+ // set the critical window: this is the window such that all the events
+ // except those to this window (and its children) stop to be processed
+ // (typical examples: assert or crash report dialog)
+ //
+ // calling this function with NULL argument restores the normal event
+ // handling
+ static void SetCriticalWindow(wxWindowMSW *win) { ms_winCritical = win; }
+
+ // return true if there is no critical window or if this window is [a child
+ // of] the critical one
+ static bool AllowProcessing(wxWindowMSW *win)
+ {
+ return !ms_winCritical || IsChildOfCriticalWindow(win);
+ }
+
+ // override/implement base class virtuals
+ virtual bool Dispatch();
+ virtual int DispatchTimeout(unsigned long timeout);
+ virtual void WakeUp();
+ virtual bool YieldFor(long eventsToProcess);