// Name: bitmap.h
// Author: Vaclav Slavik
// RCS-ID: $Id$
-// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-
#ifndef __WX_BITMAP_H__
#define __WX_BITMAP_H__
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-#include "wx/defs.h"
-#include "wx/object.h"
-#include "wx/string.h"
-#include "wx/palette.h"
-#include "wx/gdiobj.h"
-
-
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxMask;
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxImage;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxMemoryDC;
class MGLDevCtx;
struct bitmap_t;
-//-----------------------------------------------------------------------------
-// wxMask
-//-----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxMask: public wxObject
-{
-public:
- wxMask();
- wxMask(const wxBitmap& bitmap, const wxColour& colour);
- wxMask(const wxBitmap& bitmap, int paletteIndex);
- wxMask(const wxBitmap& bitmap);
- ~wxMask();
-
- bool Create(const wxBitmap& bitmap, const wxColour& colour);
- bool Create(const wxBitmap& bitmap, int paletteIndex);
- bool Create(const wxBitmap& bitmap);
-
- // implementation
- wxBitmap *m_bitmap;
-
- wxBitmap *GetBitmap() const { return m_bitmap; }
-
-private:
- DECLARE_DYNAMIC_CLASS(wxMask)
-};
-
//-----------------------------------------------------------------------------
// wxBitmap
//-----------------------------------------------------------------------------
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(const char **bits) { CreateFromXpm(bits); }
wxBitmap(char **bits) { CreateFromXpm((const char **)bits); }
- wxBitmap(const wxBitmap& bmp);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_RESOURCE);
wxBitmap(const wxImage& image, int depth = -1);
- ~wxBitmap() {}
- wxBitmap& operator = (const wxBitmap& bmp);
+ virtual ~wxBitmap() {}
bool operator == (const wxBitmap& bmp) const;
bool operator != (const wxBitmap& bmp) const;
bool Ok() const;
virtual void SetWidth(int width);
virtual void SetDepth(int depth);
+ virtual wxColour QuantizeColour(const wxColour& colour) const;
+
// get underlying native representation:
bitmap_t *GetMGLbitmap_t() const;