]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/aui/dockart.h
Fix up NSSlider code to not use class posing and instantiate the proper type (now...
[wxWidgets.git] / include / wx / aui / dockart.h
index db823b52c24753049938cb755334fad1bb05a180..dbe21f332b41128c7eff6b14b15ed930181905bf 100644 (file)
 // functionality to the wxAui dock manager.  This allows the dock
 // manager to have plugable look-and-feels
 
 // functionality to the wxAui dock manager.  This allows the dock
 // manager to have plugable look-and-feels
 
-class WXDLLIMPEXP_AUI wxDockArt
+class WXDLLIMPEXP_AUI wxAuiDockArt
 {
 public:
 
 {
 public:
 
-    wxDockArt() { }
-    virtual ~wxDockArt() { }
+    wxAuiDockArt() { }
+    virtual ~wxAuiDockArt() { }
 
     virtual int GetMetric(int id) = 0;
     virtual void SetMetric(int id, int new_val) = 0;
 
     virtual int GetMetric(int id) = 0;
     virtual void SetMetric(int id, int new_val) = 0;
@@ -46,49 +46,49 @@ public:
     void SetColor(int id, const wxColour& color) { SetColour(id, color); }
 
     virtual void DrawSash(wxDC& dc,
     void SetColor(int id, const wxColour& color) { SetColour(id, color); }
 
     virtual void DrawSash(wxDC& dc,
-                          wxWindow *window,
+                          wxWindowwindow,
                           int orientation,
                           const wxRect& rect) = 0;
 
     virtual void DrawBackground(wxDC& dc,
                           int orientation,
                           const wxRect& rect) = 0;
 
     virtual void DrawBackground(wxDC& dc,
-                          wxWindow *window,
+                          wxWindowwindow,
                           int orientation,
                           const wxRect& rect) = 0;
 
     virtual void DrawCaption(wxDC& dc,
                           int orientation,
                           const wxRect& rect) = 0;
 
     virtual void DrawCaption(wxDC& dc,
-                          wxWindow *window,
+                          wxWindowwindow,
                           const wxString& text,
                           const wxRect& rect,
                           const wxString& text,
                           const wxRect& rect,
-                          wxPaneInfo& pane) = 0;
+                          wxAuiPaneInfo& pane) = 0;
 
     virtual void DrawGripper(wxDC& dc,
 
     virtual void DrawGripper(wxDC& dc,
-                          wxWindow *window,
+                          wxWindowwindow,
                           const wxRect& rect,
                           const wxRect& rect,
-                          wxPaneInfo& pane) = 0;
+                          wxAuiPaneInfo& pane) = 0;
 
     virtual void DrawBorder(wxDC& dc,
 
     virtual void DrawBorder(wxDC& dc,
-                          wxWindow *window,
+                          wxWindowwindow,
                           const wxRect& rect,
                           const wxRect& rect,
-                          wxPaneInfo& pane) = 0;
+                          wxAuiPaneInfo& pane) = 0;
 
     virtual void DrawPaneButton(wxDC& dc,
 
     virtual void DrawPaneButton(wxDC& dc,
-                          wxWindow *window,
+                          wxWindowwindow,
                           int button,
                           int button_state,
                           const wxRect& rect,
                           int button,
                           int button_state,
                           const wxRect& rect,
-                          wxPaneInfo& pane) = 0;
+                          wxAuiPaneInfo& pane) = 0;
 };
 
 
 };
 
 
-// this is the default art provider for wxFrameManager.  Dock art
+// this is the default art provider for wxAuiManager.  Dock art
 // can be customized by creating a class derived from this one,
 // or replacing this class entirely
 
 // can be customized by creating a class derived from this one,
 // or replacing this class entirely
 
-class WXDLLIMPEXP_AUI wxDefaultDockArt : public wxDockArt
+class WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt
 {
 public:
 
 {
 public:
 
-    wxDefaultDockArt();
+    wxAuiDefaultDockArt();
 
     int GetMetric(int metric_id);
     void SetMetric(int metric_id, int new_val);
 
     int GetMetric(int metric_id);
     void SetMetric(int metric_id, int new_val);
@@ -111,24 +111,24 @@ public:
                   wxWindow *window,
                   const wxString& text,
                   const wxRect& rect,
                   wxWindow *window,
                   const wxString& text,
                   const wxRect& rect,
-                  wxPaneInfo& pane);
+                  wxAuiPaneInfo& pane);
 
     void DrawGripper(wxDC& dc,
                   wxWindow *window,
                   const wxRect& rect,
 
     void DrawGripper(wxDC& dc,
                   wxWindow *window,
                   const wxRect& rect,
-                  wxPaneInfo& pane);
+                  wxAuiPaneInfo& pane);
 
     void DrawBorder(wxDC& dc,
                   wxWindow *window,
                   const wxRect& rect,
 
     void DrawBorder(wxDC& dc,
                   wxWindow *window,
                   const wxRect& rect,
-                  wxPaneInfo& pane);
+                  wxAuiPaneInfo& pane);
 
     void DrawPaneButton(wxDC& dc,
                   wxWindow *window,
                   int button,
                   int button_state,
                   const wxRect& rect,
 
     void DrawPaneButton(wxDC& dc,
                   wxWindow *window,
                   int button,
                   int button_state,
                   const wxRect& rect,
-                  wxPaneInfo& pane);
+                  wxAuiPaneInfo& pane);
 
 protected:
 
 
 protected:
 
@@ -152,6 +152,7 @@ protected:
     wxPen m_gripper_pen1;
     wxPen m_gripper_pen2;
     wxPen m_gripper_pen3;
     wxPen m_gripper_pen1;
     wxPen m_gripper_pen2;
     wxPen m_gripper_pen3;
+    wxColour m_base_colour;
     wxColour m_active_caption_colour;
     wxColour m_active_caption_gradient_colour;
     wxColour m_active_caption_text_colour;
     wxColour m_active_caption_colour;
     wxColour m_active_caption_gradient_colour;
     wxColour m_active_caption_text_colour;