// headers
// ----------------------------------------------------------------------------
-#include "wx/defs.h" // for wxDEFAULT &c
-
-#include "wx/font.h" // for wxFontEncoding
+#include "wx/font.h" // for wxFont and wxFontEncoding
+#include "wx/fontutil.h" // for wxNativeEncodingInfo
class WXDLLEXPORT wxConfigBase;
+class WXDLLEXPORT wxWindow;
// ----------------------------------------------------------------------------
// wxFontMapper manages user-definable correspondence between logical font
// virtual dtor for a base class
virtual ~wxFontMapper();
+ // find an alternative for the given encoding (which is supposed to not be
+ // available on this system). If successful, return TRUE and fill info
+ // structure with the parameters required to create the font, otherwise
+ // return FALSE
+ virtual bool GetAltForEncoding(wxFontEncoding encoding,
+ wxNativeEncodingInfo *info,
+ const wxString& facename = wxEmptyString,
+ bool interactive = TRUE);
+
+ // version better suitable for 'public' use. Returns wxFontEcoding
+ // that can be used it wxFont ctor
+ bool GetAltForEncoding(wxFontEncoding encoding,
+ wxFontEncoding *alt_encoding,
+ const wxString& facename = wxEmptyString,
+ bool interactive = TRUE);
+
+ // checks whether given encoding is available in given face or not.
+ // If no facename is given,
+ virtual bool IsEncodingAvailable(wxFontEncoding encoding,
+ const wxString& facename = wxEmptyString);
+
// returns the encoding for the given charset (in the form of RFC 2046) or
// wxFONTENCODING_SYSTEM if couldn't decode it
virtual wxFontEncoding CharsetToEncoding(const wxString& charset,
bool interactive = TRUE);
+ // encoding names
+ // --------------
+
+ // return internal string identifier for the encoding (see also
+ // GetEncodingDescription())
+ static wxString GetEncodingName(wxFontEncoding encoding);
+
+ // return user-readable string describing the given encoding
+ //
+ // NB: hard-coded now, but might change later (read it from config?)
+ static wxString GetEncodingDescription(wxFontEncoding encoding);
+
// configure the appearance of the dialogs we may popup
// ----------------------------------------------------
+ // the parent window for modal dialogs
+ void SetDialogParent(wxWindow *parent) { m_windowParent = parent; }
+
+ // the title for the dialogs (note that default is quite reasonable)
void SetDialogTitle(const wxString& title) { m_titleDialog = title; }
// functions which allow to configure the config object used: by default,
// restore the config path after use
void RestorePath(const wxString& pathOld);
+ // GetAltForEncoding() helper: tests for the existence of the given
+ // encoding and saves the result in config if ok - this results in the
+ // following (desired) behaviour: when an unknown/unavailable encoding is
+ // requested for the first time, the user is asked about a replacement,
+ // but if he doesn't choose any and the default logic finds one, it will
+ // be saved in the config so that the user won't be asked about it any
+ // more
+ bool TestAltEncoding(const wxString& configEntry,
+ wxFontEncoding encReplacement,
+ wxNativeEncodingInfo *info);
+
// config object and path (in it) to use
wxConfigBase *m_config;
wxString m_configRootPath;
// the parent window for our dialogs
wxWindow *m_windowParent;
+
+ friend class wxFontMapperPathChanger;
};
+// ----------------------------------------------------------------------------
+// global variables
+// ----------------------------------------------------------------------------
+
+// the default font mapper for wxWindows programs
+WXDLLEXPORT_DATA(extern wxFontMapper *) wxTheFontMapper;
+
#endif // _WX_FONTMAPPER_H_