#endif
#include "wx/stream.h"
+#include "wx/longlong.h"
#if wxUSE_STREAMS
public:
wxDataInputStream(wxInputStream& s);
~wxDataInputStream();
+
+ bool IsOk() { return m_input->IsOk(); }
+ wxUint64 Read64();
wxUint32 Read32();
wxUint16 Read16();
wxUint8 Read8();
wxDataInputStream& operator>>(wxUint8& c);
wxDataInputStream& operator>>(wxUint16& i);
wxDataInputStream& operator>>(wxUint32& i);
+ wxDataInputStream& operator>>(wxUint64& i);
wxDataInputStream& operator>>(double& i);
wxDataInputStream& operator>>(float& f);
wxDataOutputStream(wxOutputStream& s);
~wxDataOutputStream();
+ bool IsOk() { return m_output->IsOk(); }
+
+ void Write64(wxUint64 i);
void Write32(wxUint32 i);
void Write16(wxUint16 i);
void Write8(wxUint8 i);
wxDataOutputStream& operator<<(wxUint8 c);
wxDataOutputStream& operator<<(wxUint16 i);
wxDataOutputStream& operator<<(wxUint32 i);
+ wxDataOutputStream& operator<<(wxUint64 i);
wxDataOutputStream& operator<<(double f);
wxDataOutputStream& operator<<(float f);