// headers
// ----------------------------------------------------------------------------
-#include "wx/defs.h" // for wxDEFAULT &c
+#if wxUSE_FONTMAP
-#include "wx/font.h" // for wxFontEncoding
+#include "wx/fontenc.h" // for wxFontEncoding
-class WXDLLEXPORT wxConfigBase;
+#if wxUSE_GUI
+ #include "wx/fontutil.h" // for wxNativeEncodingInfo
+#endif // wxUSE_GUI
+
+#if wxUSE_CONFIG
+ class WXDLLEXPORT wxConfigBase;
+#endif // wxUSE_CONFIG
+
+#if wxUSE_GUI
+ class WXDLLEXPORT wxWindow;
+#endif // wxUSE_GUI
// ----------------------------------------------------------------------------
// wxFontMapper manages user-definable correspondence between logical font
// virtual dtor for a base class
virtual ~wxFontMapper();
+ // return instance of the wxFontMapper singleton
+ static wxFontMapper *Get();
+ // set the sigleton to 'mapper' instance and return previous one
+ static wxFontMapper *Set(wxFontMapper *mapper);
+
+#if wxUSE_GUI
+ // find an alternative for the given encoding (which is supposed to not be
+ // available on this system). If successful, return TRUE and fill info
+ // structure with the parameters required to create the font, otherwise
+ // return FALSE
+ virtual bool GetAltForEncoding(wxFontEncoding encoding,
+ wxNativeEncodingInfo *info,
+ const wxString& facename = wxEmptyString,
+ bool interactive = TRUE);
+
+ // version better suitable for 'public' use. Returns wxFontEcoding
+ // that can be used it wxFont ctor
+ bool GetAltForEncoding(wxFontEncoding encoding,
+ wxFontEncoding *alt_encoding,
+ const wxString& facename = wxEmptyString,
+ bool interactive = TRUE);
+
+ // checks whether given encoding is available in given face or not.
+ // If no facename is given,
+ virtual bool IsEncodingAvailable(wxFontEncoding encoding,
+ const wxString& facename = wxEmptyString);
+#endif // wxUSE_GUI
+
// returns the encoding for the given charset (in the form of RFC 2046) or
// wxFONTENCODING_SYSTEM if couldn't decode it
virtual wxFontEncoding CharsetToEncoding(const wxString& charset,
bool interactive = TRUE);
+ // encoding names
+ // --------------
+
+ // return internal string identifier for the encoding (see also
+ // GetEncodingDescription())
+ static wxString GetEncodingName(wxFontEncoding encoding);
+
+ // return user-readable string describing the given encoding
+ //
+ // NB: hard-coded now, but might change later (read it from config?)
+ static wxString GetEncodingDescription(wxFontEncoding encoding);
+
// configure the appearance of the dialogs we may popup
// ----------------------------------------------------
+#if wxUSE_GUI
+ // the parent window for modal dialogs
+ void SetDialogParent(wxWindow *parent) { m_windowParent = parent; }
+
+ // the title for the dialogs (note that default is quite reasonable)
void SetDialogTitle(const wxString& title) { m_titleDialog = title; }
+#endif // wxUSE_GUI
// functions which allow to configure the config object used: by default,
// the global one (from wxConfigBase::Get() will be used) and the default
// GetDefaultConfigPath()
// ----------------------------------------------------------------------
+#if wxUSE_CONFIG
// set the config object to use (may be NULL to use default)
void SetConfig(wxConfigBase *config) { m_config = config; }
// return default config path
static const wxChar *GetDefaultConfigPath();
+#endif
protected:
+
+#if wxUSE_CONFIG
// get the config object we're using - if it wasn't set explicitly, this
// function will use wxConfig::Get() to get the global one
wxConfigBase *GetConfig();
// gets the root path for our settings - if itwasn't set explicitly, use
// GetDefaultConfigPath()
const wxString& GetConfigPath();
+#endif
// change to the given (relative) path in the config, return TRUE if ok
// (then GetConfig() will return something !NULL), FALSE if no config
// restore the config path after use
void RestorePath(const wxString& pathOld);
+#if wxUSE_GUI
+ // GetAltForEncoding() helper: tests for the existence of the given
+ // encoding and saves the result in config if ok - this results in the
+ // following (desired) behaviour: when an unknown/unavailable encoding is
+ // requested for the first time, the user is asked about a replacement,
+ // but if he doesn't choose any and the default logic finds one, it will
+ // be saved in the config so that the user won't be asked about it any
+ // more
+ bool TestAltEncoding(const wxString& configEntry,
+ wxFontEncoding encReplacement,
+ wxNativeEncodingInfo *info);
+#endif // wxUSE_GUI
+
+#if wxUSE_CONFIG
// config object and path (in it) to use
wxConfigBase *m_config;
+ bool m_configIsDummy;
+#endif
+
wxString m_configRootPath;
+#if wxUSE_GUI
// the title for our dialogs
wxString m_titleDialog;
// the parent window for our dialogs
wxWindow *m_windowParent;
+#endif // wxUSE_GUI
+
+ friend class wxFontMapperPathChanger;
+
+private:
+ static wxFontMapper *sm_instance;
};
+// ----------------------------------------------------------------------------
+// global variables
+// ----------------------------------------------------------------------------
+
+// the default font mapper for wxWindows programs
+// do NOT use! This is for backward compatibility, use wxFontMapper::Get() instead
+#define wxTheFontMapper (wxFontMapper::Get())
+
+#endif // wxUSE_FONTMAP
+
#endif // _WX_FONTMAPPER_H_