pixel;
+ WXPixel m_pixel;
};
#endif