BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
EVT_SIZE(wxTopLevelWindowBase::OnSize)
- WX_EVENT_TABLE_CONTROL_CONTAINER(wxTopLevelWindowBase)
END_EVENT_TABLE()
-WX_DELEGATE_TO_CONTROL_CONTAINER(wxTopLevelWindowBase, wxWindow)
-
// ============================================================================
// implementation
// ============================================================================
{
// Unlike windows, top level windows are created hidden by default.
m_isShown = false;
-
- WX_INIT_CONTROL_CONTAINER();
}
wxTopLevelWindowBase::~wxTopLevelWindowBase()
{
// on some platforms centering top level windows is impossible
// because they are always maximized by guidelines or limitations
- if(IsAlwaysMaximized())
+ //
+ // and centering a maximized window doesn't make sense as its position
+ // can't change
+ if ( IsAlwaysMaximized() || IsMaximized() )
return;
// we need the display rect anyhow so store it first: notice that we should
// parent frame under Mac but could happen elsewhere too if the frame
// was hidden/moved away for some reason), don't use it as otherwise
// this window wouldn't be visible at all
- if ( !rectDisplay.Contains(rectParent.GetTopLeft()) &&
- !rectParent.Contains(rectParent.GetBottomRight()) )
+ if ( !rectParent.Intersects(rectDisplay) )
{
- // this is enough to make IsEmpty() test below pass
- rectParent.width = 0;
+ // just centre on screen then
+ rectParent = rectDisplay;
}
}
-
- if ( rectParent.IsEmpty() )
+ else
{
// we were explicitly asked to centre this window on the entire screen
// or if we have no parent anyhow and so can't centre on it
rectParent = rectDisplay;
}
- // centering maximized window on screen is no-op
- if((rectParent == rectDisplay) && IsMaximized())
- return;
-
if ( !(dir & wxBOTH) )
dir |= wxBOTH; // if neither is specified, center in both directions
// passing wxNullIcon to SetIcon() is possible (it means that we shouldn't
// have any icon), but adding an invalid icon to wxIconBundle is not
wxIconBundle icons;
- if ( icon.Ok() )
+ if ( icon.IsOk() )
icons.AddIcon(icon);
SetIcons(icons);