It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default).
@beginStyleTable
- @style{wxAC_DEFAULT_STYLE}:
+ @style{wxAC_DEFAULT_STYLE}
The default style: wxBORDER_NONE.
- @style{wxAC_NO_AUTORESIZE}:
+ @style{wxAC_NO_AUTORESIZE}
By default, the control will adjust its size to exactly fit to the
size of the animation when SetAnimation is called. If this style
flag is given, the control will not change its size
all the parameters.
*/
wxAnimationCtrl(wxWindow* parent, wxWindowID id,
- const wxAnimation& anim,
+ const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxAC_DEFAULT_STYLE,
- const wxString& name = "animationctrl");
+ const wxString& name = wxAnimationCtrlNameStr);
/**
Creates the control with the given @a anim animation.
-
+
After control creation you must explicitely call Play() to start to play
the animation. Until that function won't be called, the first frame
of the animation is displayed.
-
+
@param parent
Parent window, must be non-@NULL.
@param id
The window style, see wxAC_* flags.
@param name
Control name.
-
+
@returns @true if the control was successfully created or @false if
creation failed.
*/
bool Create(wxWindow* parent, wxWindowID id,
- const wxAnimation& anim,
+ const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxAC_DEFAULT_STYLE,
- const wxString& name = "animationctrl");
+ const wxString& name = wxAnimationCtrlNameStr);
/**
Returns the animation associated with this control.
*/
- wxAnimation GetAnimation() const;
+ virtual wxAnimation GetAnimation() const;
/**
Returns the inactive bitmap shown in this control when the;
/**
Returns @true if the animation is being played.
*/
- bool IsPlaying() const;
+ virtual bool IsPlaying() const;
/**
Loads the animation from the given file and calls SetAnimation().
See wxAnimation::LoadFile for more info.
*/
- bool LoadFile(const wxString& file,
- wxAnimationType animType = wxANIMATION_TYPE_ANY);
+ virtual bool LoadFile(const wxString& file,
+ wxAnimationType animType = wxANIMATION_TYPE_ANY);
/**
Starts playing the animation.
animation has an infinite delay time) and always start from the first frame
even if you @ref Stop "stopped" it while some other frame was displayed.
*/
- bool Play();
+ virtual bool Play();
/**
Sets the animation to play in this control.
animation or the background colour will be shown
(see SetInactiveBitmap() for more info).
*/
- void SetAnimation(const wxAnimation& anim);
+ virtual void SetAnimation(const wxAnimation& anim);
/**
Sets the bitmap to show on the control when it's not playing an animation.
Note that the inactive bitmap, if smaller than the control's size, will be
centered in the control; if bigger, it will be stretched to fit it.
*/
- void SetInactiveBitmap(const wxBitmap& bmp);
+ virtual void SetInactiveBitmap(const wxBitmap& bmp);
/**
Stops playing the animation.
The control will show the first frame of the animation, a custom static image or
the window's background colour as specified by the last SetInactiveBitmap() call.
*/
- void Stop();
+ virtual void Stop();
};
class wxAnimation : public wxGDIObject
{
public:
- wxAnimation();
+ /**
+ Copy ctor.
+ */
wxAnimation(const wxAnimation& anim);
/**
Loads an animation from a file.
-
+
@param name
The name of the file to load.
@param type
Destructor.
See @ref overview_refcount_destruct for more info.
*/
- ~wxAnimation();
+ virtual ~wxAnimation();
/**
Returns the delay for the i-th frame in milliseconds.
If @c -1 is returned the frame is to be displayed forever.
*/
- int GetDelay(unsigned int i) const;
+ virtual int GetDelay(unsigned int i) const;
/**
Returns the i-th frame as a wxImage.
*/
- wxImage GetFrame(unsigned int i) const;
+ virtual wxImage GetFrame(unsigned int i) const;
/**
Returns the number of frames for this animation.
*/
- unsigned int GetFrameCount() const;
+ virtual unsigned int GetFrameCount() const;
/**
Returns the size of the animation.
*/
- wxSize GetSize() const;
+ virtual wxSize GetSize() const;
/**
Returns @true if animation data is present.
*/
- bool IsOk() const;
+ virtual bool IsOk() const;
/**
Loads an animation from the given stream.
-
+
@param stream
The stream to use to load the animation.
@param type
@li wxANIMATION_TYPE_GIF: loads an animated GIF file;
@li wxANIMATION_TYPE_ANI: load an ANI file;
@li wxANIMATION_TYPE_ANY: tries to autodetect the filetype.
-
+
@returns @true if the operation succeeded, @false otherwise.
*/
- bool Load(wxInputStream& stream,
- wxAnimationType type = wxANIMATION_TYPE_ANY);
+ virtual bool Load(wxInputStream& stream,
+ wxAnimationType type = wxANIMATION_TYPE_ANY);
/**
Loads an animation from a file.
-
+
@param name
A filename.
@param type
One of the wxAnimationType values; wxANIMATION_TYPE_ANY
means that the function should try to autodetect the filetype.
-
+
@returns @true if the operation succeeded, @false otherwise.
*/
- bool LoadFile(const wxString& name,
- wxAnimationType type = wxANIMATION_TYPE_ANY);
+ virtual bool LoadFile(const wxString& name,
+ wxAnimationType type = wxANIMATION_TYPE_ANY);
/**
Assignment operator, using @ref overview_refcount "reference counting".
*/
- wxAnimation operator =(const wxAnimation& brush);
+ wxAnimation& operator =(const wxAnimation& brush);
};