#include "wx/window.h" // base class
-extern WXDLLEXPORT_DATA(const wxChar) wxControlNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxControlNameStr[];
+
+enum wxEllipsizeMode
+{
+ wxELLIPSIZE_START,
+ wxELLIPSIZE_MIDDLE,
+ wxELLIPSIZE_END
+};
// ----------------------------------------------------------------------------
// wxControl is the base class for all controls
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxControlBase : public wxWindow
+class WXDLLIMPEXP_CORE wxControlBase : public wxWindow
{
public:
wxControlBase() { }
// get the control alignment (left/right/centre, top/bottom/centre)
int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
- // get just the text of the label, without mnemonic characters ('&')
- wxString GetLabelText() const { return GetLabelText(GetLabel()); }
-
virtual void SetLabel(const wxString& label)
{
m_labelOrig = label;
return m_labelOrig;
}
+ // get just the text of the label, without mnemonic characters ('&')
+ wxString GetLabelText() const { return GetLabelText(GetLabel()); }
+
+ void SetLabelText(const wxString& text)
+ {
+ SetLabel(EscapeMnemonics(text));
+ }
+
// static utilities:
+ // replaces parts of the string with ellipsis if needed
+ static wxString Ellipsize(const wxString& label, const wxDC& dc,
+ wxEllipsizeMode mode, int maxWidth);
+
// get the string without mnemonic characters ('&')
static wxString GetLabelText(const wxString& label);
// removes the mnemonics characters
static wxString RemoveMnemonics(const wxString& str);
- // escapes the mnemonics characters ('&') by doubling them
+ // escapes (by doubling them) the mnemonics
static wxString EscapeMnemonics(const wxString& str);
+ // return the accel index in the string or -1 if none and puts the modified
+ // string into second parameter if non NULL
+ static int FindAccelIndex(const wxString& label,
+ wxString *labelOnly = NULL);
+
// controls by default inherit the colours of their parents, if a
// particular control class doesn't want to do it, it can override
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
+
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
// to the list of parents children
bool CreateControl(wxWindowBase *parent,
#elif defined(__WXGTK__)
#include "wx/gtk1/control.h"
#elif defined(__WXMAC__)
- #include "wx/mac/control.h"
+ #include "wx/osx/control.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/control.h"
#elif defined(__WXPM__)