///////////////////////////////////////////////////////////////////////////////
/*
- wxRenderer class is used to draw all wxWindows controls. This is an ABC and
+ wxRenderer class is used to draw all wxWidgets controls. This is an ABC and
the look of the application is determined by the concrete derivation of
wxRenderer used in the program.
renderers and provide the functionality which is often similar or identical
in all renderers (using inheritance here would be more restrictive as the
given concrete renderer may need an arbitrary subset of the base class
- methods)
+ methods).
+
+ Finally note that wxRenderer supersedes wxRendererNative in wxUniv build and
+ includes the latters functionality (which it may delegate to the generic
+ implementation of the latter or reimplement itself).
*/
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "renderer.h"
#endif
#ifndef _WX_UNIV_RENDERER_H_
#define _WX_UNIV_RENDERER_H_
+#include "wx/renderer.h"
+
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxCheckListBox;
class WXDLLEXPORT wxListBox;
// wxRenderer: abstract renderers interface
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxRenderer
+class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative
{
public:
// drawing functions
const wxRect& rect,
int flags )
{ DrawBackground( dc, col, rect, flags ); }
-
+
// draw the label inside the given rectangle with the specified alignment
// and optionally emphasize the character with the given index
wxRect *rectIn = (wxRect *)NULL) = 0;
// draw text control border (I hate to have a separate method for this but
- // it is needed to accomodate GTK+)
+ // it is needed to accommodate GTK+)
virtual void DrawTextBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
virtual void DrawStatusField(wxDC& dc,
const wxRect& rect,
const wxString& label,
- int flags = 0) = 0;
+ int flags = 0, int style = 0) = 0;
// draw complete frame/dialog titlebar
virtual void DrawFrameTitleBar(wxDC& dc,
// virtual dtor for any base class
virtual ~wxRenderer();
+
protected:
// draw a frame around rectFrame rectangle but not touching the rectLabel
// one: this is used by DrawFrame()
wxOrientation orient,
int start,
int end,
- int step = 1,
+ int WXUNUSED(step) = 1,
int flags = 0,
long style = 0)
{ m_renderer->DrawSliderTicks(dc, rect, lenThumb, orient,
virtual void DrawStatusField(wxDC& dc,
const wxRect& rect,
const wxString& label,
- int flags = 0)
- { m_renderer->DrawStatusField(dc, rect, label, flags); }
+ int flags = 0, int style = 0)
+ { m_renderer->DrawStatusField(dc, rect, label, flags, style); }
virtual void DrawFrameTitleBar(wxDC& dc,
const wxRect& rect,
int flags) const
{ return m_renderer->HitTestFrame(rect, pt, flags); }
+ virtual void DrawHeaderButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_renderer->DrawHeaderButton(win, dc, rect, flags); }
+ virtual void DrawTreeItemButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_renderer->DrawTreeItemButton(win, dc, rect, flags); }
+
protected:
wxRenderer *m_renderer;
};
// common part of DrawItems() and DrawCheckItems()
void DoDrawItems(const wxListBox *listbox,
size_t itemFirst, size_t itemLast,
- bool isCheckLbox = FALSE);
+ bool isCheckLbox = false);
wxWindow *m_window;
wxRenderer *m_renderer;