// Created: 20.07.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-// License: wxWindows license
+// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
#ifndef WX_PRECOMP
#include "wx/string.h"
+ #include "wx/dc.h"
+ #include "wx/bitmap.h"
+ #include "wx/settings.h"
#endif //WX_PRECOMP
#include "wx/renderer.h"
+#include "wx/toplevel.h"
+#include "wx/dcclient.h"
+#include "wx/mac/uma.h"
// ----------------------------------------------------------------------------
// wxRendererMac: our wxRendererNative implementation
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxRendererMac : public wxRendererNative
+class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
{
public:
// draw the header control button (used by wxListCtrl)
const wxRect& rect,
int flags = 0);
+ // draw a (vertical) sash
+ virtual void DrawSplitterSash(wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient,
+ int flags = 0);
+
private:
// the tree buttons
wxBitmap m_bmpTreeExpanded,
// ============================================================================
/* static */
-wxRendererNative& wxRendererMac::Get()
+wxRendererNative& wxRendererNative::GetDefault()
{
static wxRendererMac s_rendererMac;
{
const int CORNER = 1;
- const wxCoord x = rect.x,
- y = rect.y,
+ const wxCoord x = rect.x-1,
+ y = rect.y-1,
w = rect.width,
h = rect.height;
- dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ int major,minor;
+ wxGetOsVersion( &major, &minor );
- dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
- dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
- dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
-
- wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
-
- dc.SetPen( pen );
- dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
- dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
- dc.SetPen( *wxWHITE_PEN );
- dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
- dc.DrawRectangle( x, y, 1, h ); // left (outer)
- dc.DrawLine( x, y+h-1, x+1, y+h-1 );
- dc.DrawLine( x+w-1, y, x+w-1, y+1 );
+ if (major >= 10)
+ {
+ dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) );
+ dc.DrawRectangle( x, y+CORNER, 1, h-CORNER ); // left
+ // The right border is overdrawn by the left border of the right neighbouring
+ // header (to maintain a proper single pixel border). Except for the
+ // rightmost header of the listctrl.
+ dc.DrawRectangle( x+w+(CORNER*2), y+CORNER, 1, h-CORNER ); // right
+ dc.SetPen( wxPen( wxColour( 0xB1 , 0xB1 , 0xB1 ) , 1 , wxSOLID ) );
+ dc.DrawRectangle( x, y+h, w+(CORNER*3), 1 ); // bottom
+ dc.DrawRectangle( x, y, w+(CORNER*3), 1 ); // top
+
+ // Do a fill of the interior for background:
+ dc.SetPen( wxPen( wxColour( 0xF6 , 0xF6 , 0xF6 ) , 1 , wxSOLID ) );
+ dc.DrawRectangle( x+CORNER, y+CORNER, w+CORNER, h-CORNER );
+
+ // Do the gradient fill:
+ static int grayValues[] =
+ {
+ 0xF6, 0xF2, 0xEF, 0xED, 0xED, 0xEB, 0xEA, 0xEA, 0xE8,
+ 0xE8, 0xE2, 0xE5, 0xE8, 0xEB, 0xEF, 0xF2, 0xFD
+ };
+ int i;
+ for (i=0; i < h && i < (int)WXSIZEOF(grayValues); i++)
+ {
+ dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
+ 1 , wxSOLID ) );
+ dc.DrawRectangle( x+CORNER, y+CORNER+i, w+CORNER, 1 );
+ }
+ }
+ else
+ {
+ dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
+ dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
+ dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
+
+ wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
+
+ dc.SetPen( pen );
+ dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
+ dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
+
+ dc.SetPen( *wxWHITE_PEN );
+ dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
+ dc.DrawRectangle( x, y, 1, h ); // left (outer)
+ dc.DrawLine( x, y+h-1, x+1, y+h-1 );
+ dc.DrawLine( x+w-1, y, x+w-1, y+1 );
+ }
}
void
#endif // 0/1
}
+void
+wxRendererMac::DrawSplitterSash(wxWindow *win,
+ wxDC& dc,
+ const wxSize& size,
+ wxCoord position,
+ wxOrientation orient,
+ int WXUNUSED(flags))
+{
+#if ( TARGET_API_MAC_OSX == 1 ) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
+ if ( UMAGetSystemVersion() >= 0x1030 )
+ {
+ bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance() ;
+ SInt32 height ;
+ GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ) ;
+ HIRect splitterRect ;
+ if ( orient == wxVERTICAL )
+ splitterRect = CGRectMake( position , 0 , height, size.y);
+ else
+ splitterRect = CGRectMake( 0 , position , size.x , height );
+ HIViewConvertRect( &splitterRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ;
+
+ // under compositing we should only draw when called by the OS, otherwise just issue a redraw command
+ // strange redraw errors occur if we don't do this
+
+ if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false )
+ {
+ Rect r = { (short) splitterRect.origin.y , (short) splitterRect.origin.x ,
+ (short) (splitterRect.origin.y + splitterRect.size.height) , (short) (splitterRect.origin.x + splitterRect.size.width) } ;
+ RgnHandle updateRgn = NewRgn() ;
+ RectRgn( updateRgn , &r ) ;
+ HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ;
+ DisposeRgn( updateRgn ) ;
+ }
+ else
+ {
+ CGContextRef cgContext ;
+ Rect bounds ;
+ GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
+ QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
+ CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
+ CGContextScaleCTM( cgContext , 1 , -1 ) ;
+
+ {
+ HIThemeSplitterDrawInfo drawInfo ;
+ drawInfo.version = 0 ;
+ drawInfo.state = kThemeStateActive ;
+ drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ;
+ HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
+ }
+ QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
+ }
+ }
+ else
+#endif
+ {
+#if 0
+ dc.SetPen(*wxLIGHT_GREY_PEN);
+ dc.SetBrush(*wxWHITE_BRUSH);
+ if ( orient == wxVERTICAL )
+ dc.DrawRectangle(position, 0, 7, size.y);
+ else
+ dc.DrawRectangle(0, position, size.x, 7);
+#else
+ // Do the gradient fill:
+ static int grayValues[] =
+ {
+ 0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
+ };
+ dc.SetBrush( *wxTRANSPARENT_BRUSH );
+ if ( orient == wxVERTICAL )
+ {
+ int i;
+ for (i=0; i < (int)WXSIZEOF(grayValues); i++)
+ {
+ dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
+ 1 , wxSOLID ) );
+ dc.DrawRectangle( position+i, 0, 1, size.y );
+ }
+ }
+ else
+ {
+ int i;
+ for (i=0; i < (int)WXSIZEOF(grayValues); i++)
+ {
+ dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
+ 1 , wxSOLID ) );
+ dc.DrawRectangle( 0, position+i, size.x, 1 );
+ }
+ }
+#endif
+ }
+}
+