#ifndef _WX_MENUITEM_H_BASE_
#define _WX_MENUITEM_H_BASE_
+#include "wx/defs.h"
+
#if wxUSE_MENUS
// ----------------------------------------------------------------------------
// any), i.e. it may contain '&' or '_' or "\t..." and thus is
// different from the item's label which only contains the text shown
// in the menu
- virtual void SetText(const wxString& str) { m_text = str; }
+ virtual void SetText(const wxString& str);
wxString GetLabel() const { return GetLabelFromText(m_text); }
const wxString& GetText() const { return m_text; }
void Toggle() { Check(!m_isChecked); }
// help string (displayed in the status bar by default)
- void SetHelp(const wxString& str) { m_help = str; }
+ void SetHelp(const wxString& str);
const wxString& GetHelp() const { return m_help; }
#if wxUSE_ACCEL
*m_subMenu; // our sub menu or NULL
wxString m_text, // label of the item
m_help; // the help string for the item
- wxItemKind m_kind; // seperator/normal/check/radio item?
+ wxItemKind m_kind; // separator/normal/check/radio item?
bool m_isChecked; // is checked?
bool m_isEnabled; // is enabled?
#include "wx/msw/menuitem.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/menuitem.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/menuitem.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/menuitem.h"
#elif defined(__WXMAC__)
#include "wx/mac/menuitem.h"
#elif defined(__WXCOCOA__)