#define CSIDL_PROGRAM_FILES 0x0026
#endif
+#ifndef CSIDL_PERSONAL
+ #define CSIDL_PERSONAL 0x0005
+#endif
+
#ifndef SHGFP_TYPE_CURRENT
#define SHGFP_TYPE_CURRENT 0
#endif
#ifndef SHGFP_TYPE_DEFAULT
#define SHGFP_TYPE_DEFAULT 1
#endif
-
// ----------------------------------------------------------------------------
// module globals
// ----------------------------------------------------------------------------
return dir;
}
+/* static */
+wxString wxStandardPaths::GetAppDir()
+{
+ wxFileName fn(wxGetFullModuleName());
+
+ // allow running the apps directly from build directory in debug builds
+#ifdef __WXDEBUG__
+ wxString lastdir;
+ if ( fn.GetDirCount() )
+ {
+ lastdir = fn.GetDirs().Last();
+ lastdir.MakeLower();
+ if ( lastdir.Matches(_T("debug*")) || lastdir.Matches(_T("vc_msw*")) )
+ fn.RemoveLastDir();
+ }
+#endif // __WXDEBUG__
+
+ return fn.GetPath();
+}
+
+wxString wxStandardPaths::GetDocumentsDir() const
+{
+ return DoGetDirectory(CSIDL_PERSONAL);
+}
+
// ----------------------------------------------------------------------------
// public functions
// ----------------------------------------------------------------------------
{
// under Windows each program is usually installed in its own directory and
// so its datafiles are in the same directory as its main executable
- return wxFileName(wxGetFullModuleName()).GetPath();
+ return GetAppDir();
}
wxString wxStandardPaths::GetUserDataDir() const
wxString wxStandardPaths::GetPluginsDir() const
{
- return wxFileName(wxGetFullModuleName()).GetPath();
+ // there is no standard location for plugins, suppose they're in the same
+ // directory as the .exe
+ return GetAppDir();
}
// ============================================================================