class WXDLLEXPORT wxColour: public wxObject
{
public:
- // ctors
- // default
- wxColour();
+ //
+ // Ctors
+ //
+
+ //
+ // Default
+ //
+ wxColour();
+
+ //
// from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue );
- // implicit conversion from the colour name
- wxColour( const wxString &colourName ) { InitFromName(colourName); }
- wxColour( const char *colourName ) { InitFromName(colourName); }
-
- // copy ctors and assignment operators
- wxColour( const wxColour& col );
- wxColour( const wxColour* col );
- wxColour& operator = ( const wxColour& col );
-
- // dtor
- ~wxColour();
-
- // Set() functions
- void Set( unsigned char red, unsigned char green, unsigned char blue );
- void Set( unsigned long colRGB )
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- // accessors
- bool Ok() const {return m_isInit; }
-
- // Let's remove this inelegant function
+ //
+ wxColour( unsigned char cRed
+ ,unsigned char cGreen
+ ,unsigned char cBlue
+ );
+
+ //
+ // Implicit conversion from the colour name
+ //
+ wxColour(const wxString& rColourName) { InitFromName(rColourName); }
+ wxColour(const char* zColourName) { InitFromName(zColourName); }
+
+ //
+ // Copy ctors and assignment operators
+ //
+ wxColour(const wxColour& rCol);
+ wxColour(const wxColour* pCol);
+ wxColour&operator = (const wxColour& rCol);
+
+ //
+ // Dtor
+ //
+ ~wxColour();
+
+ //
+ // Set functions
+ //
+ void Set( unsigned char cRed
+ ,unsigned char cGreen
+ ,unsigned char cBlue
+ );
+ void Set(unsigned long lColRGB)
+ {
+ //
+ // We don't need to know sizeof(long) here because we assume that the three
+ // least significant bytes contain the R, G and B values
+ //
+ Set( (unsigned char)lColRGB
+ ,(unsigned char)(lColRGB >> 8)
+ ,(unsigned char)(lColRGB >> 16)
+ );
+ }
+ void Set(const wxString& rsColour)
+ {
+ InitFromName(rsColour);
+ }
+
+ //
+ // Accessors
+ //
+ bool Ok(void) const {return m_bIsInit; }
+
+ //
+ // Let's remove this inelegant function
+ //
#if WXWIN_COMPATIBILITY
- void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
+ void Get( unsigned char* pRed
+ ,unsigned char* pGreen
+ ,unsigned char* pBlue
+ ) const;
#endif
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
-
- // comparison
- bool operator == (const wxColour& colour) const
- {
- return (m_red == colour.m_red &&
- m_green == colour.m_green &&
- m_blue == colour.m_blue);
- }
- bool operator != (const wxColour& colour) const { return !(*this == colour); }
+ unsigned char Red(void) const { return m_cRed; }
+ unsigned char Green(void) const { return m_cGreen; }
+ unsigned char Blue(void) const { return m_cBlue; }
- void InitFromName(const wxString& col);
+ //
+ // Comparison
+ //
+ bool operator == (const wxColour& rColour) const
+ {
+ return (m_cRed == rColour.m_cRed &&
+ m_cGreen == rColour.m_cGreen &&
+ m_cBlue == rColour.m_cBlue
+ );
+ }
+ bool operator != (const wxColour& rColour) const { return !(*this == rColour); }
-/* TODO
- WXCOLORREF GetPixel() const { return m_pixel; };
-*/
+ void InitFromName(const wxString& rCol);
+ WXCOLORREF GetPixel(void) const { return m_vPixel; };
private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
+ bool m_bIsInit;
+ unsigned char m_cRed;
+ unsigned char m_cBlue;
+ unsigned char m_cGreen;
public:
- WXCOLORREF m_pixel ;
+ WXCOLORREF m_vPixel ;
private:
DECLARE_DYNAMIC_CLASS(wxColour)
-};
+}; // end of class wxColour
#endif
// _WX_COLOUR_H_